Legend of Zelda Wii U Gameplay Demo

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Well, wouldn't be the first time
Wolf_Link_Howling.png

Zelda sang in SS and Malon sang in OoT
Fi really sang in SS
 
Instruments were a major part of Link's Awakening.
Not in the same way that instruments have been in the 3D games, though. The instruments in LA were purely collectable except for the ocarina, which itself wasn't a very important item.
 
Instruments were a major part of Link's Awakening.

I think he/she's referring to the act of manually playing the instrument vs 'press button to use'. Actually inputting notes/etc (ocarina of time, baton, howl, harp, pan flute, etc) vs just using the item (whistle, flute, bell, etc)

It takes extra time to play a song note-by-note vs just pressing a button or two to play the song

Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When They turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.

1369019068829.jpg
 
Not in the same way that instruments have been in the 3D games, though. The instruments in LA were purely collectable except for the ocarina, which itself wasn't a very important item.

Gotcha'. Yeah, I don't need an instrument to be a major gameplay focus in this next entry.
 
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When They turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.
Wait, so assuming all of this is right, what's the green arrowhead on the gamepad supposed to indicate? I assumed it was Link's current position, but if he's on a totally different part of the map... Holy shit, what if the game has two player co-op? Still, you'd think they'd have some on-map symbol to indicate the player's location.

Also: awesome avatar.
 
Wondering about the whole hood thing. If the game starts with you on the run or something....maybe it kicks into gear a little quicker than usual.

Still, I'm not one of the fans who think handholding won't be there. I fully expect it. So to avoid disappointment.
 
That's personally what helped me become more engaged with my surroundings in Skyward Sword; the dungeon-like elements gave the world a lot more purpose than it previously had in other Zelda games, and I wasn't just holding on up on the control stick for 5-10 minutes. Plus, the fantastic artistic direction always made it so the environmental design was believable and natural-looking to me.

Complete opposite for me. It breaks my immersion if litterally everything is just created by some goddess to prove my worth. Why save a world that just exists to have me running in circles. Whats the point of a dungeon if its just there for me alone? Yes, the world was beatiful but immensly meaningless. Just a labyrinth for rat-link.
 
Instruments were a major part of Link's Awakening.

I'm kinda with him on them being gimmicks. At some points they've worked against the pacing of the game (possession spell in wind waker for example).

The instruments in Link's Awakening were just the equivalent of LTTPs crystals - the latter combined to open the way to Agahnim's tower, the former combined to wake the wind fish. Despite there being an Ocarina flute in LTTP, there was no mechanic based around the instruments or some other macguffin until Ocarina of Time. Since then we've had the Ocarina, the Baton, wolf howling, and the harp.

I'm okay with there being an instrument in the game, but I don't necessarily want to be repeating patterns for no good reason when there's no real skill in it. It was fun in 1998 when the controller vaguely resembled the shape of the instrument and you could bend the notes and things, but since then its been less versatile and more time wasting than anything else.

I think I'd like to see the horse grass / horse reeds return from Twilight Princess. If they can do something cool with an instrument, fine, but otherwise I'd like Nintendo to get back to the immediacy of the earlier games like LTTP: when the flute made a quick tweet and then did something useful.

They were getting a lot right in the WW remaster (inventory management) and ALBW (the items themselves), I'm looking forward to seeing what they've actually come up with.
 
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.

You're right. There's definitely a lake under the bridge, you can see the blue on the edges in the fullscreen trailer.
 
Wait, so assuming all of this is right, what's the green arrowhead on the gamepad supposed to indicate? I assumed it was Link's current position, but if he's on a totally different part of the map... Holy shit, what if the game has two player co-op? Still, you'd think they'd have some on-map symbol to indicate the player's location.

Also: awesome avatar.

The map screenshot is from earlier in the footage when they were east of the tower. That arrow is Link's position at that time. They arrive at the south tower of the bridge at the end of the footage. I'm pointing out where they are at that point in the footage.
 
Do I do a media blackout for this? the temptation to avoid all trailers and information would be ridiculously tough but going in not knowing anything is exciting.
 
Do I do a media blackout for this? the temptation to avoid all trailers and information would be ridiculously tough but going in not knowing anything is exciting.

No, it's ok to watch this. They jump skip throughout the showing to insure they don't spoil anything.
 
