League of Legends surpasses 15 million registered accounts. 1.4 million daily players

Revolutionary said:
Yep. My friends convinced me to try it out, and we proceeded to get our asses whooped by three overpowered/paid characters. Uninstalled immediately after and never looked back.

I'll be giving Dota 2 a shot, though.
Paid? Every Character can be unlocked by just playing the game, it is unlikely they paid for the Champions. Some character do have some moves that are hard to know how to counter though. Tryndamere has his Endless rage, making him unkillable for 5 seconds. Master Yi's ult which makes him immune to slows and move faster refreshes upon killing someone, making him able to snow ball in low level games. Karthus can still attack for several seconds after dead, and has an ultimate that hits everyone for a good amount of damage. Some people like Katarina can output tons of damage and easily escape. Alistar has an ultimate that makes him take 75% reduced damage for 6 to 8 seconds.

For the bulk of these, the solution is something most new people wouldn't immediatly realize, and it is to try and have a team with some stuns mainly. Stun Tryndamere in place when he is unkillable, he will soon be killable and likely have minimal life. Stun Katarina, ultimate stops.

Other characters can be deceptive on first look that you think "I can kill him." Two major examples would be Blizcrank and Anivia. Blizcrank gets a auto shield when he is low enough in health, and Anivia will turn into an egg when 'killed'. (Though they have a 60 second and 5 minute cool down respectfully)

I personally don't think anything is all that over powered, the biggest problem comes from normal games being blind pick. Lots of people have counters (Like the counter to Karthu's Global attack is Soraka's Global heal), but you don't know just what the other team will have outside of ranked mode.

----

On the subject of Hero's of Newearth, I still maintain my biggest problem with the game is the art style makes it very hard to tell what is going on. League of Legends may not look as good technically, but it does a good job communicating what is going on, with its use of colors and particle effects.
 
Drkirby said:
Paid? Every Character can be unlocked by just playing the game, it is unlikely they paid for the Champions. Some character do have some moves that are hard to know how to counter though. Tryndamere has his Endless rage, making him unkillable for 5 seconds. Master Yi's ult which makes him immune to slows and move faster refreshes upon killing someone, making him able to snow ball in low level games. Karthus can still attack for several seconds after dead, and has an ultimate that hits everyone for a good amount of damage. Some people like Katarina can output tons of damage and easily escape. Alistar has an ultimate that makes him take 75% reduced damage for 6 to 8 seconds.

For the bulk of these, the solution is something most new people wouldn't immediatly realize, and it is to try and have a team with some stuns mainly. Stun Tryndamere in place when he is unkillable, he will soon be killable and likely have minimal life. Stun Katarina, ultimate stops.

Other characters can be deceptive on first look that you think "I can kill him." Two major examples would be Blizcrank and Anivia. Blizcrank gets a auto shield when he is low enough in health, and Anivia will turn into an egg when 'killed'. (Though they have a 60 second and 5 minute cool down respectfully)

I personally don't think anything is all that over powered, the biggest problem comes from normal games being blind pick. Lots of people have counters (Like the counter to Karthu's Global attack is Soraka's Global heal), but you don't know just what the other team will have outside of ranked mode.

Isn't it like 30-40 wins for a ~6300 IP champ?

That's a long long time for one hero.

Correct if wrong pls.
 
HoN is a better product (not better game) than LoL and shames it in terms of feature set, but S2 really dropped the ball on not marketing it outside of message board dialogue. I also like HoN's hero design alot more. Alot of HoN's non DotA ports are generally unique (sup Flux) whereas LoL suffers from having characters blend into predetermined archetypes and the only thing that changes are some numbers and animations.
 
Drkirby said:
Well, what don't you like about it. Other then Flash the way it is, I have no major problem with the game.

Champion, game mode, item, matchmaking design are all quite bad. They have no idea what to even do with a sizable portion of the cast, and they keep releasing champions that plain don't even fit into the overall meta game and feel like half baked ideas. Whenever they mess with the game mode they just fuck it up (last time they made laning phase absurdly long). A lot of the items are useless and not very interesting at all. I could write a page about all the things wrong with matchmaking/pvp.net and don't even get me started on Riot staff. Professionalism is not on the company's MO.

