Oh oh when do these in house games happen?
And the new talk seems to be: ADCs are OP need nerfs all around. Melee people are being phased out of their own lane in favor of Jayce, Elise, and Ken. Bruisers need buffs. Opinions?
I've been through the rounds with this but cbb to type a new discussion so let me copy paste what i said
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I believe his point is not that ranged ADC are overpowered, but that they seem to be the central tenet when Riot balance the game and as a result the metagame has revolved around them completely to the detriment of all other roles.
In a sense they do - no laner can actually stand up to a 2v1 lane. But that is fine because that is a numbers game. I think the extended point is that duo lanes should exist out of necessity - a rADC which is meant to scale amazingly should not be able to solo lane.
I also think the other point to make is that seeing supports all the time is ok - because somebody must fill the "5" position, but when every late game carry is a ranged ADC, it seems pretty lame.
By carry I do not mean "win the game". I define the "carry" position to mean the number one gold position - the champion that should receive the most gold this game because he/she will scale the hardest with gold.
The "carry" position is basically all the R ADC + karthus, ryze + melee carries + high scaling bruisers (e.g. jax). Nobody else really fits into this definition of carry position.
However, every other role + support cannot lane against R ADC and support AND the fact that melee carries suck - which incredibly limits the carry position and shoehorns it into always being fulfilled by an R ADC. This is a problem because R ADC differ much much less when compared to say an AP carry or a melee carry. MF, ez, cait, vayne and kog do have differences in their micro level mechanics, but on the macro level, they all deal damage at range, have the ability to deal plenty of auto attack damage, are squishy and must kite.
Playing a 2v1 as support + hyper melee carry that outscales the enemy R ADC should be viable to winning the game - but right now it just isn't.
there are several dangers to maintaining the status quo.
- the salient consequence is the entrenchment of the R ADC as the partner for supports and the entrenchment of R ADC as THE carry position.
- entrenched ranged carries ensure that all melee must be tanky and this makes balancing dangerous and fluctuating as the obvious response to high ranged damage is to make all bruisers godly tanky again which means we ride the buff-nerf rollercoaster again
- the creation of the dichotomy that ranged = damage and melee = tanky limits design space. why cant we have a ranged tank guys