Stone Ocean
Member
The problem is most of her old splashes are those shitty CG splash arts from 2009nidalee is anatomically the same tho
The problem is most of her old splashes are those shitty CG splash arts from 2009nidalee is anatomically the same tho
why isn't doa casting with monte anymore?
i like chobra but doa is doa
well they haven't done it yet to nidalee so i wouldn't get my hopes up
also yea kingpin is amazing
people really need to learn to ban the robot unicorn. Hecarim is just unstoppable
barrier users dont have to worry about getting a half strength barrier if they use their spell while ignited though.There is no reason to take Barrier in 4.5.
Barrier has a 210 cooldown while Heal will be 240.
Heal affects 2 targets and gives you the health back permanently, unlike barrier which only lasts two seconds.
Barrier is stronger at early levels by a very small amount but eventually gets outscaled by heal, with Heal restoring 495 and Barrier only 455.
Not to mention the mini-Talisman speed boost AND the crazy synergy with Distortion boots.
A multi target heal is now a better single target protection spell than the dedicated single target protection spell. I don't know what they were thinking.
yeah heal's gonna get nerfed pretty sureThere is no reason to take Barrier in 4.5.
Barrier has a 210 cooldown while Heal will be 240.
Heal affects 2 targets and gives you the health back permanently, unlike barrier which only lasts two seconds.
Barrier is stronger at early levels by a very small amount but eventually gets outscaled by heal, with Heal restoring 495 and Barrier only 455.
Not to mention the mini-Talisman speed boost AND the crazy synergy with Distortion boots.
A multi target heal is now a better single target protection spell than the dedicated single target protection spell. I don't know what they were thinking.
yea this is true toobarrier users dont have to worry about getting a half strength barrier if they use their spell while ignited though.
but he didn't cast the all stars games either :/Doa was sick today.
The problem is most of her old splashes are those shitty CG splash arts from 2009
vs
There is no reason to take Barrier in 4.5.
Barrier has a 210 cooldown while Heal will be 240.
Heal affects 2 targets and gives you the health back permanently, unlike barrier which only lasts two seconds.
Barrier is stronger at early levels by a very small amount but eventually gets outscaled by heal, with Heal restoring 495 and Barrier only 455.
Not to mention the mini-Talisman speed boost AND the crazy synergy with Distortion boots.
A multi target heal is now a better single target protection spell than the dedicated single target protection spell. I don't know what they were thinking.
But heal removes ignite now...
barrier users dont have to worry about getting a half strength barrier if they use their spell while ignited though.
Think he was referring Hecarim in Urf mode.
Which I do agree since he literally becomes a helicopter.
is really confusing why rito doesn't just use some chinese splash arts for these ugly skins.Riot pls.
vs
i think so.heal doesn't remove ignite, just the grievous wounds part of it.
so like you get ignited for say 10 damage per second, you heal for 50 which gets cut to 25, and then it's still 10, 10, 10. but like nami can heal you just fine
did i get it right?
but he didn't cast the all stars games either :/
three man it then!They need Chobra for All-Stars because allchat is enabled during the event and neither Monte nor doa can read Hangul.
heal will still debuff you
barrier + heal will be the greatest protection
but yeah, i think heal is a little strong as of right now
removes ignite after the heal
three man it then!
chobra did great but that game deserved some doa
every game deserves some doa :3
That's an understatement. I also underestimated him. I got whooped at Lv1. =( I picked him next game and went 19/1. There's no kiting him when he can ult into you and apply 10+ Qs over in just 5 seconds. I think only Soraka can beat him 1v1, or Brand if he can hit him.Ah carry on then, ya I can see how he'd be a monster in that mode.
There is no reason to take Barrier in 4.5.
Barrier has a 210 cooldown while Heal will be 240. 30 seconds is no big deal.
Heal affects 2 targets and gives you the health back permanently, unlike barrier which only lasts two seconds.
Barrier is stronger at early levels by a very small amount but eventually gets outscaled by heal, with Heal restoring 495 and Barrier only 455.