Darklord said:
I don't know how you can play hundreds of hours of something you thought was terrible just because friends played it.

Booze and friendship is a great mix :)
 
Revolutionary said:
Yep. My friends convinced me to try it out, and we proceeded to get our asses whooped by three overpowered/paid characters. Uninstalled immediately after and never looked back.

I'll be giving Dota 2 a shot, though.
You do know that you earn currency by playing games and can buy any character in the game without spending a dime in real money, right? And you also know that they rotate the list of free characters every week so that those "overpowered" guys can potentially be picked next week, right? Maybe you should give it more than 1 game before you decide that CharacterX is overpowered. Go watch the world championships and take note of how many different champions get used.
 
Chinese Electric Batman said:
Isn't it like 30-40 wins for a ~6300 IP champ?

That's a long long time for one hero.

Correct if wrong pls.

Yeah, something like that. However, not all champions are 6300 IP. Nunu is a very good champion for beginners and only costs 450 IP.
 
Wrekt said:
You do know that you earn currency by playing games and can buy any character in the game without spending a dime in real money, right? And you also know that they rotate the list of free characters every week so that those "overpowered" guys can potentially be picked next week, right? Maybe you should give it more than 1 game before you decide that CharacterX is overpowered. Go watch the world championships and take note of how many different champions get used.

Let's be honest, though. If you try to earn all the characters and runes via IP grinding, you are looking at thousands of hours of gameplay. (Especially since Riot has a 6300 fetish) I know you don't need everything, but it still puts you at a disadvantage against people who do have all the content unlocked.
 
Marrshu said:
What you call no style is actually a blessing to someone like me, with Autism and Sensory integration dysfunction.

I cannot make out what is going on in this HoN Screenshot, even though I know the game.

On the other hand, I can better tell what's going on here in League of Legends, thanks to a better utilized pallet.

League has it's issues (no stop auto attack button? wth?), but on the whole, it's a much easier and more pleasing game to get into than HoN, even if HoN delivers the deeper experience.
I play HoN and looking at the HoN screenshot, I know exactly what's going on. As for the LoL screenshot (of which I have little experience), I don't know anything. What's it boils down to for people is that whatever you are used to and are familiar with, you are going to understand better. And there's good news for you, S2 is adding optional LoL style outlines soon (tm).

Wrekt said:
You do know that you earn currency by playing games and can buy any character in the game without spending a dime in real money, right? And you also know that they rotate the list of free characters every week so that those "overpowered" guys can potentially be picked next week, right? Maybe you should give it more than 1 game before you decide that CharacterX is overpowered. Go watch the world championships and take note of how many different champions get used.
The problem with LoL is that if you spend your IP on champions, you cannot afford runes (which give you in game bonuses). People who spend money to buy those champions do NOT have to spend IP to buy them, ergo two people who play an equal amount of games, the one who spends money has an in game advantage compared to the one that didn't.
 
Chinese Electric Batman said:
Isn't it like 30-40 wins for a ~6300 IP champ?

That's a long long time for one hero.
I would say a 6300 champ takes a good 2 to 3 weeks of gameplay to get. It does suck, badly. Luckily, a lot of good characters fall into the lower ranges. Of the people who are 450, you have top tier Support, ranged AD carry, jungler, mage, and pusher characters (Soraka, Ashe, Nunu, Ryze, and Master Yi) [People may say Ryze isn't that great, but I have seen him carry hard in a number of games]


A major problem is that 27 of the 79 characters (About 1/4th) cost more then 3150 (4 cost 4800, the rest 6300). 3150 is a good amount IMO, it can be had in about a week of play. I

Now, with some luck, Riot may start making characters cheaper over time. So far, only 3 people have ever been lowered in IP cost, but if some of those 6300 characters could be bumped down to 3150's, it would make them much more accessible to the community.
 
perfectnight said:
I could write a page about all the things wrong with matchmaking/pvp.net and don't even get me started on Riot staff. Professionalism is not on the company's MO.

