Dobkeratops
OT Hard Carry
What is she whistling? I looked up Mary Poppins but that didn't seem to be it.
I'm not entirely sure about the whistling but the dance animation is from Singing in the Rain.
What is she whistling? I looked up Mary Poppins but that didn't seem to be it.
probably.Is Master Yi still immune to the stun portion of Viktor's Gravity Field?
Oh that's how it works? I thought if you just stood in it for a certain amount of time you were stunned. nvm.That's not a bug though. The slow builds stacks to proc a stun. If he can't be slowed he can't be stunned. Yi is immune to other stuff too because of this. Wither's attack speed debuff will not apply to him during Highlander because of his immunity.
Something is very wrong with this matchmaking system.
(my CS was crap because we were pushed to all their inhib turrets at like 20 minutes)
My feelings, they hurt.
But seriously, what's up with the full silver team vs the full gold team?
Err what do you mean? Silver 1 are basically gold vI guess that's true. Judging by the results of the match though, the MMR system is not as reliable as people would think.
True, but it's just kinda strange how your division means nothing. It just seems counter intuitive to me to have mmr mean everything, despite it being invisible. I didn't have LoL during season 2, but this elo system seems to make a lot more sense.Err what do you mean? Silver 1 are basically gold v
And results mean nothing, games can snowball really easily.
It sets up short and long term goals and is a general indicator of where someone is at. It's also prevented lots of dodging.True, but it's just kinda strange how your division means nothing.
True, but it's just kinda strange how your division means nothing. It just seems counter intuitive to me to have mmr mean everything, despite it being invisible. I didn't have LoL during season 2, but this elo system seems to make a lot more sense.
It will be all better...One victory today...
H-hold me ;_;
Clearly you just swap it ou--
...
;__;
wards cover less space and for less time in league
you need good laners to tell you when wards are plopped, and sneak in when they time out or just pay attention to a laner leaving lane and which side they go to guess ward timing
lane ganks are also much much more potent in league because bushes and people dont ward lane until mid plat or something
also: play eve
Some champions like, Hecarim, Rammus, and Eve can simply ignore wards. Others can watch when the ward is placed so they know when it runs out, and gank then. Or they can buy a pink, or the laner can buy a pink, or if the jungler is doing well enough they can buy an oracles. Or you can gank through tribush if river is warded. Or you can gank through the lane bush if tribush and river are warded.So why is jungle so useless? Decent wards you can easily get countered so bot lane is protected even with top. Flash and semi decent positioiing make it so easy to stop ganks. I love the 2 limit wards in Dota much more now. Jarvan is honestly the only person worth jungling with.
And even if you walk through a ward, you're still creating pressure on a lane, and it will help your laner get a CS advantage.
Mana Cost removed
Now provides a moderate amount of Armor / Magic Resistance passively
Active Reworked: Now removes the passive portion of the ability while active, grants a moderate amount of AD, and causes Olaf's basic attacks to splash to nearby enemies for a lower % of damage
Olaf now turns Red when Ragnarok is active (base skin only)
Retains his immunity to disables
Not always true (I'd even go so far as to say generally not true) and you can really screw over your other lanes doing this.
Let's say you notice that bot lane is having a bit of trouble so you go down there, just to show your presence and relieve pressure. So now you're on the minimap. Guess what you've just done in exchange for a bit of pressure? Enemy mid and top know they can go aggressive - very dangerous if they have a lead on your own laners - and the enemy jungler knows he can take one of your buffs or do an all-in gank on one of your lanes because the odds of getting baited into a countergank are close to zero. So to give bot lane a bit of breathing room, you may have just sacrificed an entire lane, a blue buff, or a tower.
Keep it simple. Once you decide to gank a lane, to your best to secure a kill. That'll scare every other lane and you won't even have to show your face.
So why is jungle so useless? Decent wards you can easily get countered so bot lane is protected even with top. Flash and semi decent positioiing make it so easy to stop ganks. I love the 2 limit wards in Dota much more now. Jarvan is honestly the only person worth jungling with.
Jungling takes patience and takes a lot of practice to get right. It seems like you're stuck in a mindset of "i must gank and get kills to do well". It is so very wrong. You apply pressure to the map and control objectives. Junglers give or take leads in a lane through pressure. If laners see you approaching, they back the hell off and lose cs and exp. You just gave your laner a small lead which can snowball them.
There's also the mechanic of Counter ganking. It is possibly the hardest thing to do as a jungler.
