Stone Ocean
Member
Oh my god he only talks gibberish
That is awesome
That is awesome
If you're talking with runes and machete, only doing blue and red buff with a leash, maybe. For actually clearing the entire jungle I'm not so sure.I can't think of a single champ that straight up dies on the first clear. It can be slow or requiring many pots, but anyone can do it.
Also, of the last seven champions only one has been a girl. Nice diversity Riot.
I don't think we have any Sona mains here, pretty much everyone is platinum/diamond, or at least gold (except for me).Man I really, really wanna play gnar. He seems awesome.
Also, can any sona mains (which I know we have a ton of) give me a rundown of what's actually changing with her rework thing? I just played her for the first time and had a ton of fun
So you're saying 6 out of 15? That's still not super balanced. If you go further it's like 9/20 which is more balanced though.and 5 of the 8 before that were female
nice try bud
Fuck Rengar support. Him and Lucian were able to have free reign vs. me (Twitch) and Lulu because of his and Lucian's ridiculous burst.
Bah, i'm at school and the internet doesn't allow me to go on the Riot website or League reddit. Any sources/sites that show the abilities/images of Gnar?
Try here http://www.surrenderat20.net/2014/07/gnar-missing-link-revealed.htmlBah, i'm at school and the internet doesn't allow me to go on the Riot website or League reddit. Any sources/sites that show the abilities/images of Gnar?
http://www.surrenderat20.net/2014/07/729-pbe-update.htmlBah, i'm at school and the internet doesn't allow me to go on the Riot website or League reddit. Any sources/sites that show the abilities/images of Gnar?
it is noted in the reveal that his early game rage generation is slow. Probably to not make him too strong in lane by having it up often and also to slow his jungling down.
I'd be surprised if he was a good jungler, but we'll see.
If you're too low after doing the camps, you can be easily counterjungled and killed by any Lee Sin or Elise worth their salt. Also, from his ability previews, you can see his rage decay while in his mini Gnar form, I think it's a safe bet that it'll decay on release as well.
I don't think we have any Sona mains here, pretty much everyone is platinum/diamond, or at least gold (except for me).
So you're saying 6 out of 15? That's still not super balanced. If you go further it's like 9/20 which is more balanced though.
Also, of the last seven champions only one has been a girl. Nice diversity Riot.
Passive - Power Chord:
Q Powerchord amplification down from +100% damage to +50% damage
Q - Hymn of Valor
Creates a 300 unit aura that lasts for 3 seconds.
Sona and allies touched by the aura get 40/50/60/70/80 (+0.25 AP) bonus magic damage on their next auto attack. Buff lasts 3 seconds
Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
Cooldown increased to 10 seconds from 7 seconds
No longer grants persistent AP and AD aura
Mana cost increased by 5 at all ranks (50/55/60/65/70)
W - Aria of Perseverance
Initial cast heals Sona plus the lowest health nearby ally for 25/50/75/100/125 (+ 0.25 AP) heath. This heal is increased by 1% for each 1% missing health of the target.
Creates a 300 unit aura that lasts for 3 seconds.
Sona and her allies touched by the aura get a shield that blocks 40/60/80/100/120 (+0.2 AP) damage.
Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
Cooldown increased to 10 seconds from 7 seconds
No longer grants persistent MR and Armor aura
Mana cost increased by 5 at all ranks (65/70/75/80/85)
E - Song of Celerity
Initial cast grants Sona a boost of 13%/14%/15%/16%/17% + (7.5% for every 100 AP) move speed. This decays down to the amount Sona grants to her allies.
Creates a 300 unit aura that lasts for 3 seconds
Grants allies touched by the aura 10%/11%/12%/13%/14% move speed for 1.5 seconds.
Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
Cooldown increased to 10 seconds from 7 seconds
No longer grants persistent move speed aura
No longer grants allies % move speed on cast
R - Crescendo
Ranking up Crescendo increases the strength of Sona’s auras
+10/20/30 magic damage for Hymn of Valor
+10/20/30 extra shield for Aria of Perseverance
+2%/4%/6% move speed for Song of Celerity
Crescendo has new VFX that more accurately show the affected area of the spell
Real diversity will come when Riot makes a female champion that isn't a loli/yordle/D-cup bombshell.