Or maybe, just maybe, they're focusing on the innumerable other aspects of a game this big before touching up the overworld graphics?
Why so passive aggressive?
That's exactly what i am also saying, btw.

It was clearly made just to show off mechanics. I mean, Miyamoto's comment about "Last time there were apples growing here" and the fact that they never show more than maybe 20 straight seconds before skipping shows this is either an early build or one with some features turned off for the sake of demo-ing
Yeah, it's why i'm saying maybe it was just a test area, or they hadn't finished it up.

Wait because they didnt want to show of certain stuff, your not sure the game will come out in 2015? A game thats a year away anyways, come on.
They either "didn't want to show" or they had several areas yet to finish, which is why i'm saying it may not come out that soon.
Not sure why you're so touchy about it, then again i'm not a regular in Zelda threads.
 
Wait, so assuming all of this is right, what's the green arrowhead on the gamepad supposed to indicate? I assumed it was Link's current position, but if he's on a totally different part of the map... Holy shit, what if the game has two player co-op? Still, you'd think they'd have some on-map symbol to indicate the player's location.

Also: awesome avatar.
Well, there was always this:

Zelda%2BWii%2BU.png


Who knows?
 
Do I do a media blackout for this? the temptation to avoid all trailers and information would be ridiculously tough but going in not knowing anything is exciting.

This one is good, and it's probably my last trailer. I assume everything going forward will have some story elements and possibly basic puzzle solutions. I want everything to be a mystery now that I know how open the world actually is. This (if I can hold myself back) will be my final zelda U trailer that I watch. I don't mind an occasional pic/gif leaking through onto other boards, or even headlines "zelda u will do this incredible thing! Just announced," as long as I don't look into specifics.

I've spoiled the crap out of every zelda since alttp by looking at previews (i knew how to solve tons of puzzles before I even got the game, I knew what bosses looked like, etc). I want to go into this one totally fresh.

For example, I already knew the solution to one of the most clever SS puzzles, the spinning eyeball, before the game even came out. All because I literally consumed every piece of media provided on the game. Sure, there was still plenty to see and explore that wasn't shown, but I felt like I knew how to play 20% of the game before the game even came out.
 
How about no fucking instruments at all. The franchise is dragging this gimmick for almost 20 years now. It was fun in Oot and Links Awakening and annoying ever since.
I even welcome the vast barren areas. Makes the world much more believable. Skyward Swords World was terrible. Somehow the whole planet felt like it was just designed to be an obstacle course for some future hero.

they have had instruments since the very first Zelda on NES

Legend_of_Zelda_-_NES_-_Flute.png


Zelda 1 had the flute
 
This one is good, and it's probably my last trailer. I assume everything going forward will have some story elements and possibly basic puzzle solutions. I want everything to be a mystery now that I know how open the world actually is. This (if I can hold myself back) will be my final zelda U trailer that I watch. I don't mind an occasional pic/gif leaking through onto other boards, or even headlines "zelda u will do this incredible thing! Just announced," as long as I don't look into specifics.

I've spoiled the crap out of every zelda since alttp by looking at previews (i knew how to solve tons of puzzles before I even got the game, I knew what bosses looked like, etc). I want to go into this one totally fresh.

Yeah, it's how I'm feeling at the moment. I read nothing on TP and going in fresh felt great, whereas for SS I watched/read everything and while it was still fun, I knew what to expect which left hardly anything to be surprised about.

Are Zelda games typically spoiled pre-launch? If so I'll join you on that one.

Depends on what you consider a spoiler really. The trailers for SS gave away quite a bit for me, I also read that Nintendo were tweeting out bosses, though I never saw so I can't confirm?. Then there was the demo leak, where people stitched together the text to get the plot.

No, it's ok to watch this. They jump skip throughout the showing to insure they don't spoil anything.

Oh, i meant trailers in the future lol, thanks though.
 
They either "didn't want to show" or they had several areas yet to finish, which is why i'm saying it may not come out that soon.
Not sure why you're so touchy about it, then again i'm not a regular in Zelda threads.