Not to mention the mini-Talisman speed boost AND the crazy synergy with Distortion boots.
A multi target heal is now a better single target protection spell than the dedicated single target protection spell. I don't know what they were thinking.
or doa and chobraIt's a bit tough to three-man cast, actually. They could have Chobra around only for translations (like they do with interviews in Champions), but it would end up being kind of weird interjections and mess up the flow.
I do agree that Monte and doa have better chemistry, though. They're like the Odd Couple of casting.
i think the latter is ideal. when's the last time you've seen an adc on their own?Heal applies a debuff that reduces the strength of subsequent Heal spells for a short period, like Aegis.
Heal still sounds like it eclipses Barrier though. They could make it require an ally champion to cast, or heal yourself for half the amount.
im probably going to copy pro players
still gonna keep an armor+mr page because jungler damage+minions+auto harass. i'll prolly take that against someone like lee sin or vi, tho imma try flat hpHow are you changing your rune pages?
vs AP mid/top: Remove armour yellows, replace with HP or HP/lvl. Will be way more effective against spell damage.
if you're not manaless, i'd stick with ap/lvl. cdr/lvl kinda saves you from buying elixir or getting blue buff but i want the ap from elixir and mana regen from blue anyways so not really worth it imo.vs AD mid/top: Remove MR blues, replace with CDR. Huge buff to manaless champs.
how does this leave your hp? if hp is even i'll want to get some armor quints too thenSupport tank: Switch around HP quints and armour yellows for armour quints and HP yellows. This gets you an extra 4 armour.
im probably going to copy pro players
It's not even a bad thing. Some dudes really don't want to do the whole strategy RPG part of the game, they just wanna get out there on the Rift and wreck fellas.
I can respect that.
how does this leave your hp? if hp is even i'll want to get some armor quints too then
i kinda like the idea of runes dictating a bit how you'll play. like if you go like doublepen marks you want to get tons of autos off, if you get ms quints you'll wanna roam and if you get hp/5 you just want to make small trades that you'll wear off sooner than the other guyIt's not even a bad thing. Some dudes really don't want to do the whole strategy RPG part of the game, they just wanna get out there on the Rift and wreck fellas.
I can respect that.
HP remains the same as 9 health yellows now gives 72HP - the same as 3 health quints.
I might be ok with runes having more impact if they weren't like, as much as a champion for some runes. I still got like 300 champions to buy.i kinda like the idea of runes dictating a bit how you'll play. like if you go like doublepen marks you want to get tons of autos off, if you get ms quints you'll wanna roam and if you get hp/5 you just want to make small trades that you'll wear off sooner than the other guy
but unfortunately runes are mostly about min maxing :/
same with masteries, really
if by fine you mean a horrible, out-dated, mess of a model that was impossible for them to create new skins for and needed and update, then... sure?
There was nothing fine about his model.
Urf Nasus is a backdooring machine.
new patch notes are out.
i'm probably just going to keep my rune pages the same for a while and if something super good emerges i'll change them.
I might be ok with runes having more impact if they weren't like, as much as a champion for some runes. I still got like 300 champions to buy.
But then people would spend IP on champions, and Riot can't have that.maybe there shouldnt be runes
maybe there shouldnt be runes
There shouldn't, but god the amount of tweaks they'd have to make to the game.
There just isn't enough good runes and combinations to make them a very strategic element. Same with masteries, but least they're are free.
But then people would spend IP on champions, and Riot can't have that.
Played Veigar. lol @ people diving me. I was pure tank except for Deathcap and Voidstaff. I feel like a mage Nasus.
Normally you would. I think they were referring to Ultra Rapid-Fire mode, since you can use Q and stun and ult a lot...especially Q since that will build his AP forever.I should totally try this someday. I assumed Veigar was built like a regular AP character, but I never bothered to check his item builds on sites.
Normally you would. I think they were referring to Ultra Rapid-Fire mode, since you can use Q and stun and ult a lot...especially Q since that will build his AP forever.