Terbinator
Member
That reminds me why not go all the way and make a Maw of Malmortus? Why just a Hexdrinker?
It isn't gold efficient to rush it. 1850 gold is better spent elsewhere early game.
That reminds me why not go all the way and make a Maw of Malmortus? Why just a Hexdrinker?
Ah I see so I should just make Hexdrinker and only upgrade to Maw as a final item.
EDIT: One more question regarding Tanks: Say I have a weapon and boots, that leaves me with 4 slots for other equipment which will be armor. Against an AP+AD team I can build Omen+Sunfire+Banshee. Now for my final item, assuming they don't have strong auto attackers should I go for Warmog for extra health or go for Spirit Visage for the extra MGR?
warmogs is rarely worth it anymore, and you probably don't wanna stack banshees AND spirit visage unless they have a ton of AP damage
I see a lot of people build thornmail in that situation as a last item, as by the time it gets that late into the game, it's the adc that will likely be ripping tanks apart, and thornmail stops that a little
They don't want Support to carry
They don't want ADC to carry
They don't want Mid to carry
They don't want Top to carry
They don't want Jungle to carry
Overall : League Of Legends will be a team base game, you will have to work as a team and win as a team.
Result : Community is Toxic, the worst player has a much bigger impact on the game than the best one.
LoL is getting boring, winning isn't the same anymore, U cannot carry anymore and spin the retard wheel in rank. The game system overall isn't even build for this.
Imo: LoL is dieing slowly, what a boring way to win a game because one dude did a mistake and throw the game by going full retard ... which is the end result of 90% rank games.
No OGN today?
I stopped whining the moment I saw TRM get 30 straight wins into Platinum as Teemo mid on a fresh smurf a couple years ago.haven't people been talking the same shit for fucking ever though? about getting dragged down by the worst people on your team? and constantly just losing because "retards on your team weren't carriable"?
like, even before i started playing league over a year and a half ago i'd heard all about elo hell.. I'm not sure it's so much about the game changing and more about people using the same boring excuses for losing games and framing it in a "oh noes the game is getting worse" way
like, how many times do you have to watch different people climb from bronze up to diamond/challenger in solo q before people drop this bs
haven't people been talking the same shit for fucking ever though? about getting dragged down by the worst people on your team? and constantly just losing because "retards on your team weren't carriable"?
No OGN today?
that'd olaf her, why would you pick a midlaner with no waveclear
then maybe you'd start seeing her top or support or something and there, whine about that
she needs counterplay to her burst, which isn't there if she has a targeted 3s silence (potentially, usually about 2s i suppose) and she can jump all over the place
silence gotta go imo
NLB is on atm if you wanna watch SKT play http://www.twitch.tv/nicegametv
apparently the casting is awful but I'm watching it muted so I dunno.. Also SKT are stomping hard so it's pretty meh
haven't people been talking the same shit for fucking ever though? about getting dragged down by the worst people on your team? and constantly just losing because "retards on your team weren't carriable"?
like, even before i started playing league over a year and a half ago i'd heard all about elo hell.. I'm not sure it's so much about the game changing and more about people using the same boring excuses for losing games and framing it in a "oh noes the game is getting worse" way
like, how many times do you have to watch different people climb from bronze up to diamond/challenger in solo q before people drop this bs
loco is fine but whoever this play by play is... I dunno, pick a different hobby buddy.
also, re: carrying:
I've been thinking for a while now how hard I feel it is to carry from any position other than support. Like, perhaps a lot of that is my mechanics, but I feel there's something wrong where if I'm a 10/2 Graves I should be able to carry hard, but I still feel insignificant in fights.
At least on support while I may not be able to put the damage down but I can initiate and take vision control etc., although I still feel it's abnormally hard to carry the game right now. I don't know.
I don't like that Twitch and Lucian are being nerfed.
If anything I feel like the current support are what is crowding out other ADCs and not Lucian/Twitch/Draven.
You could actually carry last season by snowballing yourself and then your team through team fights with your massive lead.
If you force people to rely on their team in solo queue, the game becomes more toxic.
This sort of game style also lets bad players get to high elo by being completely carried by their teams. There have been many times where i've met players who fed in every single game but still win because they simply grouped up to 5v5. How does that even make sense?
People have never put up this kind of argument before by the way. This season is the only season which forces almost every game to go to late game. This just enforces the idea of the worst player having more presence than the best player on a team.
But you could only get to diamond this season.You could actually carry last season by snowballing yourself and then your team through team fights with your massive lead.
