Legend of Zelda Wii U Gameplay Demo

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Anyone else think that the bottom left corner of the map is the lost woods? It seems like there is a forest behind the snow(??) mountain.

I'd say it's the desert. There's a valley
containing Gerudos
leading to it, and it's kinda flat, and has no defined edge that we can see.
 
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If there's one thing I want it's a creepy dark forest with huge-ass trees. I know the Lost Woods is a Zelda staple but we've never had one in a proper open world fashion, should be fun. You know, something like the forest in those Twilight Princess trailers.

I gotta say the trees we've seen so far are kind of underwhelming but hey, we really haven't seen a lot to be fair. :p

Well, they have those in almost ALL the early Zelda trailers... Wind Waker had one of those, Twilight Princess had one, etc.

I'm guessing that running through a fairly empty forest just isn't all that fun and that's why they always end up cutting it. They'd have to come up with some cool gameplay idea to make it work. In Ori, we have a forest that constantly changes around you, I could imagine that kinda concept working for Zelda. Similar to how Antichamber worked :)
 
Anyone else think that the bottom left corner of the map is the lost woods? It seems like there is a forest behind the snow(??) mountain.

I don't even think that's traversable terrain. All the area around what could be Snowpeak and the gorge around the north-west of the map is just flat terrain. I'm not sure you can go there.
 
how so? what do you have in mind?

Link, Zelda, Ganon... what else can happen? I don't think nintendo will produce Amiibos for some randon NPC
Actually, thinking about it you're right, there can't be that many... But those 3 plus Epona and (potentially) the unannounced sidekick makes it £50 here. And that's before I've bought the game and possibly a limited edition console bundle...
I wish I wasn't such a sucker for Zelda swag.
 
Well, they have those in almost ALL the early Zelda trailers... Wind Waker had one of those, Twilight Princess had one, etc.

I'm guessing that running through a fairly empty forest just isn't all that fun and that's why they always end up cutting it. They'd have to come up with some cool gameplay idea to make it work. In Ori, we have a forest that constantly changes around you, I could imagine that kinda concept working for Zelda. Similar to how Antichamber worked :)

I think what he was referring to was the beta-forest from TP. We've seen it, we deserve to play it at some point!

From Unseen64:
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I think what he was referring to was the beta-forest from TP. We've seen it, we deserve to play it at some point!

From Unseen64:
zeldatpbetawoods1.jpg

zeldatpbetasacredgrove.jpg

zeldatpbetagrave.jpg

zeldatpbetagraveyard.jpg

zeldatpbetaenemy.jpg

zeldatpbetaspider.jpg

OoT also had that kind of Forest in its beta/alpha screenshots but was eventually cut due to hardware limitation. Sounds like the Wii U is the first system to allow them to go nuts with it.

And it will be glorious. I haven't been this hype (and I haven't seen the internet this hype) for a Zelda game since Twilight Princess.
 
OoT also had that kind of Forest in its beta/alpha screenshots but was eventually cut due to hardware limitation. Sounds like the Wii U is the first system to allow them to go nuts with it.

And it will be glorious. I haven't been this hype (and I haven't seen the internet this hype) for a Zelda game since Twilight Princess.

I'm not as hyped for this one becuase for all I care Nintendo hasn't been able to make a good Zelda since TP... not to sell it short. I love Skyward Sword but it didn't make me feel as much as past Zeldas and similarly ALBW was completely forgettable to me, with its cutesy story and non-linear progression. It didn't really have those memorable moment a Zelda needs IMO except for the very final bit, but that was just okay IMO.

I feel skeptical, but the sheer size of the world and some Wind Waker callbacks definitely leaves me hopeful that this will have all the major beats a Zelda needs to be in the leagues of OoT, WW, MM or TP which are by far the best games in the series IMO next to the Gameboy titles.

But as with every new Zelda the amazing potential it has is as good as ever. I just hope it will have a good story and some really dark and atmospheric moments too, because to me that's kind of a trademark until Skyward Sword and the DS Zeldas. ALBW was actually okay in this regard, it just lacked a worthwhile story IMO.
 
Well, they have those in almost ALL the early Zelda trailers... Wind Waker had one of those, Twilight Princess had one, etc.

I'm guessing that running through a fairly empty forest just isn't all that fun and that's why they always end up cutting it. They'd have to come up with some cool gameplay idea to make it work. In Ori, we have a forest that constantly changes around you, I could imagine that kinda concept working for Zelda. Similar to how Antichamber worked :)

I don't remember seeing one with Wind Waker actually, are you sure about that?
Anyway just because it'd be a creepy dark forest doesn't mean it has to be badly designed, I'm sure they'd be able to come up with something decent.

Ori looks great btw. :)

I think what he was referring to was the beta-forest from TP. We've seen it, we deserve to play it at some point!

Yeah, that's what I'm talking about. That stuff looks so good.

Plus I really feel like the more creepy stuff works better in the more stylized Zelda games. Nothing is as scary as a Wind Waker ReDead, it's the contrast.
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.

You just used Deviantart, romance, and mature in the same sentence. I can't even.

No seriously, what does the DA community has to do with romance in Zelda?
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.

Good god I hope not. That stuff doesn't belong in a Zelda game.
 
