League of Legends surpasses 15 million registered accounts. 1.4 million daily players

Drkirby said:
Actually, looks like a Beta version is out in NA:
realmoftheTitans.AeriaGames.com

Doesn't seem like they have done a very good job advertising. But it is likely to be anther Free to play from the looks of it.

Looking at the items, some of the stuff reminds me a lot of the LoL alpha items. I am guessing they are actually items taken from Dota, that LoL decided to scrap, but I don't know Dota too well. Like the Aquarius Essence sounds like LoL Tea Leafs from Alpha. Any Dota Equivalent?



The Titans game has 75g 1 time use teleport items. Seems a bit cheap.
Looks like a mix between bottle and soul ring (blood chalice in HoN).
 
Chinese Electric Batman said:
Isn't it like 30-40 wins for a ~6300 IP champ?

That's a long long time for one hero.

Correct if wrong pls.

You get a lot more IP playing ranked games.
 
Opiate said:
DotA has 7-11 Million active users, which is different from daily users. Active could mean, let's say, 9 million users a week.

None of the quotes I've seen in this thread have pointed to active users.

In DrKirby's link, IceFrog said 14-22 million downloads of a single DotA map, which gives us a general idea of the number of players that have experienced the game, total (your quote seems to confirm these numbers, as he seems to exclude China from his estimate in both cases, and is talking about total playerbases). Let's be generous and say not every download has been tracked, and up it to 30 million downloads, a guesstimate that would still only put it at double LoL. Is there any reason to suppose that the percentage of active daily users is greater than LoL's? If there's not, then we're looking at active daily users of about 3 million, based on these very generous estimates.
 
There is something you are not understanding I think. There is not just a Dota map that has been downloaded 10 million times over 5 years, there is fairly frequent patches. These patches get the 10 million people downloading them from trackable sources. Every few weeks.
 
Nirolak said:
Yeah, I'd assume the vast majority as WarCraft 3 sold no where even remotely near that.

And it's a shame too because the quality of mods in WC3 was truly amazing. I think I've put over 3k hours into wc3 and only some of that was in DotA (I even played RoC DotA!). LoL is alright but when there were modes like all random or draft in DotA they aren't really possible in LoL because of the runes/masteries system. One of the biggest draws of DotA for me and my buddies was all of the modes that were available, although -arem eventually won out.
 
Archie said:
500k concurrent users.

http://www.joystiq.com/2011/07/26/riot-ceo-brandon-beck-on-forging-success-with-league-of-legends/

http://www.joystiq.com/2011/07/26/league-of-legends-surpasses-15m-registered-players-1-4m-play-da/




Insane. LoL is bigger than WoW and almost as big as Call of Duty. This is why Dota 2 will (probably) be F2P.

Maybe Riot can afford to implement clans and replays in the future. :)
lol


LOL has 3.6 million monthly actives.

WOW has 11 million monthly actives.

Just for reference, a game like Runescape has 100 million registrations.
 
I've had a lot of fun with LoL over the past year I've been playing, but I may well jump ship to DOTA2 when it comes out. I'm tired of waiting for Magma Chamber and other features to come out as they release new champions and skins every other week.

Those champions usually need 1-2 patches to be properly balanced. The launcher has been a piece of shit for the entire year, though it is better now than it was when I started. And the server issues? Ugh. I love the game, but I'm hoping DOTA2 can deliver a comparable experience with Valve's polish.
 
obonicus said:
None of the quotes I've seen in this thread have pointed to active users.

In DrKirby's link, IceFrog said 14-22 million downloads of a single DotA map, which gives us a general idea of the number of players that have experienced the game, total (your quote seems to confirm these numbers, as he seems to exclude China from his estimate in both cases, and is talking about total playerbases). Let's be generous and say not every download has been tracked, and up it to 30 million downloads, a guesstimate that would still only put it at double LoL. Is there any reason to suppose that the percentage of active daily users is greater than LoL's? If there's not, then we're looking at active daily users of about 3 million, based on these very generous estimates.

That's a plausible interpretation, although it is my understanding that Icefrog was referring to active players, not players who have ever downloaded the game. So using your conservative method, we're looking at something like 8 Million monthly users. That's possible and reasonable. This is in line with the entire Call of Duty franchise, which averages ~7 Million monthly.

At least, it is my understanding that it is monthly. That's what I've read. Does someone have a link to data that says its daily?
 
