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Left 4 Dead 2 |OT| The South Rises Again

Zzoram

Member
Rahk said:
I don't understand why this is a bad thing.

The thing about distance being the main point score is that Finales don't offer a huge incentive to survive. Just by getting there, you've gotten most of the points you can get (I think).
 

Easy_D

never left the stone age
Zzoram said:
The thing about distance being the main point score is that Finales don't offer a huge incentive to survive. Just by getting there, you've gotten most of the points you can get (I think).
I thought finales worked in the way that the longer you stay alive, the more % Distance you get.
 

Zzoram

Member
Easy_D said:
I thought finales worked in the way that the longer you stay alive, the more % Distance you get.

In L4D1, getting to the finale trigger gave you 100% distance regardless how long you survived.
 
Frusmod 2.3: Damage and health for Survivors changed to Expert levels.
Frusmod 2.5: Infected players can now choose any SI they want before spawning, and multiples of each SI are allowed.
Frusmod 2.6: Tank and Witch added to selection menu.
Frusmod 2.8: Fixed a bug where Survivors could use health recovery items.
 

Blizzard

Banned
EmCeeGramr said:
Frusmod 2.3: Damage and health for Survivors changed to Expert levels.
I didn't quite understand why they didn't just change the damage etc. to Advanced levels in L4D1, since that seemed like a somewhat reasonable way to add difficulty to me.

But then again, Frusmod didn't change the hunter slash damage after Valve nerfed it, so I guess the Frusmod people agree with Valve that damage should only be given in certain ways? I dunno.
 

Draft

Member
paranoidfortean said:
I'm still impressed by the gore in the PC version. It gets nasty.
It's pretty hilarious.

I shot a zombie in the stomach and it started stumbling around with some stuff streaming out of the wound. For a second I thought it was bugged blood, but upon closer inspection, the smoker tongue effect had been re-appropriated as a trailing length of intestine :lol
 

sgnhh

Neo Member
I haven't played The Parish yet (except for the demo levels), but I've finished the rest (Dead Center & Dark Carnival on Normal, Swamp Fever on Advanced, Hard Rain on Expert), and I think that Hard Rain would be the easiest one to complete on Expert/Realism. We had no problems completing the parts of Hard Rain that I thought would be the most difficult (cane field in chapter 3, finale).

Anyone up for a Expert/Realism run of Hard Rain tomorrow? Friend me, steam name is sgnhh.
 

Red Scarlet

Member
We couldn't get past level 2 when we tried, but it was the first time trying expert at all, and expert+realism, have fun.

My achievements are gone. :eek:
Oh well, it's not that hard to get them again.
 
Odd, my achievements didn't get wiped... I even have Scattering Ram back (which I haven't done since, sadly), which I got a long time ago - before the first wipe. Weird.

EDIT: My campaign completion ones are still gone, though. :\
 

JRW

Member
Wow we just played through all of Hard Rain for the first time, that was an awesome campaign. We made it through on Advanced, I imagine Expert is gonna be a nice challenge :D

c4m4_milltown_b0001.jpg
 
JRW said:
Wow we just played through all of Hard Rain for the first time, that was an awesome campaign. We made it through on Advanced, I imagine Expert is gonna be a nice challenge :D

Is that a Witch?

We had one waiting for us RIGHT IN FRONT of the elevator exit on the way back to Burger Tank. Thank god we god Sob Story on the way to the gas station.

:lol
 

vertopci

Member
Rahk said:
I don't understand why this is a bad thing.

Its bad because a team who gets to the saferoom with near full health will get 500 points. A team that dies right outside teh saferoom will get around 350 to 390. Why the fuck should the difference be so low when one team clearly destroyed the other in this map? Makes no sense at all.

The new scoring system is catered to nubs who ragequit every game.
 

Twig

Banned
wait what

dying right outside the safe room vs. getting to the safe room equals destroyed

what the fuck crack are you smokin and where can i get some
 

JRW

Member
BenjaminBirdie said:
Is that a Witch?

We had one waiting for us RIGHT IN FRONT of the elevator exit on the way back to Burger Tank. Thank god we god Sob Story on the way to the gas station.

:lol

Nope just a normal zombie but I thought it was cool the way her eyes are lit up.
 

Blizzard

Banned
vertopci said:
Its bad because a team who gets to the saferoom with near full health will get 500 points. A team that dies right outside teh saferoom will get around 350 to 390. Why the fuck should the difference be so low when one team clearly destroyed the other in this map? Makes no sense at all.

The new scoring system is catered to nubs who ragequit every game.
Dying outside the saferoom seems pretty close to dying inside the saferoom to me. :/ I think the low scores are good, but I agree with everyone else, you should raise the difficulty to advanced or expert on versus, and get rid of all the survivors. That'd help even out your scoring differentials and properly regulate the metagame.

