Rahk said:I don't understand why this is a bad thing.
The thing about distance being the main point score is that Finales don't offer a huge incentive to survive. Just by getting there, you've gotten most of the points you can get (I think).
Rahk said:I don't understand why this is a bad thing.
I thought finales worked in the way that the longer you stay alive, the more % Distance you get.Zzoram said:The thing about distance being the main point score is that Finales don't offer a huge incentive to survive. Just by getting there, you've gotten most of the points you can get (I think).
Easy_D said:I thought finales worked in the way that the longer you stay alive, the more % Distance you get.
Frusmod 3.0 will just have a big: YOU LOSE! sign for the Survivors as soon as they start up. You know ... to give them a chance.Volcynika said:Frusmod 2.0 to remove survivors confirmed.
I'm talking about 2, though.Zzoram said:In L4D1, getting to the finale trigger gave you 100% distance regardless how long you survived.
I didn't quite understand why they didn't just change the damage etc. to Advanced levels in L4D1, since that seemed like a somewhat reasonable way to add difficulty to me.EmCeeGramr said:Frusmod 2.3: Damage and health for Survivors changed to Expert levels.
It's pretty hilarious.paranoidfortean said:I'm still impressed by the gore in the PC version. It gets nasty.
This is correct.Easy_D said:I thought finales worked in the way that the longer you stay alive, the more % Distance you get.
JRW said:Wow we just played through all of Hard Rain for the first time, that was an awesome campaign. We made it through on Advanced, I imagine Expert is gonna be a nice challenge
Rahk said:I don't understand why this is a bad thing.
vertopci said:A team that dies right outside teh saferoom will get around 350 to 390..
BenjaminBirdie said:Is that a Witch?
We had one waiting for us RIGHT IN FRONT of the elevator exit on the way back to Burger Tank. Thank god we god Sob Story on the way to the gas station.
:lol
Dying outside the saferoom seems pretty close to dying inside the saferoom to me. :/ I think the low scores are good, but I agree with everyone else, you should raise the difficulty to advanced or expert on versus, and get rid of all the survivors. That'd help even out your scoring differentials and properly regulate the metagame.vertopci said:Its bad because a team who gets to the saferoom with near full health will get 500 points. A team that dies right outside teh saferoom will get around 350 to 390. Why the fuck should the difference be so low when one team clearly destroyed the other in this map? Makes no sense at all.
The new scoring system is catered to nubs who ragequit every game.
EmCeeGramr said:Taken from the PC screenshots thread.
JRW said:Nope just a normal zombie but I thought it was cool the way her eyes are lit up.
Wii said:Stats + Achieves reset for the 4th time >:/
I'm not playing L4D2 until I get my 39 achievements back
Isn't that a good thing? I find it fun to play with 3 friends and destroy those nubs every game. If the scoring system doesn't visibly show a large difference, that makes it more likely that they will stay in the game, so we can destroy them some more. Although they still seem to rage quit just as much as L4D...vertopci said:Its bad because a team who gets to the saferoom with near full health will get 500 points. A team that dies right outside teh saferoom will get around 350 to 390. Why the fuck should the difference be so low when one team clearly destroyed the other in this map? Makes no sense at all.
The new scoring system is catered to nubs who ragequit every game.
What did that thread say? Says it's an invalid thread now.Nabs said:Steam Cloud seems to be the problem.
I think you can do it by using the console. I believe you have to type in 'sv_lan 1' first, then just start a game by typing in the command to start a map. I think it's probably 'map (mapname)' or something like that. Then when the game starts, type 'status' and find your IP address, then just have your friends type in 'connect (ip address)'dLMN8R said:Also - does anyone know how to play Left 4 Dead or L4D2 on a LAN locally without an external internet connection?
Wiped 4x on the same computerdLMN8R said:It could be because I'm playing on my laptop for the first time tonight - has anyone had their stats wiped without playing across multiple computers?
EmCeeGramr said:Taken from the PC screenshots thread.
Revolutionary said:I really hope Valve is working on the "getting stuck" issue. I've had it happen in a few games recently - thankfully, most Infected teams are understanding and even try and help us out by pouncing the said Survivor to get him unstuck, but then there's some teams that just go and take advantage of that to pull ahead for the win.
Lame.
EDIT: Good game aside from that, though. Too bad it was marred by that.
Well, in this case, the charger came down an escalator and caught Nick. At the end of his ride, after killing the Charger at the bottom, Nick couldn't move. He was stuck.Papercuts said:How does that happen? The only thing I've noticed in Versus for me is that it seems nearly impossible to play the Charger well, he gets caught on a ton of shit that doesn't seem like it should do that.
TheOneGuy said:wait what
dying right outside the safe room vs. getting to the safe room equals destroyed
what the fuck crack are you smokin and where can i get some
Rahk said:Isn't that a good thing? I find it fun to play with 3 friends and destroy those nubs every game. If the scoring system doesn't visibly show a large difference, that makes it more likely that they will stay in the game, so we can destroy them some more. Although they still seem to rage quit just as much as L4D...
Plus, even though the scoring system doesn't show a huge difference, the difference is actually quite large if one team is killed and the other makes it to the safe room. If that happens, then the team that died will still have to get further as survivors and kill the other team earlier to catch up. Just because the numbers aren't huge doesn't make it any worse.
It seems fairer to base it on incaps than health, since one team could get lucky and find extra kits while the other doesn't.
And yet they made it right outside the safe room?vertopci said:How the fuck does a team with near full health wiping out a team not equal destroyed? One team was practically untouched, the other was molested more than a japanese porn star on a train.
RocketDarkness said:And yet they made it right outside the safe room?
vertopci said:There are a shitload of kits in most of the first maps. Just because you made it that far doesn't mean you did nearly as good as the other team.
Papercuts said:If the survivors are doing THAT bad then the infected will show it with the incap multipliers.
Revolutionary said:Well, in this case, the charger came down an escalator and caught Nick. At the end of his ride, after killing the Charger at the bottom, Nick couldn't move. He was stuck.
A Hunter pounce would help get him unstuck, but in this case, the team decided to take advantage and boom, spit, and charge us all while we were typing in chat that he was stuck.
EDIT: Oh, and about the Charger.. ping matters a whole lot. I've had a few Charges completely miss somehow, despite looking like I got a few of them head on.
Well, that does mean the other team has to either kill your team earlier than you kill their team, or have more incaps in the next map to catch up.vertopci said:Oh wow, you get a full 25 points for doing more infected damage. That 25 does so much doesn't it?
Rahk said:Well, that does mean the other team has to either kill your team earlier than you kill their team, or have more incaps in the next map to catch up.
Killing a team earlier gives you more points than both teams making it to the end, as it should.
vertopci said:Oh wow, you get a full 25 points for doing more infected damage. That 25 does so much doesn't it?
Papercuts said:Err, what? You said it as if they relied on medkits. Basically you incap them a lot, they heal and end up making it to the end. You'll likely have 25 x incaps, which may be 10+.
No, I haven't really been following the thread. I'm willing to change my mind if there are examples of the scoring system giving teams wins they shouldn't. I just haven't personally had that experience.vertopci said:Did you look at the way the one GAF game went?
Not sure how anyone can agree with the shit scoring system when teams get wins they shouldn't.