I just started playing this and its a bunch of fun. Being underleveled sucks, but its a team game so it isn't that big of a deal. If the standard match didn't take 30-60 minutes I'd play it all the time.
 
hsukardi said:
LOL has 3.6 million monthly actives.

WOW has 11 million monthly actives.

Just for reference, a game like Runescape has 100 million registrations.

I stand corrected.

subversus said:
is there a tutorial in this game?

Can other players kick you?

Yes, but it sucks.

No, but you can't ragequit and join another game because the game won't allow it.
 
subversus said:
is there a tutorial in this game?

Can other players kick you?

Look for Guides on characters or mechanics and experiment. Streams are also a good way to experience on how to play characters.
 
subversus said:
is there a tutorial in this game?

Can other players kick you?
The Tutorial is decent, but not the best. Two parts to it, it will first show you how the mechnaics work (And have you do some dumb things), then it will have you play a practice game where they give you a bunch of major buffs and money to help you win, to give you an idea of how a normal game goes.

The second part will give you about 500 IP, enough for one of the cheap characters. 2 or 3 more games should net you enough for a second cheap character. There are also 10 character free to play for the week.

You can only kick people in custom game, not normal queue. I would recommend you ether play with some people you know, or some Gaffers. As a last resort, you can queue dodge before a game start, making it so you have to wait 5 minutes to play anther (And 15 more if you do it a second time in a row). Leaving games is not recommended, since you will likely be banned if you leave enough games. There is a surrender option at 20 minutes on the normal map. It need 4/5 yes votes to pass (3/4 if one person has left, but all 3 people if it comes down to 3) it.

If you want to play, after the game comes back up after the patch (Should be a 2PM EST, but Riot has been having problems getting patches deployed on time lately), do the tutorial, and see if any Gaffers are on (The game may not have clans, but it does have chat rooms joinable by name, so just going to the Neogaf one, you will usually find someone)


The biggest thing that can really help early game is getting the timing down for last hitting minions (Getting the killing blow on them, thus the money). Being able to have every minion in a lane killed by a person rather then by anther minion or a tower really helps out with money early game.
 
Glad to see LoL do so well. I'd like to see some demographics on the LoL population, because I have no idea what the average LoL player looks like, age-wise, location-wise, etc.
 
Well, Europe got so popular they had to split the region in two. There is talk of possibly splitting the Americas down the line, but little of that has been said by Riot.

I wonder if Riot's Numbers in the blog post include the Asian versions.
 
Revolutionary said:
Yes, that's usually the way F2P games work. However, I don't want to dedicate my time to a game with the worst userbase in the history of gaming. I also have absolutely no interest in watching the elitist dbags in their "world championships".
It left a terrible impression and drove me away from playing the game ever again. What's so difficult to understand about that?

Well, playing with LoLGAF eliminates the issues of playing with the worst userbase in the history of gaming, and fortunately there is no requirement to watch elitist dbags in world championships.

To anyone who is interested in playing, join us here. We have a lot of veterans and newcomers alike, and you'll find that most of us are friendly.

The inevitable LoL v HoN discussion as cropped up, I see. Something I don't understand is why people insist on saying that getting every champ ever will take thousands of hours. While true, most people, if any, will use every champ proficiently. It's simply not possible. I have about 800 games, and I own about 15 characters, and have 3 fully decked out Rune pages with a lot of runes left over from previous builds.

While versatility is key for a competent LoL or HoN player, you can't master every character, and you won't -need- access to every character. I'd say if you have 3 of every type, you should be set for playing against most team compositions. Champions are not so much about tiers as they are about playstyles and finding the one that suits you best.

LoL -is- severely lacking in client features and it is sorely disappointing. It does have an easier to read graphical style, however. I played DotA for 5 years and playing HoN gave me a massive headache.

Edit: Riot should toss a couple of points my way after the community outreach I've been doing here... also, their forum setup sucks, but I think that about every forum after being on GAF.
 
Riot's business model is counterintuitive to competitive play. Alot of the strategy in this genre revolves around banning and counter picks. If you don't have access to the entire pool of characters then you are gimping yourself, especially with balance in constant flux. A hero can go from godly to garbage, and vice versa, in a few patches.
 
FlightOfHeaven said:
Well, playing with LoLGAF eliminates the issues of playing with the worst userbase in the history of gaming, and fortunately there is no requirement to watch elitist dbags in world championships.

