League of Legends surpasses 15 million registered accounts. 1.4 million daily players

Archie

Second-rate Anihawk
500k concurrent users.

http://www.joystiq.com/2011/07/26/riot-ceo-brandon-beck-on-forging-success-with-league-of-legends/

http://www.joystiq.com/2011/07/26/league-of-legends-surpasses-15m-registered-players-1-4m-play-da/

Riot Games announced today that League of Legends has over 15 million registered players, with 3.6 million monthly active users and over 1.4 million playing daily. The company also revealed its peak concurrency (number of those LoLing at the same time) as over half a million players. This is the first time the company has publicly shared its user numbers since launching in October 2009.

The League of Legends Season One Championship drew in over 1.69 million online viewers, with 210,000 checking in for the final match. Riot Games plans to expand LoL in 2011 to Southeast Asia and China, home of its parent company, Tencent. Riot also made headlines recently with the human acquisition of Mass Effect 2 lead gameplay designer Christina Norman, who has taken a lead designer role.

Check out more coverage of today's announcement in our interview with Riot Games' CEO and co-founder, Brandon Beck.


Insane. LoL is bigger than WoW and almost as big as Call of Duty. This is why Dota 2 will (probably) be F2P.

Maybe Riot can afford to implement clans and replays in the future. :)
lol
 
Anilusion said:
So having created 15 million free (not active) accounts is bigger than WoW having 11 million active?

No.

Which makes me curious... how many created accounts does WoW have?
 
Grinchy said:
Should I try this game?

I liked Everquest and FFXI if that helps.

It has pretty much nothing in common with those games when it comes to gameplay. The ONLY thing similar is that you can put talent points in trees, but that's about it.

It's a DotA-ish game, but with it's own spin. It's quite "casual" and not very punishing in the same way as DotA and HoN are, so it's very easy in comparison, and it's free to download and play (although you have almost no content at the start and you have to either play to unlock heroes or buy them).
 
Just to note, on the two big game tracking sites. It was 3 a month ago, and now is the 2nd most played game over on Xfire. While on Raptr(Which includes 360 time). Its 5th, in both cases only being behind WoW for PC exclusives.

If you want to compare this to other titles. Halo Reach has had 712,452 unique players on in the last 24 hours. About half of what League of Legends is averaging.

So for a genre most major publishers don't even recognize, its already more popular than most AAA titles and the catch to this. League of Legends isn't near what DOTA's popularity is, if we go by the numbers we received for it, but is largely locked up due to it being played on pirated copies of WCIII. This is really just trying to demonstrate how potentially massive DOTA 2.0 could be.
 
Meh, I have 2 accounts myself (US and an EU one) and I guess there are lots of people like that, especially since you can "cheat" with refers.

On the other hand, the daily player number is indeed impressive.
 
Jaxter09 said:
I bet the other guys that made dota are pissed off.
I wonder which ones are left. I am pretty sure S2, Riot, Blizzard, and now Valve all employ people who worked on Dota.
 
I played it once, and never again. I'm assuming there are many that did that.
 
Terrible game with incompetent designers. Played it for hundreds of hours over the course of last year but it was 99% due to my friends. Had a great time playing with them in an otherwise shit game. Won't touch this genre until DoTA2 is out.

Also, don't be fooled by those numbers. A VERY large portion of the player base makes multiple accounts. You'd be hard pressed to find a low level game that doesn't have 1 or more smurfs* on them.


*smurf - This is what you call it when a veteran player makes a new account to curbstomp newbies.
 
perfectnight said:
Terrible game with incompetent designers. Played it for hundreds of hours over the course of last year but it was 99% due to my friends. Had a great time playing with them in an otherwise shit game. Won't touch this genre until DoTA2 is out.
Well, what don't you like about it. Other then Flash the way it is, I have no major problem with the game.
 
perfectnight said:
Terrible game with incompetent designers. Played it for hundreds of hours over the course of last year but it was 99% due to my friends. Had a great time playing with them in an otherwise shit game. Won't touch this genre until DoTA2 is out.

I don't know how you can play hundreds of hours of something you thought was terrible just because friends played it.
 
Jaxter09 said:
I bet the other guys that made dota are pissed off.

The guy who created the Dota All-Stars map that became popular is working at Riot. He then passed it off to the guy who's making Dota 2 for Valve. They probably aren't that pissed.

On topic, those numbers are great and well deserved. The numbers they got watching the streams for their Season 1 Championship were astounding and really makes that Kotaku article shitting on e-sports look absurd.
 
Iadien said:
I played it once, and never again. I'm assuming there are many that did that.
Yep. My friends convinced me to try it out, and we proceeded to get our asses whooped by three overpowered/paid characters. Uninstalled immediately after and never looked back.

I'll be giving Dota 2 a shot, though.
 
perfectnight said:
Terrible game with incompetent designers. Played it for hundreds of hours over the course of last year but it was 99% due to my friends. Had a great time playing with them in an otherwise shit game. Won't touch this genre until DoTA2 is out.