Even if its not ready to show today, they still have a year to have it ready, I dont see how that has anything to do with the game coming out in 2015. Its not like they said the game is Q1 2015

The only reason people bring up that Zelda U will be delayed if because past Zelda games been delayed, no reason to act like them not showing certain stuff means its gonna be delayed, when a game is a year away from coming out
 
That's personally what helped me become more engaged with my surroundings in Skyward Sword; the dungeon-like elements gave the world a lot more purpose than it previously had in other Zelda games, and I wasn't just holding on up on the control stick for 5-10 minutes. Plus, the fantastic artistic direction always made it so the environmental design was believable and natural-looking to me.

Nice to see when someone gets it. An involved world with purpose instead of emptiness. I'd rather be tested by the game in puzzles, combat or exploration of nooks and crannies than spend minutes walking to exclamation and question marks to fulfill tedious quests for experience points or items. I love rpgs like dragon age, xenoblade or elder scrolls but they need to rethink their own conventions just as Nintendo is attempting with Zelda.

I'm glad gameplay is never an issue for me and has always been Nintendo's priority. Zelda games are more polished with each release (in my opnion). If I had to choose, give me Skyward Sword and it's Rat Maze over GTA 5 and it's playground.
 
Has this been pointed out already? I was rewatching the video and saw a brown deer/antler or something with horns standing on top of that rock right of the screen.

zeldau_beast_01kfefd.gif
 
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.

Edit:

Some people were having trouble seeing the bridge. It's hard to make a good screenshot of it because the best view they get of anything but the closest tower is through some trees, but here:

jdv3eJlroEd2D.jpg

You can see the span and the tower on the other side.

It's also probably worth noting that the tower of the bridge doesn't appear to be properly textured yet and uses the rock texture:
j2IGNEgKYP5Gk.jpg

I want this game on the Twilight Princess timeline so bad! Thats my personal favorite sequence of games, so it'd be cool to see what art cues, story references, and locations would get through
 
I want this game on the Twilight Princess timeline so bad! Thats my personal favorite sequence of games, so it'd be cool to see what art cues, story references, and locations would get through

Well, the bridge is a pretty big reference to TP, but south of Lake Hylia was mountains and Ordon Province, not ocean.

FSA took place after TP and had an ocean all around:
S6Vqy0w.png

But then Lake Hylia is in the wrong spot compared to Zelda U. But then consistent geography was never Zelda's strong suit.
 
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.


Anyway, what looks better?

This?



or this?

lol..like seriously?
 
One slight concern is that all this focus on overworld will come at the expense of the quality or quantity of dungeons. If you look at the history of Zelda since OOT this has been a consistent trade off: MM and WW had strong NPCs, story and exploration elements but had few and in WW's case poor dungeons, while on the other hand TP, ST and SS had brilliant dungeons but pretty dry (or non existent in SS's case) overworlds. Personally this is only a slight concern because there is no one aspect of 3D Zelda I prefer overwhelmingly. I love the artificial playground feel of SS just as much as the naturalistic RDR (in which I never used fast travel).

Of course you can't really compare Zelda to a R* or ES game because while Zelda is open world it is (presumably) not a sand box. You aren't really free to interact with NPCs in any way you want, which doesn't lead to emergent and player created gameplay scenarios (the Hyrule Knights don't chase you around for sniping the postman, etc). While there will be enemies scattered around, engaging with them doesn't really lead to cascading consequences like it does in sand box games. So they'll have to make the world interesting in other ways.
 
You don't have to skin fishes, and you don't kill them when you catch them, just really really brutally maim them.
The fishes were thrown back :)
Ah ok. I have to admit that i havnt played much Zelda since Zelda 3 for SNES, i just knew that there were some fishin involved =) I own most of the games though.


What I like most about this is that most games that create large fields of grass have a lot of patches where there is no grass, just a flat grass texture. This, is nice.
I would guess that there are areas like that in this Zelda game as well. Would probably be too repeating if every field has that type of grass. That said, the moving grass looks great.
 
Looking at that map... very pleased with the geography detail. The lake looks huge, there are plenty of rivers and such... god I need this.
 
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.

Edit:

Some people were having trouble seeing the bridge. It's hard to make a good screenshot of it because the best view they get of anything but the closest tower is through some trees, but here:

jdv3eJlroEd2D.jpg

You can see the span and the tower on the other side.

It's also probably worth noting that the tower of the bridge doesn't appear to be properly textured yet and uses the rock texture:
j2IGNEgKYP5Gk.jpg

I would also like to point out that at that point, we don't get to see the gamepad so for those saying links position is so far off, they cut before hand so its entirely possible they traveled far away from the tower. Other than that, amazing find!!!

