These deep cuts.from what I've seen this season a lot of ppl have gone up ranks without really "deserving to" that probably contributes to toxicity a good amount; ranks need redefinition
?Lol u found me on reddit.
http://www.twitch.tv/nicegametv/b/528696345
The match starts around 30 mins in.
yup that's good mentalityThat's something a friend of mine told me REALLY early on when I was still super cautious about going into PvP. Each game isn't an ending, it's another step in the learning process. Learn something from every match about your character or your matchups.
Last night I was way ahead of the rest of my team as Jinx and racking up kills like crazy. As a result, I accidentally ended up KSing a few kills my teammates could have used to get money (and boy did I hear about it) to help balance the scales.
We ended up losing the game, and while the statistics show that personally did pretty great, I learned a lot about how I could've helped the team dynamic and possibly helped win the game.
Don't do it.
lux is not a very good support, she's fun but she's outclassed in poke, cc, damage and general utility by a lot of other supports
i'd try maybe lulu or karma if you like morg
Gotcha'. I'll try them out instead.
These deep cuts.
soraka nerfs not enough but still appreciated
blitz buffs are ok i guess but they don't change much, hook is now like 40% of your mana instead of 50%. he needs a lot more
cho buff is a range buff on his ult. i like that one
im not splinter im more like raphael or michaelangelo
or april o neil
or the big mutated turtle who gets mad that there is poison in the donuts
?
rly?
Blitz needs a minor rework. I dont really like his ult or passive. He needs some modernization to maintain his hook king status.
Blitz needs a minor rework. I dont really like his ult or passive. He needs some modernization to maintain his hook king status.
My favorite perception-related remark from back in the day was how Kennen supposedly wasn't good anymore (according to various communities as well as pro players) because he lost 25 attack range once. 25. Fast-forward a few months later and he became a FotM pick again.I honestly think it's a perception thing. If I think hard enough, my average match time was about 35 minutes last season. It's about the same now. The big difference I think is that it's taken longer to figure out when a match is truly won. You can't let your guard down and relax at the 20 minute mark because your team is doing considerably better. The added tension makes things feel longer.
On a sidenote: if you're still adapting to the PvP nature of the game as you call it, try playing some Dominion in between bouts of Summoner's Rift. It's a simpler game mode (without it being mindnumbing like ARAM) and if anything, you'll pick up much faster how to position your champion, when to be aggressive with trades et cetera. Twisted Treeline also isn't too shabby.That's something a friend of mine told me REALLY early on when I was still super cautious about going into PvP. Each game isn't an ending, it's another step in the learning process. Learn something from every match about your character or your matchups.
Last night I was way ahead of the rest of my team as Jinx and racking up kills like crazy. As a result, I accidentally ended up KSing a few kills my teammates could have used to get money (and boy did I hear about it) to help balance the scales.
We ended up losing the game, and while the statistics show that personally did pretty great, I learned a lot about how I could've helped the team dynamic and possibly helped win the game.
yo nm ranked stats have mostly settled according to this website
http://na.op.gg/statistics/tier/
so this year:
33.19% br
40.45% sil
17.32% gol
6.89% pla
2.25% dia
this is what it was last year
47.9% br
42.1% sil
7.5% gol
1.9% pla
0.64% dia
but consider things like population increase and stuf, plus ppl getting better and ppl not playing anymore, but yah the ratio of diamond players now is more than play players bak in da day
yup, for sure he needs a hard look when things like his ult passive just make no sense and just removing the ult passive would hilariously be a net buff to himBlitz needs a minor rework. I dont really like his ult or passive. He needs some modernization to maintain his hook king status.
oh riteMy comment was somewhere along the lines of "BUFF CORKI OR ELSE."
just dont tell me to get good
when im sitting on a 70% diamond win rate
thanks
yup, for sure he needs a hard look when things like his ult passive just make no sense and just removing the ult passive would hilariously be a net buff to him
i dunno how minor it could be, blitz's kit is fun but can be pretty bullshit if allowed to be too strong
oh rite
i had a feeling that might've been a gaffer
Nah it was nothing like that. We weren't about to push anywhere yet. The team was standing at the foot of where our T3 mid was, between the base entrance and the first jungle openings on your way to the river. I was top lane clearing a wave then backed to get my last item. The enemy showed up and they started playing the tootsies game. Mexican Standoff style. J4 apparently liked what he saw and jumped in as I walk past the nexus on the way to them. Even with the home guard active, I couldn't get there fast enough to save them. We weren't pushing and they weren't initiating. They were just looking at each other mid right at our base until J4 yolo's. Waiting literally 6 seconds and the game ends differently. Oh well.unfortunately people just isn't very good at disengaging
if your team's pushing you should never trust them to be smart about it because hard engage is very hard to deal with when you're outnumbered
but also people don't know when to you know, chill and stop pressuring while you're finishing up that ga, so i dunno, it's very hard to make decisions lategame
blitz would see a lot of play if he could hook his teammates
for several reasons
I can see this. People are getting better and the moba genre in general is getting more widespread. I suspect they lowered the bar just a touch too when they went from elo to the tier setup. But almost 75% of the population is still bronze and silver. Makes sense.