I'm doing good, I only got 3-4 invites to L4D2 games today! :lol
 

Coop

Member
Wii said:
Stats + Achieves reset for the 4th time >:/
I'm not playing L4D2 until I get my 39 achievements back

Ugh my achievements/stats were reset again too. This is getting annoying
 

Rahk

Member
vertopci said:
Its bad because a team who gets to the saferoom with near full health will get 500 points. A team that dies right outside teh saferoom will get around 350 to 390. Why the fuck should the difference be so low when one team clearly destroyed the other in this map? Makes no sense at all.

The new scoring system is catered to nubs who ragequit every game.
Isn't that a good thing? I find it fun to play with 3 friends and destroy those nubs every game. If the scoring system doesn't visibly show a large difference, that makes it more likely that they will stay in the game, so we can destroy them some more. Although they still seem to rage quit just as much as L4D...

Plus, even though the scoring system doesn't show a huge difference, the difference is actually quite large if one team is killed and the other makes it to the safe room. If that happens, then the team that died will still have to get further as survivors and kill the other team earlier to catch up. Just because the numbers aren't huge doesn't make it any worse.

It seems fairer to base it on incaps than health, since one team could get lucky and find extra kits while the other doesn't.
 

dLMN8R

Member
Damn, I thought I had gotten by without my stats being wiped but no such luck. Just tonight, all achievements and stats gone :-(

It could be because I'm playing on my laptop for the first time tonight - has anyone had their stats wiped without playing across multiple computers?



Also - does anyone know how to play Left 4 Dead or L4D2 on a LAN locally without an external internet connection?

Nabs said:
Steam Cloud seems to be the problem.
What did that thread say? Says it's an invalid thread now.
 

Rahk

Member
dLMN8R said:
Also - does anyone know how to play Left 4 Dead or L4D2 on a LAN locally without an external internet connection?
I think you can do it by using the console. I believe you have to type in 'sv_lan 1' first, then just start a game by typing in the command to start a map. I think it's probably 'map (mapname)' or something like that. Then when the game starts, type 'status' and find your IP address, then just have your friends type in 'connect (ip address)'

From memory, I believe this is how I got it to work in L4D a while ago, but I could be missing a step.
 

NotWii

Banned
dLMN8R said:
It could be because I'm playing on my laptop for the first time tonight - has anyone had their stats wiped without playing across multiple computers?
Wiped 4x on the same computer
 
I really hope Valve is working on the "getting stuck" issue. I've had it happen in a few games recently - thankfully, most Infected teams are understanding and even try and help us out by pouncing the said Survivor to get him unstuck, but then there's some teams that just go and take advantage of that to pull ahead for the win.

Lame.

EDIT: Good game aside from that, though. Too bad it was marred by that.
 

Papercuts

fired zero bullets in the orphanage.
Revolutionary said:
I really hope Valve is working on the "getting stuck" issue. I've had it happen in a few games recently - thankfully, most Infected teams are understanding and even try and help us out by pouncing the said Survivor to get him unstuck, but then there's some teams that just go and take advantage of that to pull ahead for the win.

Lame.

EDIT: Good game aside from that, though. Too bad it was marred by that.

How does that happen? The only thing I've noticed in Versus for me is that it seems nearly impossible to play the Charger well, he gets caught on a ton of shit that doesn't seem like it should do that.
 
Papercuts said:
How does that happen? The only thing I've noticed in Versus for me is that it seems nearly impossible to play the Charger well, he gets caught on a ton of shit that doesn't seem like it should do that.
Well, in this case, the charger came down an escalator and caught Nick. At the end of his ride, after killing the Charger at the bottom, Nick couldn't move. He was stuck.
A Hunter pounce would help get him unstuck, but in this case, the team decided to take advantage and boom, spit, and charge us all while we were typing in chat that he was stuck.

EDIT: Oh, and about the Charger.. ping matters a whole lot. I've had a few Charges completely miss somehow, despite looking like I got a few of them head on.
 

vertopci

Member
TheOneGuy said:
wait what

dying right outside the safe room vs. getting to the safe room equals destroyed

what the fuck crack are you smokin and where can i get some

How the fuck does a team with near full health wiping out a team not equal destroyed? One team was practically untouched, the other was molested more than a japanese porn star on a train.

Rahk said:
Isn't that a good thing? I find it fun to play with 3 friends and destroy those nubs every game. If the scoring system doesn't visibly show a large difference, that makes it more likely that they will stay in the game, so we can destroy them some more. Although they still seem to rage quit just as much as L4D...

Plus, even though the scoring system doesn't show a huge difference, the difference is actually quite large if one team is killed and the other makes it to the safe room. If that happens, then the team that died will still have to get further as survivors and kill the other team earlier to catch up. Just because the numbers aren't huge doesn't make it any worse.