Also, don't be fooled by those numbers. A VERY large portion of the player base makes multiple accounts. You'd be hard pressed to find a low level game that doesn't have 1 or more smurfs* on them.


*smurf - This is what you call it when a veteran player makes a new account to curbstomp newbies.
You could play HoN. It's closer to Dota in terms of gameplay.
 
All that money and they can't deliver on promises they made over half a year ago. Where are my new maps Riot? Oh, new champs and skins...right, right.
 
delirium said:
You could play HoN. It's closer to Dota in terms of gameplay.

I played HoN before trying LoL, that's probably why I hated LoL. =p
 
So HoN lost to LoL in the end?


Why? I recall people saying that HoN was much more legit and true to DOTA than LoL?


Is it because LoL was free?
Penny-Arcade had a funny stripe about how LoL was free but they had spent a fortune on micro transactions, lol.




I personally don't enjoy this form of Isometric controlling your character with click to move, like Diablo and RTS Games. I don't feel like I am in control of the character I am playing. That's why I like WASD because I can strafe and walk in all directions while looking in another direction. It ads a lot to my immersion.

I don't get any satisfaction from a bird view perspective. Even if it serves some noble purpose of letting you get a better view point of the action, I find it much less appealing than seeing it over-the-shoulder like in Guild Wars. I also like that, because you can use the camera angles to hide behind objects and create blind spots. It adds some more strategy.
 
Vigilant Walrus said:
So HoN lost to LoL in the end?


Why? I recall people saying that HoN was much more legit and true to DOTA than LoL?


Is it because LoL was free?
Penny-Arcade had a funny stripe about how LoL was free but they had spent a fortune on micro transactions, lol.

League of Legends easier to get into, gameplay wise, and is far more pleasing on the eyes then HoN is.

I've got my qualms with it (it's missing features that HoN and other Dota games have, that it should have), but it's overall really fun to play when you don't get asshat teammates.
 
Vigilant Walrus said:
So HoN lost to LoL in the end?


Why? I recall people saying that HoN was much more legit and true to DOTA than LoL?


Is it because LoL was free?
Penny-Arcade had a funny stripe about how LoL was free but they had spent a fortune on micro transactions, lol.




I personally don't enjoy this form of Isometric controlling your character with click to move, like Diablo and RTS Games. I don't feel like I am in control of the character I am playing. That's why I like WASD because I can strafe and walk in all directions while looking in another direction. It ads a lot to my immersion.

I don't get any satisfaction from a bird view perspective. Even if it serves some noble purpose of letting you get a better view point of the action, I find it much less appealing than seeing it over-the-shoulder like in Guild Wars. I also like that, because you can use the camera angles to hide behind objects and create blind spots. It adds some more strategy.
F2P vs $30 investment. LoL's business strategy was better overall than HoN's $30. HoN is slowly and probably transitioning to a f2p strategy as well.

As for the reason why people considered HoN the "successor" for Dota was that Icefrog (the guy who is currently maintaining Dota) worked for S2. HoN was suppose to be Dota's spiritual successor until Valve poached him and trademarked Dota 2.
 
I should add that good friends of mine got addicted to that. Sad to see him and her girlfriend playing this all the Time instead to go out and have some fun. That pissed me off.
 
Other than it being free, I don't understand the appeal over HoN (which still has a 10$ sale on).

Laggy, and really poorly constructed game with shit-all in terms of attractive features. I have PvP.net, and the in-game UI is still the same ugly jank they gave us during beta. There's no style to it.
 
Vigilant Walrus said:
So HoN lost to LoL in the end?


Why? I recall people saying that HoN was much more legit and true to DOTA than LoL?


Is it because LoL was free?

F2P
More casual
Using something other than word of mouth to market your game.
 
Bisonian said:
The guy who created the Dota All-Stars map that became popular is working at Riot. He then passed it off to the guy who's making Dota 2 for Valve. They probably aren't that pissed.

On topic, those numbers are great and well deserved. The numbers they got watching the streams for their Season 1 Championship were astounding and really makes that Kotaku article shitting on e-sports look absurd.
IceFrog maybe the face of the Dota mod, but there's a huge number of people who volunteer to help him create content. The problem is, you never hear about them.
 
Lyphen said:
Other than it being free, I don't understand the appeal over HoN (which still has a 10$ sale on).

Laggy, and really poorly constructed game with shit-all in terms of attractive features. I have PvP.net, and the in-game UI is still the same ugly jank they gave us during beta. There's no style to it.

What you call no style is actually a blessing to someone like me, with Autism and Sensory integration dysfunction.

I cannot make out what is going on in this HoN Screenshot, even though I know the game.

On the other hand, I can better tell what's going on here in League of Legends, thanks to a better utilized pallet.

League has it's issues (no stop auto attack button? wth?), but on the whole, it's a much easier and more pleasing game to get into than HoN, even if HoN delivers the deeper experience.
 
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