Not feeling too special smack dab in the middle of Gold anymore lol.
Lool.wait is that the zkylon from reddit.com
On a sidenote: if you're still adapting to the PvP nature of the game as you call it, try playing some Dominion in between bouts of Summoner's Rift. It's a simpler game mode (without it being mindnumbing like ARAM) and if anything, you'll pick up much faster how to position your champion, when to be aggressive with trades et cetera. Twisted Treeline also isn't too shabby.
yo disclaimer i dunno if any of those stats are accurate
AdmiralMikey said:Thanks for the tip! I've been playing Summoner's Rift exclusively, and got spanked pretty badly very early on in Twisted Treeline, but I might be better at it now. Never played Dominion, but I'll give a try and see how it works out.
I understand, but I think some people would disagree with your preference. Certain champions may be much more tailored to teamfights than others. Teamfights in particular might come down to pseudorandom odds about which team screws up positioning or engages, leading to even more dependency on teammates on a pure solo queue game mode, leading to the problematic results and toxic environment others have already mentioned.I don't buy this line of reasoning because snowballing in prior seasons could easily result from a few mistakes. So it's not mistakes over a 20 minute period, it's one or two which could result in large advantages for the remainder of the game. I can't speak of others, but I'd rather a team game be decided in the teamfighting portion of the match, which means I'd rather late game plays/mistakes have a bigger influence that early game plays/mistakes.
What's the source on the tower/dragon statistic? I have seen those numbers for competitive/LCS games, but not solo queue.And let's not lose sight of reality here either. Winning in the early game (first tower, first dragon) is still translating to something like a 70+% win rate in soloQ.
It might be an improvement. I would love if games could give the IP they do now, but took no more than 15-20 minutes. There could be a more relaxed environment since you don't have to dedicate 45+ minutes to what can feel like a lost cause. This probably won't happen in part because Riot has a vested interest in not giving people IP too quickly so they can easily get champions/runes, and I'm guessing Riot also likes the current time required per game.As I wrote in my edit, I think a huge part of the problem is a perception thing. Games aren't lasting significantly longer, but key moment of the match has been moved to the late game (i.e. 1-2 player derping in late game per your example) from the early game (snowballing lanes) and it makes losing harder, you don't have much time to resign yourself to the loss the way you do when a game is decided at the 15-20 minute mark. Even in real life sports, is it not pretty much a universal truth that it's harder to accept a loss that was decided by the last play than one that was decided by the half?
Would players be happier just sitting back and relaxing by the 15 minute mark because it's obvious who's going to win? Maybe.
On a sidenote: if you're still adapting to the PvP nature of the game as you call it, try playing some Dominion in between bouts of Summoner's Rift. It's a simpler game mode (without it being mindnumbing like ARAM) and if anything, you'll pick up much faster how to position your champion, when to be aggressive with trades et cetera. Twisted Treeline also isn't too shabby.
I understand, but I think some people would disagree with your preference. Certain champions may be much more tailored to teamfights than others. Teamfights in particular might come down to pseudorandom odds about which team screws up positioning or engages, leading to even more dependency on teammates on a pure solo queue game mode, leading to the problematic results and toxic environment others have already mentioned.
What's the source on the tower/dragon statistic? I have seen those numbers for competitive/LCS games, but not solo queue.
It might be an improvement. I would love if games could give the IP they do now, but took no more than 15-20 minutes. There could be a more relaxed environment since you don't have to dedicate 45+ minutes to what can feel like a lost cause. This probably won't happen in part because Riot has a vested interest in not giving people IP too quickly so they can easily get champions/runes, and I'm guessing Riot also likes the current time required per game.
SHIELDWALL!!Can't wait for the mirror mode. 10 Braums... let's go!
Woo. There's a note on the league website about Dragonslayers. I bet the skins are out now.
Incoming Pantheon spam. Going to be a struggle to get to play him at all
Everything is blocked, and everyone is stunned/slowed, permanently.Can't wait for the mirror mode. 10 Braums... let's go!
Woo. There's a note on the league website about Dragonslayers. I bet the skins are out now.
Incoming Pantheon spam. Going to be a struggle to get to play him at all
!!!
Liss skin? Someone check!
yes just popped in the store along with kpop ori and scarf lux
get gud bitchesss