I just don't think this is true at all, if anything, once people realise they are relying on their team more, it might force people to actually put more of an emphasis on not pissing everyone off
Season 2 sends it's regardsThis season is the only season which forces almost every game to go to late game
that was the point up until her rework. you can now double w and waveclear, which is probably the big thing that made her viable mid.Isn't that the point? I thought she was supposed to have shitty waveclear.
hope you enjoy it crab
*Alistar's headbutt forcibly moves someone from their original position and makes them lose control over their champion* *not considered hard CC*I'd be hard pressed to call leona's E or Alistar's E a hard cc. Maybe alistar's E.. but I never really considered it as such. Huh.
edit: Regardless splitting hairs at this point. A hard cc and 70% slow at lvl 1 is pretty fucking damaging.
If they're going to nerf Feral Flare some more, then that'll be a serious case of double standards with how long they deemed Ancient Golem perfectly acceptable in its original state.Right on cue, Riot announces that Twitch and Lucian will be dumpstered because of their high competitive pick rates
http://community.na.leagueoflegends.com/en/c/live-gameplay/gTkfbmI6-48-live-gameplay-patch-forecast
I won't miss Nidalee though.
If they didn't bother to implement affordable anti-sustain items rather than gutting the likes of Warwick or Yorick, then they're not going to bother with stealth detection even when they already designed those for other modes. For all the improvements they push through, Riot is unbelievably stubborn like that on certain matters.Riot, perhaps if heavily stealth-based champs like Kha'Zix and Twitch are problematic maybe you should do something about invis detection.
Don't bother with Sunfire if you're looking for a defensive item. It's anything but good. Randuin's Omen is better bang for buck by a country mile and the 'damage' its passive does is laughable.EDIT: One more question regarding Tanks: Say I have a weapon and boots, that leaves me with 4 slots for other equipment which will be armor. Against an AP+AD team I can build Omen+Sunfire+Banshee. Now for my final item, assuming they don't have strong auto attackers should I go for Warmog for extra health or go for Spirit Visage for the extra MGR?
They need to remove the warning indication on Rengar ult.
It's so bad for the Rengar player.
S3 the game could be snowballing out of control by 10 min (heck, even feeding the wrong person in a level 1 invade could spell doom). Truly even, intense games were pretty rare. S4 the game is VERY difficult to snowball at all and a lot of matches just turn into late game snoozefests.
I'd like a middle ground. I miss the 20-30 min matches. I despise the 50+ minute marathon matches where one late game mistake determines the game more than anything else. It's like the whole game up to that point was for nothing. It all comes to a single throw/counter-throw.
I hate that the average match length seems to be 40 minutes. I'd like to shave a few off that.
I'd be happy with lowering the average jungle xp a little bit, lowering the passive gold gain, increasing early dragon and first blood rewards and bringing the global gold for tier 1 towers a little more. Obviously some of that isn't as healthy for competitive play but think of the masses.
i'll trade you the indicator for the jumping growlThey need to remove the warning indication on Rengar ult.
It's so bad for the Rengar player.
Otherwise, it's super annoying if enemy Rengar is ahead though. I rarely ever feel as helpless knowing that as a squishy I'll die in at most every 1-2 mins. Sure you can group up harder, but that also makes it easier for the enemy team to control the map.
I feel like I have seen this happen a LOT. Presumably I should be a better play and work around it by not buying until I am dead or until a teamfight is finished, even if I have 2000-4000 gold. But you would still think people would wait if they have a fed carry and you ping back and type "I am buying WAIT, DO NOT FIGHT YET, BACK UP!". As soon as your recall finishes, someone dashes towards the enemy team. It defies all explanation. Maybe people mute everyone and don't see the warning in teamchat, and maybe they didn't notice the recall indicators on the map, but pings should still work.Speaking of poor decisions and teamwork, I lost a 17-5-17 Twitch marathon match last night because in the very last team fight, the team decides to initiate before I arrive after announcing I'm going back to buy my last item. They weren't initiated on; our Jarvan simply jumped in and ulted. Of course they get rekt without their damage dealer for the first half of the fight, and I can't 5v1 with everyone else dead. We had won the previous few team fights easily. But for some reason, going in without the ADC proved too tempting. Perhaps they didn't know why they won those team fights (the combination of all 5 of us) and took it for granted that we would win.
Why do they do this.
I'd really like to see someone do that now so maybe I could learn how. More importantly, I'd like to see someone do a win streak like that after an account plays 200 games in mid-silver, so you only get 18 LP or so per win.I stopped whining the moment I saw TRM get 30 straight wins into Platinum as Teemo mid on a fresh smurf a couple years ago.
I've already tried this a bit on my silver smurf during 4.6 when I was hiding from Feral Flare. Sure there are still a lot of games where I can carry easily on a smurf, but I have a better ability to carry consistently in my diamond games than on my silver/gold smurfs.You can still totally do that if you're way better than where your mmr is at, go play 10 games on a friends bronze/silver account and tell me you can't carry and snowball hard still when you are actually a lot better than the people you're playing with
I've already tried this a bit on my silver smurf during 4.6 when I was hiding from Feral Flare. Sure there are still a lot of games where I can carry easily on a smurf, but I have a better ability to carry consistently in my diamond games than on my silver/gold smurfs.
