no. it is important. because the ghouls kill themselves already and provide easy kills. the other examples being cited have timers associated to them. the gold bonus is a benefit to dealing with them before the timer is up. yorick ghouls have a timer tied to hp, so as the timer runs out the kill becomes easier. the game is consistent as is. this isn't suddenly a problem. yorick should not be penalized or run a risk just for using basic (and frankly underwhelming) abilities.Unimportant. If you have to hit it to kill before its timer is up, it's a minion and should yield gold for consistency. Consistency and readablility should trump all in LoL, as is the designers intent. Whether 5g is too much as scy mentions is the correct discussion to have about this change.
all abilities in league should not be treated as equal. you don't have to get gold for killing a champion spawned minion. yorick does not have the same level of control over his abilities that elise/zyra/teemo do. the expectation that he should be punished for the actions of his ghouls is absurd.
this isn't true. like...not even a little.by infinite mana stacking I mean when he gets Tear. Then his mana problems effectively go away.
he's not that annoying to play against though. and being weak does effect how frustrating it can be to play against a champion. his harass potential is actually fairly low with the mana constraints, and without any hard engage or long range finisher he doesn't really have much opportunity to do much with harass.Just because Yorick's been nerfed and weak doesn't mean he's not annoying to play against. He's a really stupid, poorly designed champion.
I don't know how you can say any different.