What? If there is something Riot is, then its professional. You might be confusing Riot with S2 who troll their own playerbase on the forums. Riot responds to their communities QQ forum threads and post with thought out, often very long responses.

Matchmaking has improved very much over the last 6 months, but it will never be perfect. Its almost impossible to be perfect since you are playing with 9 other people, and people sometimes suck pretty bad at MOBA type games.

delirium said:
The problem with LoL is that if you spend your IP on champions, you cannot afford runes (which give you in game bonuses). People who spend money to buy those champions do NOT have to spend IP to buy them, ergo two people who play an equal amount of games, the one who spends money has an in game advantage compared to the one that didn't.

Or, do as I did. Play the free rotation champions. Save up IP until you get to level 30. I had enough money to buy two full tier 3 rune pages and 4 of my favorite champions at the time, only with IP and only buy playing the game semi-casually. During the pre level 30 period, you are generally teamed up with and against people who have no runes anyway so it doesnt matter.
Once you figure out what kind of champions you like during free week, its pretty easy to save up for him/her.
 
delirium said:
I play HoN and looking at the HoN screenshot, I know exactly what's going on. As for the LoL screenshot (of which I have little experience), I don't know anything. What's it boils down to for people is that whatever you are used to and are familiar with, you are going to understand better. And there's good news for you, S2 is adding optional LoL style outlines soon (tm).

That would a massive improvement. I literally could not tell friend from foe while playing Heroes of Nerewth. Too bad they didn't have such a feature when I was trying out the game for free.

On the subject of the screenshot. Unless you're fully colorblind, it's impossible to not tell what's going on in that League shot.

delirium said:
The problem with LoL is that if you spend your IP on champions, you cannot afford runes (which give you in game bonuses). People who spend money to buy those champions do NOT have to spend IP to buy them, ergo two people who play an equal amount of games, the one who spends money has an in game advantage compared to the one that didn't.

Yeah, Runes are unquestionably one of the worst aspects of League of Legend, for many reasons. On top of favoring people who buy champions with real money, they also make certain champions and builds harder than they should be. If not impossible. If you don't have the right runes, you're pretty much not playing those builds.
 
Read that announcement. It's addicting and free to play, a potent combination.
From personal experience it's growing even more popular in my country (to the chagrin of many). I introduced a friend to the game last week and he already got 4 of his friends to start playing and they are all addicted to it, and got other friends to play. huehuehue
 
Marrshu said:
That would a massive improvement. I literally could not tell friend from foe while playing Heroes of Nerewth. Too bad they didn't have such a feature when I was trying out the game for free.

On the subject of the screenshot. Unless you're fully colorblind, it's impossible to not tell what's going on in that League shot.
All I see in the LoL picture a tower, some heroes, and some creep. I don't understand anything about that picture. If someone was new to HoN, they would be exactly in the same position as me for the HoN picture. It just comes down to you knowing what everything is because of experience.
 
delirium said:
All I see in the LoL picture a tower, some heroes, and some creep. I don't understand anything about that picture. If someone was new to HoN, they would be exactly in the same position as me for the HoN picture. It just comes down to you knowing what everything is because of experience.

I can't tell what's going on in HoN because it's all a blur, not because I haven't had experience playing it. =P
 
Probably for the same reason Pantheon seems to only have two items but nearly 4000 gold; They're both screenshots I took off the official websites for their respective games. =P
 
delirium said:
All I see in the LoL picture a tower, some heroes, and some creep. I don't understand anything about that picture. If someone was new to HoN, they would be exactly in the same position as me for the HoN picture. It just comes down to you knowing what everything is because of experience.

Well, for one, that picture is the horrible 3v3 map. Maybe the normal map would be easier.

Here, how about my crappy video of me and a friend failing a gank hard. Can you tell what is going on here, or no?
http://www.youtube.com/watch?v=gTq079tKyWI

There is also this video, which is a game going 8x speed I think:
http://www.youtube.com/watch?v=D3J-b2ZdZnQ&NR=1
 
Archie said:
The bigger question is: Why is TB going Bloodstone?
Looks pre-2.0, so no spellshards.


