Actually, nvm this. She looks like she's 500 range.
Yeah, I see that. Velkoz, Liss, Jinx and Aatrox all seem fine by design though.Looks like Riot is unfortunately continuing on the path of creating gimmicky champions with kits that will either be way too powerful or underpowered, and inevitably create a bunch of bugs.
They should be looking at the game itself and saying "what have we never done before, that will also spice up the meta and force people to look at and play the game in a new way?"
Very few of the new champions really do this.
I don't see her being good at top at all. She'll get murdered by ganks.Pick her top. Don't soulbind until later, determining your best player or engager. Enjoy unlimited poke and disengage.
She's freaking Quinn!
Looks like Riot is unfortunately continuing on the path of creating gimmicky champions with kits that will either be way too powerful or underpowered, and inevitably create a bunch of bugs.
They should be looking at the game itself and saying "what have we never done before, that will also spice up the meta and force people to look at and play the game in a new way?"
Very few of the new champions really do this.
I don't see her being good at top at all. She'll get murdered by ganks.
So gimmicks thenThey should be looking at the game itself and saying "what have we never done before, that will also spice up the meta and force people to look at and play the game in a new way?"
I dunno. If you want to play Lulu there are lots of situations you can pick into it right now.I wish I could play Lulu support confidently again. Riot said they didn't want to gut her as a support and that's exactly what they did. Leezard was spot on when he said she has lots of different tools but all had to be tuned such that she's not ace in any of them. Be nice if they took something out of her kit entirely and refocused her.
huhSo Kalista is like the braum of the adcs, no longers need the support for wards but can get punished if she goes alone
Every game can have an AOE knockup ult for Yasuo, and an AOE knockup ult to stop Katarina! Though I guess if you happen to get Katarina on the same team as Kalista, that would be positive for Katarina.And now every champ has a knockup for Yasuo to use! Synergy!
really want sentinel to not do anything besides scream at ppl
And non-problem abilities are nerfed on Lucian, once again.
And non-problem abilities are nerfed on Lucian, once again.
.You know, for a 'short-range' champion, Lucian's got access to a lot of long-range damage once he gets past the early game. Our big focus here is to push Lucian into closer combat range more often by reducing the power on some of his safer spells. At this point you might ask why Q has a 1100 range (well, 500 cast but 1100 total), and that would be a good question. Also, when you consider it, The Culling's 50 second cooldown at rank 3 is pretty crazy
I read it, and I don't agree with it at all. Lucian's problems lie within his early game.
I genuinely thought I was looking at a new Dota 2 hero until I realized the youtube channel and Hecarim being in the video I was watching.
Kalista was designed by CertainlyT.
It all makes sense. His champions are so outside the "meta" of champions that they're incredibly difficult to balance. See: Zed, Thresh, Yasuo.
I read it, and I don't agree with it at all. Lucian's problems lie within his early game.
gamma r u gonna play dota with me
ufo says hell play too
They're not that difficult to balance, but Riot dances around the issues. Compare the way Zed was nerfed to the way Yasuo was nerfedKalista was designed by CertainlyT.
It all makes sense. His champions are so outside the "meta" of champions that they're incredibly difficult to balance. See: Zed, Thresh, Yasuo.
And non-problem abilities are nerfed on Lucian, once again.
I read it, and I don't agree with it at all. Lucian's problems lie within his early game.
So W and R are not problem abilities. Are Q or E problem abilities, then?Do you not think his range on his Q is the reason for his strong early game? If the range was shortened, he would have a much harder time getting ahead.
No, I think his Q damage is the issue. Like compare his Q to Miss Fortune's since they function kind of similarly. She does 20 base and 85% AD ratio. He does 80 base with 60% ratio. The rest of his kit is fine, heck I'm okay with the 50 second culling. Just lower his damage on that Q. He doesn't sacrifice anything for that kinda of damage (don't bring up range).Do you not think his range on his Q is the reason for his strong early game?.
The end is near
R: Fate's Call
Kalista repositions her bound ally next to her, making them untargetable and disabling their spells. During Fate’s Call, Kalista’s Soul-Bound gains a new ability, which allows the Soul-Bound to dash in a target direction, knocking up enemies they strike.
which means she'll be freelo at one point or another.Kalista was designed by CertainlyT.
I can't tell from the video. "They" and "their" can be genderless forms of "he/his" / "she/hers". It would make sense that the soulbound is untargetable, since they turn into a glowing light.Also did I read Kalista's ult right? She becomes untargetable as well? If so HOLY SHIT
It makes her soulso is her ult a free pass for bad positioning? i havent really read it
No, I think his Q damage is the issue. Like compare his Q to Miss Fortune's since they function kind of similarly. She does 20 base and 85% AD ratio. He does 80 base with 60% ratio. The rest of his kit is fine, heck I'm okay with the 50 second culling. Just lower his damage on that Q. He doesn't sacrifice anything for that kinda of damage (don't bring up range).
Kalista was designed by CertainlyT.