EDIT: Seems a little weird since they were saying just before that its 4-5 minutes to travel to the destination. Not sure why its cutting all over the place but this theory seems very likely. Pretty confusing.
 
I would also like to point out that at that point, we don't get to see the gamepad so for those saying links position is so far off, they cut before hand so its entirely possible they traveled far away from the tower. Other than that, amazing find!!!

EDIT: Seems a little weird since they were saying just before that its 4-5 minutes to travel to the destination. Not sure why its cutting all over the place but this theory seems very likely. Pretty confusing.

Yeah, they made it seem like they were going to go to the beacon, but, in reality, they were just running around at random, rather than actually heading to the beacon. Biggest disappointment was they it didn't end with them reaching the beacon.
 
they have had instruments since the very first Zelda on NES

Legend_of_Zelda_-_NES_-_Flute.png


Zelda 1 had the flute

Come on.. it´s not that hard to understand that having a flute as a useful item is something different than playing a harp with my Wiimote for no other reason than playing a harp with my Wiimote.
 
I would also like to point out that at that point, we don't get to see the gamepad so for those saying links position is so far off, they cut before hand so its entirely possible they traveled far away from the tower. Other than that, amazing find!!!

EDIT: Seems a little weird since they were saying just before that its 4-5 minutes to travel to the destination. Not sure why its cutting all over the place but this theory seems very likely. Pretty confusing.
Possibilities:

1. They were bullshitting and were never seriously trying to reach the location they marked with the beacon.

3. They reached the tower and never showed us. Then went past it.

2. They changed destinations but never told us.

I'm pretty confident that the place on the map is the place where they ended the demo, which means they went way past the tower they marked at the beginning. All of the landmarks line up too perfectly.

Yeah, they made it seem like they were going to go to the beacon, but, in reality, they were just running around at random, rather than actually heading to the beacon. Biggest disappointment was they it didn't end with them reaching the beacon.

But they ended at a much more interesting place:
BdnKsbP.jpg

;D
 
Has this been pointed out already? I was rewatching the video and saw a brown deer/antler or something with horns standing on top of that rock right of the screen.

zeldau_beast_01kfefd.gif

I'm sure I noticed one or two more of those deer looking creatures about in the gameplay segment as well. They were all standing still and watching link in a similar manner to the one on that rock. Possible story thread? Or maybe even a nod to the Deer god from Princess Mononoke.
 
You guys think we'll get another trailer at the next Direct? I thought we wouldn't get ANYTHING from this until next E3, so I was a bit surprised when I saw this. Fuck, I'm hyped.
 
I dont think you be able to dungeons in any other in this game like you did in ALBW.

Really? I think that aspect is here to stay.

Though probably not literally any order. Even Zelda 1 had some ordering because you had to get the flute and the raft in a previous dungeon to access two dungeons.

And while it's not required, I don't think anyone would be able to find the 8th dungeon without the red candle. So 4 of the 9 dungeons were actually inaccessible until you met the requirements in previous dungeons.
 
Translation: Fix what ain't broken and mimic what others are doing thus making a boring and unoriginal game that leaves behind everything that made it popular.

Interesting.

Being a fan of the series since the NES era, I think that what made Zelda popular was:
1. Being a pioneer in open-ended design
2. Aesthetics and setting inspired by western fantasy
3. Action-Adventure gameplay with RPG elements
4. When Ocarina of Time moved the series to 3D, it literally shocked the world with what was, at the time at least, the most impressive breathing world ever created in videogames

So, looking at the current state of the series, it seems to me that Zelda, not only failed to evolve its design and presentation in an actual meaningful way, but it also decided to leave behind everything that made the brand popular in the first place.
 
Well, there was always this:

Zelda%2BWii%2BU.png


Who knows?
I read that as go back to the original game, dump you in the middle and let you complete the dungeons in whatever order you wish.

To an extent ALBW did the same so I don't think that is far fetched.
 
Really? I think that aspect is here to stay.

Though probably not literally any order. Even Zelda 1 had some ordering because you had to get the flute and the raft in a previous dungeon to access two dungeons.

I think it wont be ss level but also not albw level . I see them letting you do dungeon 1,2,3 big story event then dungeon 4,5,6 big story event and so on.
 
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