My personal score doesn't matter in about 50% of games on a smurf account because of how commonly another role loses harder than I can carry or because of my teams inadequate ability to group and/or listen to not getting caught constantly. It doesn't matter how fed I am if I'm playing a constant 4v5, which is common in Silver. They tipped the scale a bit too much in favor of casual with the passive gold gain increases + the changes to xp from lane creeps that allow people to gain levels quicker if they're far behind.
My laning advantage of being up 1-5 kills, having their tower and being up a few levels on my lane opponent by 20 minutes is completely negated because he will play catch up in levels while I'm forced to help my (typically) failing team mates. They really need to make the game less forgiving when you get completely dominated in lane.
I'd really like to see someone do that now so maybe I could learn how. More importantly, I'd like to see someone do a win streak like that after an account plays 200 games in mid-silver, so you only get 18 LP or so per win.
Placement can get you ranked high quickly (I went 7-3 I think and got silver 1, then immediately went down to silver 5), and winning a bunch can make you skip divisions, but I'm interested in seeing how many games a high-level player can win if an account has solidified in a level.
Those are situations where people will tell you there should be an equal chance of those bad players being on the other team, and if you play a large number of games (50, 100, 150, etc.), on average the number of bad players will be equal between the teams, and you are the only good player constant, so on average you should keep winning.This. I dominated wukong in lane, he was 2 levels behind at 1/4 with his tower gone. I was 4/2 and was pretty massive.
However, at that time bot lane was a combined 1/12, Lee had decided to sell his items for a Haunting Guise and Mejais and Yasuo was losing to AP EZ.
Cait alone finished 1/10 and Lee 3/15.
Like, what can I do here? How am I possibly supposed to use my advantage to carry the game?
Thanks, without a diamond player to spectate my games and offer guru advice afterwards, maybe stuff like this will help.Nightblue did this with a solid Bronze account. I think it was Bronze II. He was only gaining like 7lp a win for the first 10 matches or so. He got all the way to high plat like 40-2 or something like that.
This was like pre-season 4 if I recall. It was before the spirit stone changes so no Pantheon or wukong. He played a lot of Elise, Khazix, brand, Vi, etc. But also some weird ones. It's like a pro football player playing highschool.
fake edit: https://www.youtube.com/playlist?list=PL6o2jtmwZG-c6Ty3SMkyfwQ8LzGCqf3tC
That's not really his channel but that guy uploaded all the games he played in that series. I'm not going to lie, it improved my jungling.
i just got the most replies and upvotes i've ever gotten on reddit, holy shit. apparently slapping adc mains in the face is a good way to get karma lol.
Wolf Akela said:They really should go ahead with their baron buff rework. Extra tower killing power instead of teamfight stats would help winning teams close games. Games are rarely ever not decided 20 mins before it ends.
Ferga said:If you force people to rely on their team in solo queue, the game becomes more toxic.
PhillipCostigan said:It feels so bad from a rengar player's point of view to see someone on his own, pop your ult, get close only for him to know you're coming and get away.
it's dumb
SeigO said:My personal score doesn't matter in about 50% of games on a smurf account because of how commonly another role loses harder than I can carry
Wouldn't toot my horn about getting /r/leagueoflegends riled up.
"Nerf Twitch and Lucian, guess ADCs suck now!!" -> "Why are ADCs allowed to dominate the late game?"
"Even if I get an early game lead, I can't carry my team!" -> "It's bullshit that because if I make one mistake I lose the game by 10 minutes!"
"I'm an aurabot when I jungle!" -> "Why is the jungler allowed to sit in there and come out at the 20 min mark as strong as a laner!"
"Assassins dominate mid!" -> "Assassins nerfed too hard! I hate playing vs. Soraka and Lulu!"
No one is ever happy, everyone is miserable.
(Fun facts: match times have increased by less than 2 minutes in S4 compared to S3 and up to this point Riot's buff-to-nerf ratio sits above slightly above 1:1. Perception is a everything)
This. I dominated wukong in lane, he was 2 levels behind at 1/4 with his tower gone. I was 4/2 and was pretty massive.
However, at that time bot lane was a combined 1/12, Lee had decided to sell his items for a Haunting Guise and Mejais and Yasuo was losing to AP EZ.
Cait alone finished 1/10 and Lee 3/15.
Like, what can I do here? How am I possibly supposed to use my advantage to carry the game?
(Fun facts: match times have increased by less than 2 minutes in S4 compared to S3 and up to this point Riot's buff-to-nerf ratio sits above slightly above 1:1. Perception is a everything)