It isn't just about you coincidentally being in the lane to protect your laner when they are getting ganked or you being in the lane when you see the enemy jungler waiting in a warded bush.
It involves you being near the lane to help out when the enemy jungler is about to gank. This is a pretty difficult skill to get right as you need to memorise jungle timers for buffs (hence predicting the lane where the enemy jungler will gank or pressure next), predict whether the enemies will give up buffs for ganks and shutdowns and reading the mini map and your laner's positioning.
E.g. The game timer is 7;10. The enemy jungler's second round of buffs is spawning right now or in the next 5 seconds. You ask yourself 3 things:
1. Are you able to counter jungle them and smite steal? To do this, read where the 2 mid laners are. They are the most influential in all counter jungling plays for the second and third round of buffs.
2. Do you think the jungler will neglect his second buff to gank a nearby lane who is being pressured? If so, you either ping the incoming gank for your team and head towards the enemy's second buff while reading the position of both mid laners OR you go to the lane you think he is going to gank and wait.
3. Are you able to gank a lane at the opposite side of the map or help in pushing down a tower.
You will get many of these predictions wrong when you start out but you will learn to start making the correct choices in many of the situations.
You can't call the jungle useless because from what you said, it seems like you are very inexperienced at it.
I could jungle whoever I feel like pretty much. Ganking is about finding holes in ward coverage and knowing where to be.So why is jungle so useless? Decent wards you can easily get countered so bot lane is protected even with top. Flash and semi decent positioiing make it so easy to stop ganks. I love the 2 limit wards in Dota much more now. Jarvan is honestly the only person worth jungling with.
goes really poorly with vlad at this level of play.reapered looks so damn sad
Just accept the freelo!Slotermeyer: Diamond smurf here dont ban tf
Slotermeyer: ill carry u fucks to challenger
Slotermeyer: just dont feed
u guys im so excited
Just played my first Singed game. Was gonna go riven, but the enemy picked a Teemo so I decided against it. It was weird. I felt like I didn't know what I was doing, but I won lane.
He's just been picked in the OGN tournament.
They don't.How do they prevent duplicate champs?
Skarner changes continue to homogenize. Mana costs will be murderous. Skarner's E was never fun so it really sucks to see it being built up and becoming core to his kit.Hey all, back with some more details. We're trying out an iteration of the E that is a bit more like the old E in usage but there are some other changes that help it fit nicely into his new gameplay pattern.
-It is now a free cased line nuke like the E in game currently
-The range is increased by about 20%
-The width of the projectile is decreased by about 20%
-Deals magic damage to targets hit and now slows them for 30/35/40/45/50 for 2.5s
The goals here were to retain the fun and diverse gameplay of the line nuke. The free targeting and skillshot feel of the E is a nice change of pace from Skarner's other melee focused abilities. We're also trying a longer/slow/less wide projectile so that targets of the E have the opportunity to dodge it (counterplay).
I learned the hard way why you should start red if you suspect an invade, lol.
I was Naut and the other jungler was Jax, I knew he was going to invade my red, but I made the mistake of still starting with my blue, and I was going to my red [I was in blue side], and I was thinking about pinging red for help and make my bot lane come and help me, when I saw our tristana gave first blood to the enemy vayne, I check the bush and I was not so surprised when I saw Jax there, and I was like, whatever, I flashed over the wall and did golems, thinking that hopefully it won't end too bad...
... yeah.
Still, experience is experience. Hopefully I'll improve and don't make the same mistakes.
Also I hate blind pick. If I haven't stated that before.
South East Asia Regional 17th August
International Wildcard ([I]Gamescom[/I]) 21-23th August
EU LCS ([I]Gamescom[/I]) 24-25th August
Taiwan Regional 29th August
Korean Circuit Points Position ([i]OGN Finals[/i]) 31st August
NA LCS ([i]PAX[/i]) 31-1st September
Korean Regional Finals 7th September
China LPL 8th September (?)
Group Stage 15-21 September (2 groups, 10 teams, 40 games played)
Quarter Finals 23-24 Sept
Semi Finals 27-28 Sept
Grand Finals 4 October
specific schedule: http://na.lolesports.com/season3/sp...hampionship-tickets-available-aug-15#scheduleGroup Stage - Culver Sound Studios, September 15-21: $20 per day
Quarterfinals - Culver Sound Studios, September 23-24: $30 per day
Semifinals - Galen Center, September 27-28: $30-60 per day
Finals - Staples Center, October 4: $40-100