Mihael Mello Keehl
Banned
Fi really sang in SSWell, wouldn't be the first time
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Zelda sang in SS and Malon sang in OoT
Fi really sang in SSWell, wouldn't be the first time
![]()
Zelda sang in SS and Malon sang in OoT
Not in the same way that instruments have been in the 3D games, though. The instruments in LA were purely collectable except for the ocarina, which itself wasn't a very important item.Instruments were a major part of Link's Awakening.
Instruments were a major part of Link's Awakening.
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.
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When facing towards the bridge you can see Death Mountain slightly to the right of it. When They turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.
Not in the same way that instruments have been in the 3D games, though. The instruments in LA were purely collectable except for the ocarina, which itself wasn't a very important item.
Wait, so assuming all of this is right, what's the green arrowhead on the gamepad supposed to indicate? I assumed it was Link's current position, but if he's on a totally different part of the map... Holy shit, what if the game has two player co-op? Still, you'd think they'd have some on-map symbol to indicate the player's location.Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.
![]()
When facing towards the bridge you can see Death Mountain slightly to the right of it. When They turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.
That's personally what helped me become more engaged with my surroundings in Skyward Sword; the dungeon-like elements gave the world a lot more purpose than it previously had in other Zelda games, and I wasn't just holding on up on the control stick for 5-10 minutes. Plus, the fantastic artistic direction always made it so the environmental design was believable and natural-looking to me.
Instruments were a major part of Link's Awakening.
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.
![]()
When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.
Wait, so assuming all of this is right, what's the green arrowhead on the gamepad supposed to indicate? I assumed it was Link's current position, but if he's on a totally different part of the map... Holy shit, what if the game has two player co-op? Still, you'd think they'd have some on-map symbol to indicate the player's location.
Also: awesome avatar.
Do I do a media blackout for this? the temptation to avoid all trailers and information would be ridiculously tough but going in not knowing anything is exciting.
Do I do a media blackout for this? the temptation to avoid all trailers and information would be ridiculously tough but going in not knowing anything is exciting.
It was better last time around. We had an OT thread and a spoiler thread. But be cautious anywayAre Zelda games typically spoiled pre-launch? If so I'll join you on that one.
No zelda game was spoiled for me and i watch everything that come out.Are Zelda games typically spoiled pre-launch? If so I'll join you on that one.
Why so passive aggressive?Or maybe, just maybe, they're focusing on the innumerable other aspects of a game this big before touching up the overworld graphics?
Yeah, it's why i'm saying maybe it was just a test area, or they hadn't finished it up.It was clearly made just to show off mechanics. I mean, Miyamoto's comment about "Last time there were apples growing here" and the fact that they never show more than maybe 20 straight seconds before skipping shows this is either an early build or one with some features turned off for the sake of demo-ing
They either "didn't want to show" or they had several areas yet to finish, which is why i'm saying it may not come out that soon.Wait because they didnt want to show of certain stuff, your not sure the game will come out in 2015? A game thats a year away anyways, come on.
Well, there was always this:Wait, so assuming all of this is right, what's the green arrowhead on the gamepad supposed to indicate? I assumed it was Link's current position, but if he's on a totally different part of the map... Holy shit, what if the game has two player co-op? Still, you'd think they'd have some on-map symbol to indicate the player's location.
Also: awesome avatar.
Do I do a media blackout for this? the temptation to avoid all trailers and information would be ridiculously tough but going in not knowing anything is exciting.
Well, there was always this:
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Who knows?
Translation: Fix what ain't broken and mimic what others are doing making a boring and unoriginal game that leaves behind everything that made it popular.
Well, there was always this:
![]()
Who knows?
How about no fucking instruments at all. The franchise is dragging this gimmick for almost 20 years now. It was fun in Oot and Links Awakening and annoying ever since.
I even welcome the vast barren areas. Makes the world much more believable. Skyward Swords World was terrible. Somehow the whole planet felt like it was just designed to be an obstacle course for some future hero.
This one is good, and it's probably my last trailer. I assume everything going forward will have some story elements and possibly basic puzzle solutions. I want everything to be a mystery now that I know how open the world actually is. This (if I can hold myself back) will be my final zelda U trailer that I watch. I don't mind an occasional pic/gif leaking through onto other boards, or even headlines "zelda u will do this incredible thing! Just announced," as long as I don't look into specifics.
I've spoiled the crap out of every zelda since alttp by looking at previews (i knew how to solve tons of puzzles before I even got the game, I knew what bosses looked like, etc). I want to go into this one totally fresh.
Are Zelda games typically spoiled pre-launch? If so I'll join you on that one.
