Legend of Zelda Wii U Gameplay Demo

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This discussion is interesting, because there are people who do want those massive fields. I've known a guy who has sword off Zelda until or unless they go Just Cause 2-sized with it. To him, that's what Zelda is. When he first played OoT, he always assumed the fields and overworld would just get bigger and bigger because he loved walking through them as if they were real places. He likened a smaller Zelda world to telling Frodo to go next door to destroy the ring - there's no stakes if everything's close together. I know for a fact he's not alone in this because I see people express the same desire.

Me, personally, they could be literal hallways as long they lead to good dungeons. The only Zelda game where I really cared about the overworld was Majora's Mask and it was probably the smallest, most compact one, but the entire point of that game was to make you care about the overworld.

Zelda has a unique problem where the games were so different until about 2000 that everyone took a different part of what Zelda is to them away from it. This guy started with Ocarina and Hyrule Field spoke to him; for him, the series logically would have just expanded on that because it was the best way to make a sequel different and better. I know some maniacs here have said Zelda needs to be more action-y because somehow that's what they took away from ALttP or OoT.

I don't think they're ever going to make a game that satisfies all these people, so I'm just going to hope they satisfy me first and foremost and everyone else can get what they want after.

I'm one of the people who want a huge world

As long as they have fast travel, I thing it shouldnt be a big issue, some people will like to ride around a look at the view and discover the world, others will just wanna get thru the game.
 
This discussion is interesting, because there are people who do want those massive fields. I've known a guy who has sword off Zelda until or unless they go Just Cause 2-sized with it. To him, that's what Zelda is. When he first played OoT, he always assumed the fields and overworld would just get bigger and bigger because he loved walking through them as if they were real places. He likened a smaller Zelda world to telling Frodo to go next door to destroy the ring - there's no stakes if everything's close together. I know for a fact he's not alone in this because I see people express the same desire.

Me, personally, they could be literal hallways as long they lead to good dungeons. The only Zelda game where I really cared about the overworld was Majora's Mask and it was probably the smallest, most compact one, but the entire point of that game was to make you care about the overworld.

Zelda has a unique problem where the games were so different until about 2000 that everyone took a different part of what Zelda is to them away from it. This guy started with Ocarina and Hyrule Field spoke to him; for him, the series logically would have just expanded on that because it was the best way to make a sequel different and better. I know some maniacs here have said Zelda needs to be more action-y because somehow that's what they took away from ALttP or OoT.

I don't think they're ever going to make a game that satisfies all these people, so I'm just going to hope they satisfy me first and foremost and everyone else can get what they want after.

Even though I think the "Zelda is different things to different people!" concept is baffling (As I've expressed on the previous page), I really enjoy this post; it's very reasonable and well-thought out
Though, I don't think this problem is unique to Zelda anymore...and it becomes quite apparent to anybody who frequents modern Mario threads.
:/
 
Can we cut all that grass? Holy shit so many rupees
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You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.


Anyway, what looks better?

This?


or this?

 
I wonder if this is why they showed it offscreen and at a weird angle, because the area wasn't really ready to be shown.
And in that case, i'm not sure we'll be seeing it in 2015.

Wait because they didnt want to show of certain stuff, your not sure the game will come out in 2015? A game thats a year away anyways, come on

Can we hold off on the Zelda U prob wont come out in 2015 talk until after E3, and just discuss what we saw Friday
 
It's simple really, size. Make it condensed. Hello Metroid Prime.

If you only have enough salt for a glass of water, but you decide to use it in a filled bathtub, you will barely be able to taste it.

You can't take a bath in a cup of water, though! But seriously, there are pros and cons to each. Some people just want an open world, even if it's devoid of content comparatively speaking. If this were like... the 6th zelda with a massive, open, empty world, I could see where you're coming from, but this is really the FIRST time we've had a terrestrial world this big. Let this one slide. Hopefully the next game is more to your liking. I'd still be willing to bet that the handheld zelda games will remain more compact, simply due to hardware limitations.
 
Any guesses on the magical instrument this time around? And what abilities the instrument has?

Harp
Ocarina
Flute
Pan flute
Howl
Sing
Baton
Guitar
Drums
Pipes


...piano? Uh...flute again? None?

I want to be able to control the wind, time, weather, animals, the hearts of strangers and other crap. :P

Turntables.
 
Wait because they didnt want to show of certain stuff, your not sure the game will come out in 2015? A game thats a year away anyways, come on

Can we hold off on the Zelda U prob wont come out in 2015 talk until after E3, and just discuss what we saw Friday

Given the frenetic release dates of the last two major Zelda titles, you can hardly blame people for being suspicious. Twilight Princess's constant delays almost bordered on comedy.
 
