Wolf Akela
Member
Was the Vayne Q bug that big that it warranted the big buffs?
Nami nerfs. Damn you Rito.
stop it with that shitty skin omgBut Sivir buffs!
HUNTRESS SIVIR
Was the Vayne Q bug that big that it warranted the big buffs?
Ach got carried by cc.
jk
but what was the bug
No plans to Sejuani though. I agree her passive's not great feeling, I'm somewhat suspicious she may be a bit strong at the moment though with the recent Quill Coat/Ancient Golem changes.
but what was the bug
"Hey guys, just wanted to let you know that we put out a bugfix on PBE for Vayne where her Tumble had a higher bonus AD ratio while she had Final Hour active. Since we wanted to fix the bug without actually reducing the power of the champion, we compensated by increasing the bonus AD she gets for Ulting, making this mostly a power-neutral change, not a buff or nerf.
As an aside, she's getting some small AS per level buffs. Nothing huge, but a few more Silver Bolts procs never hurt anyone."
One out of one hundred. And he's not as hard as Dota fanboys say when trying to deny the fact that 80% of the roster is a comma-inducing autotarget toon. His difficulty lies exclusively in unit management, since he has only one "real" spell, he's not comparable with things like Vel'Koz. Invoker would've been a better example since he's one of the few fun and hard heroes in Dota 2.
Caitlyn is one of the easiest champions in Lol yet she's miles harder and more engaging than that aberration called Sniper.
League of Legends is a better game than Dota 2.
yea i mean every champion has things to deal with to be able to perform their specific niche, while someone like draven or vayne demand pretty high mechanical skills in an apm kind of way, ashy is more about finding windows of opportunity for ulting plus knowing how to deal with having low mobility. ashe has tools for that in her cc and long range so it's not too demanding but there's that.oh for sure, I just think michaels is the main thing because so much of their kit's power is placed on their ults, ppl haven't really stopped building it either
i dont think mobility champions are harder, i think they have more options, and not having those particular options makes a champion harder to play because you have less space
i don't really use any of thoseI blame the Facebooks and Tweeters.
eh it was a small nerf that nami won't give a shit aboutRiot stop killing another support I care (nami)
it's so weird that people call these things downgradesYay she got heir yellow hair again but damn at the detail downgrade.
lol unfortunately they fixed that bug long time agoI hope Sona still just spazzes around. That's like her defining feature.
dude, no disrespectMy personal experience disagrees with yours. I played League a bit way back in 2010 and sucked at it. Then I picked up Dota 2 in early 2012 and it took over my life for a good 18 months and I got pretty good at it, being highly effective in support roles.
I started playing a bit of League with my work buddies early this year, and found the game extremely mechanically/strategically simple in comparison, largely because positioning and map awareness seem so much less important due to flash/mobility spells and it's a lot harder to get shut out of a lane completely.
I play Blitzcrank exclusively, always run exhaust/ignite (flash is for wimps) and buy basically the same items in the same order every game. I also buy Doran's shield at level 1 and only buy wards if we get behind and I need to start playing 'properly'. Simply by playing highly aggressively and doing my best to break the rigid LoL meta, I've found myself getting matched up against and beating Platinum players despite only playing the game for a few months.
This might not seem like any sort of an achievement but given that I have no idea what any of the items do outside of the ones I normally buy, and I'm constantly asking my friends on skype "what the fuck is that <enemy champion>, can I kill it?" I get the sense that a lot of League players have a massively inflated sense of their own skills because they'll dodge all the non-targeted spells but then still lose the game and blame their support or jungle.
I can understand completely if you think jumping around and dodging spells in the middle of fights is more of a rush and fun, because I'm inclined to agree. However, to say that playing Sniper in Dota is not difficult or engaging when basically every other hero in the game will kill you for free if you step even a pixel out of position is plainly wrong, and to say spell usage in Dota is easier because there's a higher ratio of targeted spells is to ignore the higher mana costs/longer cooldowns making whiffed spells (I'm including instances where you cast the spell and do some damage but fail to have the desired impact) far more impactful on the game.
dude, no disrespect
but you play blitz exclusively and don't run flash
everything you say about doto is probably right, but you don't know how to play league of legends
You're just flat out wrong.I know exactly how/why Flash is excellent on Blitz. I refused to use it initially in protest because coming from Dota I thought it was silly that every character in the game had a blink, and then found over time that the kill potential in lane with exhaust/ignite, Doran's instead of ancient coin, and smart positioning is extremely high. This often allows us to win the lane so hard that their support/carry are non-entities for a large portion of the game.
I'm not playing against Challenger tier people, but I certainly win a lot more games than I lose by simply manning up and brawling people who want to sit back and exchange pokes/farm and don't expect this sort of disruptive behavior. If I took the game at all seriously I'd probably use flash to go for the big downtown 3-point hook.