To anyone who is interested in playing, join us here. We have a lot of veterans and newcomers alike, and you'll find that most of us are friendly.

The inevitable LoL v HoN discussion as cropped up, I see. Something I don't understand is why people insist on saying that getting every champ ever will take thousands of hours. While true, most people, if any, will use every champ proficiently. It's simply not possible. I have about 800 games, and I own about 15 characters, and have 3 fully decked out Rune pages with a lot of runes left over from previous builds.

While versatility is key for a competent LoL or HoN player, you can't master every character, and you won't -need- access to every character. I'd say if you have 3 of every type, you should be set for playing against most team compositions. Champions are not so much about tiers as they are about playstyles and finding the one that suits you best.

LoL -is- severely lacking in client features and it is sorely disappointing. It does have an easier to read graphical style, however. I played DotA for 5 years and playing HoN gave me a massive headache.

Edit: Riot should toss a couple of points my way after the community outreach I've been doing here... also, their forum setup sucks, but I think that about every forum after being on GAF.

A voice of reason! HOORAY!

Good to see LoL doing well. I hope HoN does well too - happy for everyone!
 
Archie said:
Riot's business model is counterintuitive to competitive play. Alot of the strategy in this genre revolves around banning and counter picks. If you don't have access to the entire pool of characters then you are gimping yourself, especially with balance in constant flux. A hero can go from godly to garbage, and vice versa, in a few patches.

To me LoL is sort of the Team Fortress 2 of the DotAverse. Neither good or bad, just what it is.
 
FlightOfHeaven said:
The inevitable LoL v HoN discussion as cropped up, I see. Something I don't understand is why people insist on saying that getting every champ ever will take thousands of hours. While true, most people, if any, will use every champ proficiently. It's simply not possible. I have about 800 games, and I own about 15 characters, and have 3 fully decked out Rune pages with a lot of runes left over from previous builds.

While versatility is key for a competent LoL or HoN player, you can't master every character, and you won't -need- access to every character. I'd say if you have 3 of every type, you should be set for playing against most team compositions. Champions are not so much about tiers as they are about playstyles and finding the one that suits you best.
I don't have much experience in LoL, but in HoN, picking and banning is considered a very major part of the games. In the genre, certain heroes are going to be better against others and vice versa. The restriction to a certain amount of heroes is detrimental to competitive games.
 
Kaijima said:
To me LoL is sort of the Team Fortress 2 of the DotAverse. Neither good or bad, just what it is.

Oh yeah LoL is great for casual play, but it is ironic that Riot is always talking up esports when their business model derides it.
 
Archie said:
Riot's business model is counterintuitive to competitive play. Alot of the strategy in this genre revolves around banning and counter picks. If you don't have access to the entire pool of characters then you are gimping yourself, especially with balance in constant flux. A hero can go from godly to garbage, and vice versa, in a few patches.
Certain builds of the game are kept for tournaments. The current Tournament build is patch 1.118. The one today, patch 1.122, is going to be the next one.

Counter picking only comes into play in Draft mode, which is only available in ranked. I wish there was unranked draft mode.
 
delirium said:
I don't have much experience in LoL, but in HoN, picking and banning is considered a very major part of the games. In the genre, certain heroes are going to be better against others and vice versa. The restriction to a certain amount of heroes is detrimental to competitive games.

Yes, but bans are limited to 4 characters. There are more than 4 powerful tanks, DPS, casters, and supports in the game. Banning removes 4 out of a roster of 70+ characters. Counter-picking... honestly, I'm not good enough a player to comment on counter-picking, but with a remaining 70~ characters to choose from, I'm pretty sure that a counter-pick is in there somewhere. It's not like only one character can only counter another.

Anyways, there are some things that HoN does exceptionally well (like community features, graphical prowess, game modes, and hero creativity) and some that LoL does exceptionally well (the in-game shop setup*, color pallet, terrain/champion/creep differentiation, and caster skill scaling).

Honestly, if they were to fuse the two games, I might not even look at DotA 2. Both games have a lot going for them.

*There is one niggling detail, and that's showing all the possible items at the top. A lot of items are left out and some [Hexdrinker] are entirely unaccessible aside from the standard menu. A strange omission.
 