Drkirby said:
Well, for one, that picture is the horrible 3v3 map. Maybe the normal map would be easier.

Here, how about my crappy video of me and a friend failing a gank hard. Can you tell what is going on here, or no?
http://www.youtube.com/watch?v=gTq079tKyWI

There is also this video, which is a game going 8x speed I think:
http://www.youtube.com/watch?v=D3J-b2ZdZnQ&NR=1
I just think when it comes down to it, you tell a person, who hasn't played any games in the genre, to look at either screenshots, he isn't going to understand what's going on for either game. As for preferring one over the other, its just going to be down to his preference of one art style over another.
 
Good for LoL. HoN is still good too.

I don't understand how a free-to-play game can be compared to a subscription game.

On the flip side, I wonder what the average LoL-player has paid toward LoL via the shop.
 
monlo said:
Good for LoL. HoN is still good too.

I don't understand how a free-to-play game can be compared to a subscription game.

On the flip side, I wonder what the average LoL-player has paid toward LoL via the shop.
991Hi.jpg
 
szaromir said:
COD (series) has 7M daily players.

Yep. If we combine all the CoDs (which I think is fair), the only MOBA game bigger than CoD is DotA.

League of Legends is, I believe, the second most popular MOBA. Is LoL more popular than the second most popular FPS? That's an honest question. Is there a "secondary" FPS that maintains 1.5M daily users? Does Halo?

If not, it's possible that MOBAs are approaching FPS in online popularity.
 
monlo said:
Good for LoL. HoN is still good too.

I don't understand how a free-to-play game can be compared to a subscription game.

On the flip side, I wonder what the average LoL-player has paid toward LoL via the shop.
I really don't know. Maybe $10 per active user? Most people I know who play the game have put some money into it.
 
I've spent $35 on LoL (and only own half the heroes :piss)

Opiate said:
Yep. If we combine all the CoDs (which I think is fair), the only MOBA game bigger than CoD is DotA.

League of Legends is, I believe, the second most popular MOBA. Is LoL more popular than the second most popular FPS? That's an honest question. Is there a "secondary" FPS that maintains 1.5M daily users? Does Halo?

If not, it's possible that MOBAs are approaching FPS in online popularity.

I would guess Halo would be the second largest FPS and someone posted earlier that they only get about 712k daily users.
 
If that is the case, then DotA (the most popular MOBA) is more popular than the biggest FPS, and LoL (the second most popular MOBA) is more popular than the second biggest FPS.

That still leaves a huge swathe of other FPS with smaller but still significant communities, however, like Counter Strike. MOBAs really don't have an answer to those, because the genre is still so new and there are so few games thus far. But it's quickly reaching FPS territory in terms of online popularity.
 
I wonder how big MOBA's will get. Will it continue to just be a huge niche, or gain some massive popularity. I guess Dota 2 will show just how it will go down. I have the suspicion that it may actually manage to suppose the combine total of the rest of the top 100 in active users on Steam, especially if it is free.
 
i really liked my time with League of Legends and i am glad the game is so popular. i've spent about $20 on the game so far.

i really hope someone fills the tablet space with a DoTa style game. i think it could control very well and the F2P model fits.

the mummy was my favorite:

Amumu.jpg
 
It's a shame most people who play the game are beyond terrible at it. I prefer HoN these days, it's a much better product.
 
Opiate said:
If that is the case, then DotA (the most popular MOBA) is more popular than the biggest FPS, and LoL (the second most popular MOBA) is more popular than the second biggest FPS.

What are the exact numbers on DotA currently and where does that number come from? It's amazing the legs that game has had.
 
Glad to see it doing so well, as it's my moba of choice. Sadly, when I tried hon I couldn't really see what was going on in the NE side of the map. Not sure if that's a problem with my eyes or the games color scheme.
 
Bisonian said:
What are the exact numbers on DotA currently and where does that number come from? It's amazing the legs that game has had.
Sadly, since most of it is though LAN, it can only be approximated (I think the main approximation method is total downloads of each patch), but I believe it is over 10 Million. A large bulk of it is in Asia with pirated copies of WC3, but there is still a sizable NA and EU audience.