The attitude you're showing here is one of my biggest problems with League: the devotion to the rigid meta. I've found that my way of playing Blitzcrank can be highly effective, although it tends to be a bit of an 'all in' that backfires if things go poorly (ie we don't get kills and the enemy support ends up richer than me due to gold boosting items). You're here telling me that I'm flat out wrong because I'm not following the established order.
i don't disagree the meta is very rigid (which imo isn't terrible since i enjoy playing against similar setups often but ofc i would enjoy more variety) but you're just telling a random story about you playing against bad people and using it to prove a point that doesn't really apply to anyone but yourself
sure i played ad lux a couple times on my smurf but that doesn't mean it'll work on my real account.
like my brother had a warwick top with no flash the other day. it wasn't high elo or anything, it was a placement match for the first time he's playing ranked, and ww got his shit camped and died like 4-5 times in lane. like, this game you basically run flash or get camped and feed. like it or not that's how it works. any decent player will take advantage of you not having flash, it doesn't take a challenger player for this and i'm gonna go out on a limb and assume you don't have that many games played yet and i'm giving you the benefit of the doubt and thinking you're 30.
as for going dorans shield, that's a lot more acceptable and not really crazy at all. i've started dorans ring first on many supports and i've done zhonyas on varus and other weird shit like that. if it works it works, every game is different, etc.
really, if you don't run flash and don't get punished then enemy jungler is really really bad and you're probably in an elo where pretty much everything would work
I appreciate your polite and articulate posts. What's your summoner name? If you're on NA, I'd be interested in watching some of your games if you're still playing occasionally.I've got roughly 340 wins on the account, although a lot of them were from like season 2 where I was terrible at the genre and grinding up to level 30. I've solo queued a couple of times in the last month (normally I only play with my friends) and both times I've been matched up with gold/plat bordered players in the loading screen, although my understanding is that those are representative of last season and not this season so they're probably not the best judge of the ELO I'm at.
I originally posted in this thread because I disagreed with the arguments being used against Dota. Probably best to bail out of this discussion by saying that I'm pleased to have found a way I can enjoy playing LoL and beat the opponents the matchmaking system finds for me and I'll continue to do so, even if it's not the optimal way to do things.
I can't get out of Silver V to save my life. If I keep losing ranked games like it's my job, I'm about to start cracking skulls. I'm so salty.
I thought Neki went off to play LoL with Boken, did he leave you guys too?
http://steamcommunity.com/id/ultimoo/
Here's his steam page, looks like he's hooked on Divinity.
More serious answer: Most of the point and click heroes were from the early days of the game where "hero design" amounted to little more than WC3 heroes with shuffled skills. They don't get removed for the same reason Riot hasn't removed Ashe, Kayle or Ryze. They can, but would the game benefit from it? Probably not. A wider hero pool and a wider array of possible playstyles is just more interesting than a narrower one.
(Well, not true for Ryze seeing as how he's also OP now or something.)
I know exactly how/why Flash is excellent on Blitz. I refused to use it initially in protest because coming from Dota I thought it was silly that every character in the game had a blink, and then found over time that the kill potential in lane with exhaust/ignite, Doran's instead of ancient coin, and smart positioning is extremely high. This often allows us to win the lane so hard that their support/carry are non-entities for a large portion of the game.
I'm not playing against Challenger tier people, but I certainly win a lot more games than I lose by simply manning up and brawling people who want to sit back and exchange pokes/farm and don't expect this sort of disruptive behavior. If I took the game at all seriously I'd probably use flash to go for the big downtown 3-point hook.
The attitude you're showing here is one of my biggest problems with League: the devotion to the rigid meta. I've found that my way of playing Blitzcrank can be highly effective, although it tends to be a bit of an 'all in' that backfires if things go poorly (ie we don't get kills and the enemy support ends up richer than me due to gold boosting items). You're here telling me that I'm flat out wrong because I'm not following the established order.
The question they're raising is, why are they getting matched against platinum players. If they're not playing ranked, it could be that those platinum players are part of weird mismatched premade teams or something, I guess? That's partly why I am interested in watching, to see if the other players are ranked or what.Woah it really wasn't.
The problem with your theory is, and I honestly mean no offense by this, things running Exhaust/Ignite on Blitzcrank and not warding is actually super common in very very low bronze. Its not breaking the meta, its just not playing smart.
Yes, but platinum people aren't necessarily required to play awful in normals, it's just an option they have. Either way it's kind of moot without seeing the games in question.Normal MMR is separate from ranked MMR.
Duo with me, I need a partner. Silver 2 1 LP ATM, what lane do you main?
jerd said:The problem with your theory is, and I honestly mean no offense by this, things running Exhaust/Ignite on Blitzcrank and not warding is actually super common in very very low bronze. Its not breaking the meta, its just not playing smart.
Talking about LCS is different from talking about the game as a whole though. We could discuss LCS, or diamond, or silver, but I'm not sure we really framed a specific context.I dunno man. I'm looking at these stats for NA LCS and it's 59 Champions pick/banned out of 119, with 16 of those being one-offs. That doesn't seem great to me. The current competitive meta heavily favors a core group of champs, with the top 4 being pick/banned in 90% of games.
I dunno man. I'm looking at these stats for NA LCS and it's 59 Champions pick/banned out of 119, with 16 of those being one-offs. That doesn't seem great to me. The current competitive meta heavily favors a core group of champs, with the top 4 being pick/banned in 90% of games.
Talking about LCS is different from talking about the game as a whole though. We could discuss LCS, or diamond, or silver, but I'm not sure we really framed a specific context.
This is a good point, and It's simpler to acquire this information in league than in dota since you don't have so many rng factors (runes, jungle camps, basic attacks, etc) affecting which teams get an advantage.yeah same, and by virtue of being a competitive internet game in 2014 you get highly accessible places to glean information from and become authorities on the "best" ways to play the game
like even when dota wasn't that big you would have guides on proper ways to play champs, tier lists, whatever
league players basically brought streaming to what it is today and that was another really visible source to get stuff from
because of this, the highly visible sources of information often greatly contribute to whatever game the normal person is playing, even when the pros are playing almost at an entirely different level (close communication, different objectives, etc.)
there's even this further line of information getting when you consider how often na copies korea in league