Real diversity will come when Riot makes a female champion that isn't a loli/yordle/D-cup bombshell.
So JinxReal diversity will come when Riot makes a female champion that isn't a loli/yordle/D-cup bombshell.
That was their intention with Jinx, Vi and Quinn, I believe.
Real diversity will come when Riot makes a female champion that isn't a loli/yordle/D-cup bombshell.
Real diversity will come when Riot makes a female champion that isn't a loli/yordle/D-cup bombshell.
If you want to keep going it's more like 9/25.So you're saying 6 out of 15? That's still not super balanced. If you go further it's like 9/20 which is more balanced though.
Or I was just going back about a year.Seven seems like an awfully selective number to push your agenda.
Jinx is skinny and flat chested, Vi is tall and somewhat muscular, Quinn is basically a walking humanoid piece of clothing.I cannot tell if this is serious. Maybe development went off the rails?
Oh so thats the TitS you guys were talking about.Arcade MF in-game:
"The jungle does not forgive blindness. Every broken branch tells a story.
I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.
As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.
How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?
I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.
Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!
This is a good omen. The beast will be found. Nothing will escape me.
The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.
I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.
I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.
I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.
An unearthly growl rises behind me.
I've made a terrible mistake."
Anivia still counts I guess.
#strongfemalecharacter
I cannot tell if this is serious. Maybe development went off the rails?
Kits horrendously loaded lol. If he builds tanky he'll be Ryze v2 with an escape.
I'm still gonna get him, hopefully he ends up like Braum where nobody recognizes how freelo he is until 2 or so weeks after release so I can get mad LP
DeadNames exists in a reality of his own
If he builds tanky he'll be Ryze v2 with an escape.
Gnar seems cool. Let's hope he is squishy enough in ranged form.
What reality did you play in?
Q - (Mini Gnar) Boomerang Throw / (Mega Gnar) Bolder Toss
20/17.5/15/12.5/10 sec Cooldown
Small Gnar: Throws a boomerang that deals 10/45/80/115/150 ( + T AD ) physical damage and slows movement speed by % for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.
Big Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 ( + T AD ) physical damage.
If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%
W - (Mini Gnar) Hyper / (Mega Gnar) Wallop
12/11/10/9/8 sec Cooldown
Small Gnar: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 ( + ) + 6/8/10/12/14% of the target's max health as magic damage and grants Gnar % movement speed that decays over 3 seconds ( Max 70/125/175/225/275 damage vs monsters ). Gnar gains Hyper's speed bonus whenever he turns from Big to Small.
Big Gnar: Stuns enemies in an area for 1.25 seconds, dealing X ( + X ) physical damage.
E - (Mini Gnar) Hop / (Mega Gnar) Crunch
18/16.5/15/13.5/12 sec Cooldown
Small Gnar: Leaps to a location, gaining 20/30/40/50/60% attack speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 ( + 6% of Gnar's Max Health ) phyiscal damage and slows briefly if the unit landed on was an enemy
Big Gnar: Leaps to a location and deals 20/60/100/140/180 ( + 6% of Gnar's Max Health ) phyiscal damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.
R - GNAR!
120/100/80 sec Cooldown
Small Gnar : Passive: Increases Hyper's Momement Speed bonus to X%
Big Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 physical damage and slowing them by 60% for 1.5/1.75/2 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.
So his cooldowns look pretty long, but god damn that small Gnar E and W passive. Ridiculous.
He's not a stance switcher, his transformation works like Shyvana's. You'll only get multiple leaps if you time stuff just as you're about to turn back into Mini.Do we know if Gnar's forms share cooldowns? That could be pretty big for his mobility as he could effectively get 3 leaps if they don't.
i wonder how that interacts with cdr. would boomerang always be up once caught at max cdr or would it be 10-40%-60%If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%