My ill-advised time spent discussing Zelda on message boards has taught me that for each aspect of every Zelda game, there is a person who believes that aspect to be "the definitive one" and will waste no time explaining why you don't understand Zelda.

And telling you how X element is the one ruining Zelda. See the discussion on both side on how puzzles are the greatest/worst and exploration is the greatest/worst thing to happen to Zelda in this very thread. At least with Mario we can all agree jumping is pretty impotent.
 
Again I ask, why does every square inch need something to do? SotC is brilliant because of the space it creates and the thoughtful fantasy landscape. It's a character in itself. Overstuffing the environment just feels cheap and superficial as it shows you don't have faith in the larger design process to be compelling enough. The dungeons will be very tightly designed, there is no doubt. Allow for space. There is beauty and meaning there. Same idea with design in general. The meaning is created by negative or white space because the lack of something gives greater emphasis to what is there. I'm glad Nintendo is remembering that.
As a graphic designer... I give you all my "yes". ;)

Furthermore, it makes no sense to create one tree next to the other because you couldn't move through the forest properly with the horse.
 
Given the frenetic release dates of the last two major Zelda titles, you can hardly blame people for being suspicious. Twilight Princess's constant delays almost bordered on comedy.

I'm pretty sure TP was only officially delayed once. It was a holiday 2005 title that became a holiday 2006 Wii/GCN game.
 
Yup, unfortunately it was the one implementation of motion control that was flat out broken in that game. Sucks because everything else worked well enough.

Worked fine for me haha. Just move the controller left and right in rhythm.

I hope you can choose to bring out and randomly play the instrument like you can with the harp in SS.
 
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.

I think people mean Clocktown when they say MM Overworld since the actual overworld area is incredibly boring.
 
Given the frenetic release dates of the last two major Zelda titles, you can hardly blame people for being suspicious. Twilight Princess's constant delays almost bordered on comedy.
True but Wii U is an outlier. If theres another big game that can take up holiday 2015 then ill agree but there aint gonna be one.
 
Any guesses on the magical instrument this time around? And what abilities the instrument has?

Harp
Ocarina
Flute
Pan flute
Howl
Sing
Baton
Guitar
Drums
Pipes


...piano? Uh...flute again? None?

I want to be able to control the wind, time, weather, animals, the hearts of strangers and other crap. :P

With the emphasis on band music Nintendo has been recently, I'm guessing Saxophone
 
Given the frenetic release dates of the last two major Zelda titles, you can hardly blame people for being suspicious. Twilight Princess's constant delays almost bordered on comedy.

Constant delays? Announced in 2004. Delayed once from 2005 to 2006.

The two last major Zelda games, Skyward Sword and A Link Between worlds were never delayed. SS was first shown at E3 2010, came out Holiday 2011. ALBW was first shown April 2013, released November 2013.
 
I'm pretty sure TP was only officially delayed once. It was a holiday 2005 title that became a holiday 2006 Wii/GCN game.

Pretty sure I remember two delays. Maybe it was just one big delay. Basically the first delay said 'by no earlier than march 2006', then we got the 'oh yeah it's on wii now, so now it's a wii launch title'

It may have been one delay, but it felt like two.
 
True but Wii U is an outlier. If theres another big game that can take up holiday 2015 then ill agree but there aint gonna be one.
There very well could be. We didn't see SM3DW until the e3 of the same year. But Nintendo has announced so much that we might of seen everything major for 2015 (which is alright, since there's already so much)
 
Pretty sure I remember two delays. Maybe it was just one big delay. Basically the first delay said 'by no earlier than march 2006', then we got the 'oh yeah it's on wii now, so now it's a wii launch title'

It may have been one delay, but it felt like two.

It was one official delay. Nintendo announced TP wouldn't be out until after March 31st, 2006.

Here's IGN's article about it.

They announced that it would officially be coming to both Wii and GCN at E3 2006. The game's delay was long but it wasn't pushed back multiple times.
 
Pretty sure I remember two delays. Maybe it was just one big delay. Basically the first delay said 'by no earlier than march 2006', then we got the 'oh yeah it's on wii now, so now it's a wii launch title'

It may have been one delay, but it felt like two.

It did in fact feel like an eternity.
 
I think people mean Clocktown when they say MM Overworld since the actual overworld area is incredibly boring.

Sounds like another case of gamers using words to describe things that aren't supposed to be used.
 
It was one official delay. Nintendo announced TP wouldn't be out until after March 31st, 2006.

Here's IGN's article about it.

They announced that it would officially be coming to both Wii and GCN at E3 2006. The game's delay was long but it wasn't pushed back multiple times.

Yeah, I know it was one official one, but the delay announcement made it sound like it was going to be a spring/summer release, only to be let down that it'd be a november release. A full year delay on a game you thought was coming out in like 3 months is super harsh.
 