This time last year, Dota 1 was "7-11 Million, not counting China" according to Icefrog.
 
Bisonian said:
What are the exact numbers on DotA currently and where does that number come from? It's amazing the legs that game has had.
Well, Valve says 20 million.

VG247 said:
Speaking with IGN, Valve’s senior project manager Erik Johnson said that both the number of spawns and the way items and equipment are handled will stay the same or work in a similar fashion to the original DotA, and a lot of the heroes players are familiar with will be making a return as well.

“It’s going to be most of the heroes that you’re familiar with from Dota,” said Johnson. “Over time there’ll be new heroes that are added to it just like IceFrog’s adding to Dota all the time. [Dota] is the game that people are used to, that all 20 million of those people are used to playing. There’s this big investment in your skill in Dota…and we don’t want to throw that away.
Source: http://www.vg247.com/2011/01/08/dot...rove-on-the-core-gameplay-of-dota-says-valve/

IGN said:
"I think Dota has a lot of similarities to that case where a lot of game designers will look at it and say 'This is the least accessible game I've ever seen.' But then there's 20 million people playing around the world so, how'd that happen? We think making any attempt to make the game less hardcore, easier, or less complex would actually be a huge mistake because the game design itself relies on a bunch of those things to reward people for their skill."
Source: http://uk.pc.ign.com/articles/114/1143122p1.html
 
delirium said:
I wonder how many of those people are playing off pirated WC3 keys. There's no way Dota 2 will pull in those kind of numbers unless its f2p.
Yeah, I'd assume the vast majority as WarCraft 3 sold no where even remotely near that.
 
Thanks a bunch for the information, I was flipping around Icefrog's blog and see that the latest map update came out last week. Good on him for continuing to keep the map current and fresh. Hard to imagine that DotA 2 isn't going to put a massive dent into the current MOBA scene, and attract players in droves.
 
Bisonian said:
What are the exact numbers on DotA currently and where does that number come from? It's amazing the legs that game has had.

From Icefrog, the curator of the game and now lead developer at Valve for DotA 2. However, I may be wrong here. DotA has 7-11 Million active users, which is different from daily users. Active could mean, let's say, 9 million users a week.

http://www.playdota.com/forums/blogs/icefrog/892/q-session-4/

Again, I think we can now reasonably say that MOBAs are approaching FPS in popularity but have not yet outstripped them.

Edit: beaten by a newer source. Still -- if for no other reason than the lack of games in the genre due ot the genre's novelty -- I believe FPS are bigger. I just want to point out that it is not unreasonable to compare the popularity of the two genres online, which probably startles a few people to hear. They're decently close, and yet it is my understanding that some people, even on NeoGAF, haven't even heard of MOBAs.
 
Count me as one of the daily players. The game is so much more fun when you play as a premade with friends over vent!
 
Wrekt said:
You do know that you earn currency by playing games and can buy any character in the game without spending a dime in real money, right? And you also know that they rotate the list of free characters every week so that those "overpowered" guys can potentially be picked next week, right? Maybe you should give it more than 1 game before you decide that CharacterX is overpowered. Go watch the world championships and take note of how many different champions get used.
Yes, that's usually the way F2P games work. However, I don't want to dedicate my time to a game with the worst userbase in the history of gaming. I also have absolutely no interest in watching the elitist dbags in their "world championships".
It left a terrible impression and drove me away from playing the game ever again. What's so difficult to understand about that?
 
Opiate said:
Edit: beaten by a newer source. Still -- if for no other reason than the lack of games in the genre due ot the genre's novelty -- I believe FPS are bigger. I just want to point out that it is not unreasonable to compare the popularity of the two genres online, which probably startles a few people to hear. They're decently close, and yet it is my understanding that some people, even on NeoGAF, haven't even heard of MOBAs.

To be fair, MOBAs are a PC exclusive genre (with a few outliers like Monday Night Combat). GAF typically is more console oriented, so it isn't surprising that some posters haven't heard of them.
 
I find it funny that two of the most popular RTS spin off both originated from Starcraft. Both Dota and Tower Defense games share their roots in the game. Dota I believe just took a map from Starcraft and put it in Warcraft 3, and went from there, while Tower Defense was fully started in Starcraft.

