@bloken
but value is directly linked to how it interacts with the metagame in a biiig way
rather than creating mental paralysis it just situates your thought onto a particular field
like in my field objectives are privileged, but in someone else's field kills might be privileged. the construction of a team at my elo might then revolve around creating comps that want to get at a certain strength and then group to get stuff, and the other one might have lots of assassins or adcs and try to snowball and run over their enemy team. so like in this example, someone saying that ap gp is op I gots the kda doesn't really work for me and I can safely deny it
but we both look at pro games and think, hey that might help me out. so like the second example person might see that oddone had a really good kda w/ cho and play cho in jangle and I might see where oddone is at certain times in the game and how being cho helps him in the situations he puts himself in (who he chooses to gunk, feast smiting drogon). its a pretty shitty example, but im just trying to say that beyond specific elo metas there is also this overarching more official meta that affects things in different ways depending on different wants
like that echo chamber definitely exists but lower level players definitely suffer more from adhering to it, maybe that's why a lot of bizarre new shit comes from that camp
but I mean there are obviously people who use bizarre new shit to great success, ap trynd was strong for a good while before it got popular, but it was popularized by becoming visible in specific ways. it only became valuable when it started being accepted. it kind of sounds like a nitpick, but there was a distinct difference in what it would be like to pick trynd top before and after it became popular. and the conception of the viability of tryndamere materially affects the game, like playing with a teammate that picked wtf tryndamere vs. tried and true ap trynd makes for a different game
alright I guess I'm having fun writing big ol blocks, but the tl;dr is that you can't tell people what to do and they have real reasons for not doing what you want them to do
but value is directly linked to how it interacts with the metagame in a biiig way
rather than creating mental paralysis it just situates your thought onto a particular field
like in my field objectives are privileged, but in someone else's field kills might be privileged. the construction of a team at my elo might then revolve around creating comps that want to get at a certain strength and then group to get stuff, and the other one might have lots of assassins or adcs and try to snowball and run over their enemy team. so like in this example, someone saying that ap gp is op I gots the kda doesn't really work for me and I can safely deny it
but we both look at pro games and think, hey that might help me out. so like the second example person might see that oddone had a really good kda w/ cho and play cho in jangle and I might see where oddone is at certain times in the game and how being cho helps him in the situations he puts himself in (who he chooses to gunk, feast smiting drogon). its a pretty shitty example, but im just trying to say that beyond specific elo metas there is also this overarching more official meta that affects things in different ways depending on different wants
like that echo chamber definitely exists but lower level players definitely suffer more from adhering to it, maybe that's why a lot of bizarre new shit comes from that camp
but I mean there are obviously people who use bizarre new shit to great success, ap trynd was strong for a good while before it got popular, but it was popularized by becoming visible in specific ways. it only became valuable when it started being accepted. it kind of sounds like a nitpick, but there was a distinct difference in what it would be like to pick trynd top before and after it became popular. and the conception of the viability of tryndamere materially affects the game, like playing with a teammate that picked wtf tryndamere vs. tried and true ap trynd makes for a different game
alright I guess I'm having fun writing big ol blocks, but the tl;dr is that you can't tell people what to do and they have real reasons for not doing what you want them to do