And telling you how X element is the one ruining Zelda. See the discussion on both side on how puzzles are the greatest/worst and exploration is the greatest/worst thing to happen to Zelda in this very thread. At least with Mario we can all agree jumping is pretty impotent.

Seeing as "Completing various structured levels by using a variety of items/action mechanics to get around barriers, fight enemies, and solve puzzles" (does anyone have a short word for this?? lol) is pretty much the platforming of Zelda it's kind of odd (imo) that it seems to be unimportant to some players in the fanbase.
 
Yeah, I know it was one official one, but the delay announcement made it sound like it was going to be a spring/summer release, only to be let down that it'd be a november release. A full year delay on a game you thought was coming out in like 3 months is super harsh.

Eh, I remember specifically reading that IGN article and realizing it was going to be a holiday 2006 release, since April 1st is the beginning of Nintendo's fiscal year, which is why Nintendo specifically mentioned it wouldn't be out until after March 31st. In most cases (not all), Zelda is a big holiday title for Nintendo.
 
Am I the only one who thinks the LoD trees in that telescope zoom are really bad? Like, really distractingly bad? Someone back me up on this.

Sure, not a looker that bit. But what does it matter now? If it still looks like that in a year, then we can complain.
 
How about no fucking instruments at all. The franchise is dragging this gimmick for almost 20 years now. It was fun in Oot and Links Awakening and annoying ever since.
I even welcome the vast barren areas. Makes the world much more believable. Skyward Swords World was terrible. Somehow the whole planet felt like it was just designed to be an obstacle course for some future hero.
 
How about no fucking instruments at all. The franchise is dragging this gimmick for almost 20 years now. It was fun in Oot and Links Awakening and annoying ever since.
I even welcome the vast barren areas. Makes the world much more believable. Skyward Swords World was terrible. Somehow the whole planet felt like it was just designed to be an obstacle course for some future hero.
Zelda fans...

Music's pretty much been a staple of the entire franchise and it's a "gimmick".

You can argue it's implementation (I'm kinda indifferent to it), but it's part of the series.
 
Since this Zelda will have some futurist elements, the instrument will be a synthesizer and you can use the touchscreen on the gamepad to play.
 
Does the way Link run/walk stand out to anyone else? seems a tad different.
Could just be me, but it actually seems like the gait of a seasoned warrior. Like he actually spent a good bit of his life training instead of being the typical, lazy boy who has to pick up a sword one day. The warrior clan theory seems a bit more solid to me now.
 
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.


Anyway, what looks better?

This?



or this?
I think Zelda looks better but the first shot is beautiful as well.
 
Somehow the whole planet felt like it was just designed to be an obstacle course for some future hero.

That's personally what helped me become more engaged with my surroundings in Skyward Sword; the dungeon-like elements gave the world a lot more purpose than it previously had in other Zelda games, and I wasn't just holding on up on the control stick for 5-10 minutes. Plus, the fantastic artistic direction always made it so the environmental design was believable and natural-looking to me.
 
Zelda fans...

Music's pretty much been a staple of the entire franchise and it's a "gimmick".

You can argue it's implementation (I'm kinda indifferent to it), but it's part of the series.
You gotta realize, there's people who fell in love with this series well before Ocarina of Time came out. Yeah, Zelda had instruments before OOT, but that was the game to make it a big feature. It was cool, but it felt like a gimmick. A cool gimmick. At this point I've been sick of it for a long time.
 
You gotta realize, there's people who fell in love with this series well before Ocarina of Time came out. Yeah, Zelda had instruments before OOT, but that was the game to make it a big feature. It was cool, but it felt like a gimmick. A cool gimmick. At this point I've been sick of it for a long time.

Instruments were a major part of Link's Awakening.
 
Worked fine for me haha. Just move the controller left and right in rhythm.

I guess something was wrong with my Wiimote then. Resynced it a lot and it worked for every other motion controlled item in that game. I never 100% SS because I couldn't do the fucking pumpkin mini game. Ah well
 
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.

BdnKsbP.jpg


Also ignore the in-game arrow on the map. The map is from way earlier in the demo when they were east of the tower, before heading west and riding the horse around. The demo began at sunset, they ride the horse around during midday, and they reach the bridge at sunrise. It's not from the same time as the location I'm comparing to the map.

Edit:

Some people were having trouble seeing the bridge. It's hard to make a good screenshot of it because the best view they get of anything but the closest tower is through some trees, but here:

jdv3eJlroEd2D.jpg

You can see the span and the tower on the other side.

It's also probably worth noting that the tower of the bridge doesn't appear to be properly textured yet and uses the rock texture:
j2IGNEgKYP5Gk.jpg
 
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