oh man i missed the fighting
on pbe
lebonk buffs are nice, tho won't change much
graves buffs are ok, might actually be enough to make him decent?
good nerfs all around, sad about nami but she won't really mind.
edit: trist really needs her e gutted, such a bullshit no fun spell :/
With all the other PBE textures, Riot maintained the loss of detail (if any at all) on the other skins a lot better without messing up the colors, sans her hair. Which I previously didn't mention anyways, so I don't know why you bring it up. I have a PBE account and Silent Night Sona simply doesn't look cohesive on either version of Summoner's Rift right now, to the point it appears as if they forgot to go through another pass for that one, compared to Sona's other skins.
We're probably going to keep disagreeing anyways.
yup, i can agree it can use touch ups but not any more than default soni
Three bans have been the norm since Season 2, with no sight of this being improved upon for Season 5... despite the dozens of additions and even then we practically had to beg for 3 instead of 2!
Even if literally all the champions were balanced (which is an insurmountable task), you'd still run into a numbers issue with the current amount of available bans. I never said they couldn't work on the balance either alongside increasing how many bans are permitted to each team, because it shouldn't even be a matter of "choose between one or the other." Both are problematic.
i still don't get how many must have bans people want
i ban yasuo, lee sin and am left with a third ban that's up for whatever pops in my head
there aren't that many completely oppressive champions like yasuo in the game and even then most people playing them are shit like with lebonk, thresh, kass, jax, etc.
While Cait is, gameplay wise, more complex than Sniper, she's actually a lot easier, because she has so many tools at her disposal, as well as the ubiquitous Flash.
One of the things most League purists never realize is that the point-and-click autoattackers in DOTA2 are actually very difficult to play well, because their narrow toolkit requires supreme positioning.
When you don't have built in movement (Lucian, Ezreal, Cait, Trist, Vayne, Flash), playing a right clicker becomes much harder.
See: Ashe, Miss Fortune
i think you're reading it the other way around cos you're thinking it like doto
in league having more mobility raises the skillcap as champions trade a lot of things for that mobility so they require using it well to actually do ok
like i'd say ashy and mf are among the easiest to play champions, while actually vayne or lucian or even ezreal are much harder
cait is pretty easy but again using her correctly requires you to position well to exploit her range.
tristana is just tristana and will get reworked some day
Young xcloser, master of grammar.
lawl
try to find mine