It seems fairer to base it on incaps than health, since one team could get lucky and find extra kits while the other doesn't.

I've won about 3 or 4 GAF games when I shouldn't have because the other team shit all over us. One of them went something like this:

Map 1: Other team makes it with 4 kits, mine dies at around 75%
map2: other team makes it with 3 kits, we die outside saferoom (maybe like 90%)
map3: both teams die at about 75%
map4: Other team at around 85%, us at about 40%
finale: Other team gets wiped out by a lucky as shit attack @ 50%, we survive finale with 2 kits

No way in hell we should have won. The scoring system is shit.
 
It is kinda funny when someone gets stuck, and the whole Infected team just walks over and stands next to the Survivors to look at what's going on. :lol

peace and harmony~
 

Zeke

Member
after spending some time with the game gotta say its pretty good overall. I like the new weapons haven't really messed around with melee weapons yet. I've only been playing around with single player to familiarize myself with the maps. I have a love, hate relationship with the map lengths. The survivors AI seems a lot worse than the first game. So far my favorite map has to be Hard Rain. I loved how when the rain really starts coming down you can't see further then a few feet in front of you. Only survivor that has actually grown on me is Ellis I still feel pretty indifferent about the rest. Just hope Valve actually supports the L4D community this time around.
 
vertopci said:
How the fuck does a team with near full health wiping out a team not equal destroyed? One team was practically untouched, the other was molested more than a japanese porn star on a train.
And yet they made it right outside the safe room?
 

vertopci

Member
RocketDarkness said:
And yet they made it right outside the safe room?

There are a shitload of kits in most of the first maps. Just because you made it that far doesn't mean you did nearly as good as the other team.

What if one team uses no kits, and the other team that gets wiped out ended up using 4 kits beforehand? Seems pretty obvious to me that the team got destroyed.
 

Papercuts

fired zero bullets in the orphanage.
vertopci said:
There are a shitload of kits in most of the first maps. Just because you made it that far doesn't mean you did nearly as good as the other team.

If the survivors are doing THAT bad then the infected will show it with the incap multipliers.
 

vertopci

Member
Papercuts said:
If the survivors are doing THAT bad then the infected will show it with the incap multipliers.

Oh wow, you get a full 25 points for doing more infected damage. That 25 does so much doesn't it?
 

Tremis

This man does his research.
Revolutionary said:
Well, in this case, the charger came down an escalator and caught Nick. At the end of his ride, after killing the Charger at the bottom, Nick couldn't move. He was stuck.
A Hunter pounce would help get him unstuck, but in this case, the team decided to take advantage and boom, spit, and charge us all while we were typing in chat that he was stuck.

EDIT: Oh, and about the Charger.. ping matters a whole lot. I've had a few Charges completely miss somehow, despite looking like I got a few of them head on.

as far as i knew, we were waiting, and a charger was getting ready to fix the problem. although, someone on your team was firing at him while he was behind the pillar. then, the spitter on our team, who didn't know what was happening attacked. at any rate, I didn't hear any complaints about evening up afterwards and may have missed them. so we kept playing.

anyway, we had like 3 separate people drop out of the game in the first 2 maps, which sucked and no one stopped for us.
 

Rahk

Member
vertopci said:
Oh wow, you get a full 25 points for doing more infected damage. That 25 does so much doesn't it?
Well, that does mean the other team has to either kill your team earlier than you kill their team, or have more incaps in the next map to catch up.

Killing a team earlier gives you more points than both teams making it to the end, as it should.
 

vertopci

Member
Rahk said:
Well, that does mean the other team has to either kill your team earlier than you kill their team, or have more incaps in the next map to catch up.

Killing a team earlier gives you more points than both teams making it to the end, as it should.

Did you look at the way the one GAF game went?

Not sure how anyone can agree with the shit scoring system when teams get wins they shouldn't.

Also no shit @ the bolded.
 

Papercuts

fired zero bullets in the orphanage.
vertopci said:
Oh wow, you get a full 25 points for doing more infected damage. That 25 does so much doesn't it?


Err, what? You said it as if they relied on medkits. Basically you incap them a lot, they heal and end up making it to the end. You'll likely have 25 x incaps, which may be 10+.
 

vertopci

Member
Papercuts said:
Err, what? You said it as if they relied on medkits. Basically you incap them a lot, they heal and end up making it to the end. You'll likely have 25 x incaps, which may be 10+.

The hell are you even talking about? If both teams make it to the end, the one with more damage on teh infected side get 25 more points. Incaps don't have shit to do with it.
 

Rahk

Member
vertopci said:
Did you look at the way the one GAF game went?

Not sure how anyone can agree with the shit scoring system when teams get wins they shouldn't.
No, I haven't really been following the thread. I'm willing to change my mind if there are examples of the scoring system giving teams wins they shouldn't. I just haven't personally had that experience.
 
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