No, it's ok to watch this. They jump skip throughout the showing to insure they don't spoil anything.
They either "didn't want to show" or they had several areas yet to finish, which is why i'm saying it may not come out that soon.
Not sure why you're so touchy about it, then again i'm not a regular in Zelda threads.
Everyone is thinking about multiplayer but maybe its a party like in Secret of Mana.
That's personally what helped me become more engaged with my surroundings in Skyward Sword; the dungeon-like elements gave the world a lot more purpose than it previously had in other Zelda games, and I wasn't just holding on up on the control stick for 5-10 minutes. Plus, the fantastic artistic direction always made it so the environmental design was believable and natural-looking to me.
Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.
![]()
When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.
Edit:
Some people were having trouble seeing the bridge. It's hard to make a good screenshot of it because the best view they get of anything but the closest tower is through some trees, but here:
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You can see the span and the tower on the other side.
It's also probably worth noting that the tower of the bridge doesn't appear to be properly textured yet and uses the rock texture:
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P2 will be the sidekickEh, I think the extent of multiplayer will be like Super Mario Galaxy.
It'll still be a single player game IMO.
I want this game on the Twilight Princess timeline so bad! Thats my personal favorite sequence of games, so it'd be cool to see what art cues, story references, and locations would get through
Play by yourself probably refers to some miiverse integration.Well, there was always this:
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Who knows?
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.
Anyway, what looks better?
This?
or this?
You don't have to skin fishes, and you don't kill them when you catch them, just really really brutally maim them.
Ah ok. I have to admit that i havnt played much Zelda since Zelda 3 for SNES, i just knew that there were some fishin involved =) I own most of the games though.The fishes were thrown back![]()
I would guess that there are areas like that in this Zelda game as well. Would probably be too repeating if every field has that type of grass. That said, the moving grass looks great.What I like most about this is that most games that create large fields of grass have a lot of patches where there is no grass, just a flat grass texture. This, is nice.
I hope so. I dont know id feel if it was actual multiplayer. Save 4 swords style for thatPlay by yourself probably refers to some miiverse integration.
And maybe some kind of Dark Souls/ZombieU type integration with people online influencing your world.
Could be those goats from the e3 trailer. Looks like we're near the beginning.Has this been pointed out already? I was rewatching the video and saw a brown deer/antler or something with horns standing on top of that rock right of the screen.
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Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.
![]()
When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.
Edit:
Some people were having trouble seeing the bridge. It's hard to make a good screenshot of it because the best view they get of anything but the closest tower is through some trees, but here:
![]()
You can see the span and the tower on the other side.
It's also probably worth noting that the tower of the bridge doesn't appear to be properly textured yet and uses the rock texture:
![]()
I would also like to point out that at that point, we don't get to see the gamepad so for those saying links position is so far off, they cut before hand so its entirely possible they traveled far away from the tower. Other than that, amazing find!!!
EDIT: Seems a little weird since they were saying just before that its 4-5 minutes to travel to the destination. Not sure why its cutting all over the place but this theory seems very likely. Pretty confusing.
they have had instruments since the very first Zelda on NES
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Zelda 1 had the flute
Possibilities:I would also like to point out that at that point, we don't get to see the gamepad so for those saying links position is so far off, they cut before hand so its entirely possible they traveled far away from the tower. Other than that, amazing find!!!
EDIT: Seems a little weird since they were saying just before that its 4-5 minutes to travel to the destination. Not sure why its cutting all over the place but this theory seems very likely. Pretty confusing.
Yeah, they made it seem like they were going to go to the beacon, but, in reality, they were just running around at random, rather than actually heading to the beacon. Biggest disappointment was they it didn't end with them reaching the beacon.
Has this been pointed out already? I was rewatching the video and saw a brown deer/antler or something with horns standing on top of that rock right of the screen.
![]()
I dont think you be able to dungeons in any other in this game like you did in ALBW.
You guys think we'll get another trailer at the next Direct? I thought we wouldn't get ANYTHING from this until next E3, so I was a bit surprised when I saw this. Fuck, I'm hyped.
Translation: Fix what ain't broken and mimic what others are doing thus making a boring and unoriginal game that leaves behind everything that made it popular.
I read that as go back to the original game, dump you in the middle and let you complete the dungeons in whatever order you wish.Well, there was always this:
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Who knows?
Really? I think that aspect is here to stay.
Though probably not literally any order. Even Zelda 1 had some ordering because you had to get the flute and the raft in a previous dungeon to access two dungeons.
Has this been pointed out already? I was rewatching the video and saw a brown deer/antler or something with horns standing on top of that rock right of the screen.
![]()