The shop in HoN is much better than LoL now, can also search for items with both the HoN and DotA terms. I find when playing LoL now that I miss being able to port to towers, and really miss the lack of a courier.
 
fna84 said:
LoL is better than HoN.

HoN feeels too much like a shitty WC3 graphics mod.

LGLcp.jpg
 
fna84 said:
LoL is better than HoN.

HoN feeels too much like a shitty WC3 graphics mod.
Oh shii...

Videogame success is a business and LoL has a better business plan and smarter marketing. Paid off I see.
 
joelseph said:
Why? LOL is the better game and deserves everything it has accomplished.
It's not really, lacking some pretty basic features. For all the money Riot are making the game is really lacking.
 
Kayo-kun said:
HoN is way better and closer to Dota imo. LoL is more aimed for casuals and is F2P, thats why its so popular.


fna84 said:
LoL is better than HoN.
HoN feeels too much like a shitty WC3 graphics mod.

Keep it civil, ladies. Also, HoN is almost a direct rip of DotA, which was a WC3 mod in the first place. What S2 did was add excellent community features and made the graphics really, really good.

Ikuu said:
The shop in HoN is much better than LoL now, can also search for items with both the HoN and DotA terms. I find when playing LoL now that I miss being able to port to towers, and really miss the lack of a courier.

You can port to towers with the Teleport summoner spell, although the lack of a courier is extremely annoying at times. I hear they are planning to add it, although I don't place much stock in rumors.

Maybe it's experience, but I found the shop in HoN very disorienting. I like how simple it is in LoL. Do I want a health item? Defense -> Health. Do I want regen instead? Defense -> Health Regen. I didn't know what I was looking at in the HoN shop, although I suspect it was lack of experience. However, I do prefer this:

Attack
-Attack Damage
-Attack Speed
-Critical %
-Lifesteal

Defense
-Health
-Health Regen
-Armor
-Magic Resist

Magic
-Ability Power
-Magic Penetration
-Mana
-Mana Regen

Mobility

Consumables

Pretty straight forward.
 
Drkirby said:
Counter picking only comes into play in Draft mode, which is only available in ranked. I wish there was unranked draft mode.


They've said this is on the way. Take that for what you will coming from Riot. I will say though that they have been better lately in not making claims they can't fulfill after the fiasco with cancelling Magma Chamber.
 
FlightOfHeaven said:
You can port to towers with the Teleport summoner spell, although the lack of a courier is extremely annoying at times. I hear they are planning to add it, although I don't place much stock in rumors.
It makes playing Support a complete pain in the ass as you have have to port and run back if you want some wards.

Unless you forget what property an item has and have to go through all the menus to find it. HoN also has the ability to auto-level spells, and the Hero guide is much more useful than the recommended items in LoL, which are usually pretty bad.

Also you can set the HoN store to show by attribute, it even lets you pick seperate stats so I should show STR items with Attack Speed.

Also being able to customize your UI is something sorely lacking from LoL.
 
LoL's shop is more intuitive and easier for noobs, but it is a pain in the ass when you have to sift through the menus to get an item component.

HoN's shop is a nightmare until you get a hang of it, then it works blazingly fast.

Bisonian said:
They've said this is on the way. Take that for what you will coming from Riot. I will say though that they have been better lately in not making claims they can't fulfill after the fiasco with cancelling Magma Chamber.

wut
 
Archie said:

They announced that they stopped development of Magma Chamber at E3 this year. Apparently it wasn't working out to a level they were happy with so they scrapped it and went to work on other things.
 
Archie said:
LoL's shop is more intuitive and easier for noobs, but it is a pain in the ass when you have to sift through the menus to get an item component.

When you bring up an item, it shows a diagram of all the components it requires, and you can buy them directly from there. Are you thinking of something else?

EXGN said:
The best part of Dota games? The rage.

http://www.youtube.com/watch?v=PFyBCT8l-ZY

http://www.youtube.com/watch?v=-HP-nbJ-ZeA#t=04m00s

Just playing :P I'm a regular League player, frequently play with the other Gaffers, so I'm glad Riot is enjoying success. Agree with the others, though - LOL desperately needs features that other Dota games have.

The instant LoL adds voice-chatting without the ability to mute it universally is the instant I stop playing it with anyone I don't know in real life.
 
If I'm buying wards or other consumables then that item is highlighted and I have to dig around the shop again until I can get to the item I was building.
 
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