What is coming up for the MOBA genre anyway? Looking a Wiki, we have already:

Dota
Heroes of Newearth
League of Legends
Demigod
(Monday Night Combat sort of)

Coming in the future, of uncertain quality, is:
Rise of Immortals (In Beta)
Realm of the Titans (I believe it is out in China)


Demigod, Rise of Immortals, and to an extent Monday Night Combat, are missing a key part of what makes the genre fun, and that is tons and tons of characters.

Realm of the Titans is so gotten positive reception in China according to Wikipeida, and it right now seems to have 61 characters. It should come out some time this year. Anyone know more about this one?
 
Drkirby said:
I find it funny that two of the most popular RTS spin off both originated from Starcraft. Both Dota and Tower Defense games share their roots in the game. Dota I believe just took a map from Starcraft and put it in Warcraft 3, and went from there, while Tower Defense was fully started in Starcraft.

What is coming up for the MOBA genre anyway? Looking a Wiki, we have already:

Dota
Heroes of Newearth
League of Legends
Demigod
(Monday Night Combat sort of)

Coming in the future, of uncertain quality, is:
Rise of Immortals (In Beta)
Realm of the Titans (I believe it is out in China)


Demigod, Rise of Immortals, and to an extent Monday Night Combat, are missing a key part of what makes the genre fun, and that is tons and tons of characters.

Realm of the Titans is so gotten positive reception in China according to Wikipeida, and it right now seems to have 61 characters. It should come out some time this year. Anyone know more about this one?
I saw a cast of RotT and it was decent. It feels like a hybrid of HoN and LoL is terms of where the gameplay is. The animation and graphics look worst than LoL and HoN but it brings some interesting ideas to the genre.
 
Archie said:
To be fair, MOBAs are a PC exclusive genre (with a few outliers like Monday Night Combat). GAF typically is more console oriented, so it isn't surprising that some posters haven't heard of them.

I agree, but in a way, this is my point. GAF is, to me above all else, an industry discussion forum. If I wanted to know how awesome the next Gears of War game is going to be, or doesn't Killzone look amazing OMG Hype Hype Hype, I could go to virtually any game forum on the internet. GameFAQs is loaded with people who buy completely in to the multi-billion-dollar hype machine.

Those threads still exist on GAF, but they are the least interesting to me -- what makes GAF particular is its understanding and insight in to the industry more generally. This means understanding games and genres you aren't necessasrily OMG Hyped about and, furthermore, giving credit to games and genres that you don't necessarily want to play yourself. The goal is understanding, not simple consumerism.

I don't personally care about Halo, but I'm in no way dismissing its popularity or insisting it doesn't matter because it's not on the PC, or anything like that. I would love all GAFfers to do the same with all games -- not just MOBAs, mind you, but Facebook games, and portable games, and so forth.
 
Just looked up Realm of the Titans and it looks terrible, can't see any other MOBA doing much if Dota2 is F2P.
 
Ikuu said:
Just looked up Realm of the Titans and it looks terrible, can't see any other MOBA doing much if Dota2 is F2P.
Actually, looks like a Beta version is out in NA:
realmoftheTitans.AeriaGames.com

Doesn't seem like they have done a very good job advertising. But it is likely to be anther Free to play from the looks of it.

Looking at the items, some of the stuff reminds me a lot of the LoL alpha items. I am guessing they are actually items taken from Dota, that LoL decided to scrap, but I don't know Dota too well. Like the Aquarius Essence sounds like LoL Tea Leafs from Alpha. Any Dota Equivalent?

Cost: 375gEffect: Recovers 140 Health and 80 Mana within 3 seconds each time used; can be used 3 times. Can be refilled to full after killing enemies or after assisting in killing enemies. Cooldown: 1 second. Effect is unstackable.

The Titans game has 75g 1 time use teleport items. Seems a bit cheap.

Looking at all the items the game offers, I can't see many interesting thing to do with just items. LoL is already lacking to an extent, but this Titans game even more so. There is 34 items total.
 
Top Bottom