Have none of you read the articles on ZeldaInformer about Link and his romances? They're really in-depth and Skyward Sword has made a push in the right direction for this stuff to happen for real. Don't look at the article about Link being gay though, it's full of stupid homophobic shit like this header image:

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You will wear the tunic 99% of the time, THey probably just saving it for e3

Maybe not 99% of the time but it'll be in there. Maybe this time it's a mid-way point, like the Master Sword usually is. There will be a Link wearing a green tunic on the box art because iconography demands it ;)

Here's a thought. What if link is being stalked by enemies and him wearing the hood makes him harder ti find by the big enemies roaming the world. In the e3 trailer he was already seen so he only through it off when he was ready to fight. Also he wouldn't be able to attack or use his bow with the cloak on. Doubt that's it but could be a cool mechanic.

So Assassin's Creed press X to blend in?
 
Have none of you read the articles on ZeldaInformer about Link and his romances? They're really in-depth and Skyward Sword has made a push in the right direction for this stuff to happen for real.

No. No we really, REALLY haven't.

EDIT: To make it clear; That you would take Zelda Informer seriously is the problem
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.

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Sorry for wanting a more mature storytelling experience from next gen Zelda, guys.

No, you can, it's just the way you use DevianArt and romance and Zelda.

For my part i think i want less stories in this one, more like the first Zelda where you add some interaction for side quest.
 
Zero²;142606579 said:
Ewwwww no. With such a big world to traverse, the stamina bar will only be a hassle.
But I wouldnt mind if the magic meter regenerated after a while, but as it is, its not happening.

It's not about the stamina bar, it's about the dash! I'm replaying Twilight Princess and OoT 3D at the moment and running around is so slow. There's a reason you're constantly "rolling" around in TP and either side-hopping or walking backwards in OoT. The dash in Skyward Sword was heaven sent (pun intended). I also want the wall-scaling back. I loved Link's mobility in SS.

I don't know if this has been pointed out yet but I found it interesting and kept catching my eye. Around 1:17 in the video Aonuma starts to move the camera to the right but very quickly pulls it back almost trying not to show off this structure in the distance. Its odd shaped and doesn't look all that natural, it looks like a dome like at Epcot in Disney. Also looks like there might be some type of cave entrance to it.

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Yup, noticed that too while watching the footage in 12.5% speed ;D

Crystal Dome. Maybe it's a city built out of crystals or glass or a crystal dungeon.

The hype makes me want to climb on top of the house and yell "ZERUDAAAA!!"

Please do but only with the most horrible of American pronunciations. Make sure to emphasize the "RU" :P

I want to see situations where dungeons can be so big that they overlap into other dungeons.

How would that work?

Okay, this is purely for the sake of example, but maybe there could be a fire dungeon and an ice dungeon that work as a dual dungeon to make a mega dungeon. There could be a fire/ice mechanic that connects the two and using a switch, you could bring effects from one dungeon over to another somehow in order to clear each one. Clearing each dungeon activates a switch and when both switches are activated, the boss door opens.

Or maybe that's ridiculous.

Ice and Lava dungeon could be connected like that. You could bomb a wall somewhere in the Lava dungeon and make way for the lava to flow to an area in the Ice dungeon which opens a new path there. Or vice versa. Or connect either of them with a Water dungeon. Draining the water either cools lava or creates new ice platforms. Or maybe just have two dungeons intertwined in a cave and you constantly have small holes that you can see through into the other dungeon, maybe without affecting them. Tease whichever one you haven't found yet (because WHERE IS THE ENTRANCE!).

The possibilities....

Any chance we'll get redeads back?

You know, the scary kind, not the lame ones from TP.

What if that southwest area on the map is the forest of the dead or some bizarre shit like that.

It would be like watch dogs and another player comes in your game and follow you lol

Then we'd be at the bullet-time problem again. It would have to be AI, even if it comes originally from another player via the net.

That sounds awful. I want to explore this beautiful world at my own pace without being hurried by an enemy. One of the worst parts of Majora's Mask was never being able to relax and take in the world.

You had three days to chill. Play your ocarina and go back, do it over again.

Skull lake.

Believe.

Oh yea, or that! =O

Redeads and Cursed Bokoblins in the swampy Skull Lake area!

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I am dreading the release of Amiibos for this game...
My wallet is doomed.

They're not gonna release 10-20 amiibo for every major game. Don't worry.

I don't even think that's traversable terrain. All the area around what could be Snowpeak and the gorge around the north-west of the map is just flat terrain. I'm not sure you can go there.

That would be a huge waste of space, though. I expect there to be something there. Desert, gigantic forest or whatever.

OoT also had that kind of Forest in its beta/alpha screenshots but was eventually cut due to hardware limitation. Sounds like the Wii U is the first system to allow them to go nuts with it.

And it will be glorious. I haven't been this hype (and I haven't seen the internet this hype) for a Zelda game since Twilight Princess.

That god damn forest is what I've been waiting for since seeing the first OoT shots.

Sorry for wanting a more mature storytelling experience from next gen Zelda, guys.

Yea no, that has nothing to do with mature. Zelda is plenty mature already. (The actual mature, not the glorified teenie dream mature)
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.

I wonder if they'll ever embrace the DeviantArt crowd's wishes and offer some cutscenes for breeding segments. Viva Pinata did something like that and it worked perfectly, but with Pokemon fans and the ageing demographic I wonder if Game Freak would be willing to embrace a more adult take on that. I was thinking something along the lines of working with the body types in the Pokedex and making some animations to compliment them. For example, maybe if two humanoid Pokemon were breeding, there could be a cutscene where, for the sake of this I'll use Gardevoir in this example, one Gardevoir tenderly caresses the face of another Gardevoir, the second of the two blushing at the gesture, before they embrace (SFW, obviously) and then a heart shape contracts to veil the scene.

I think it works to appease the adult fans of the series whilst keeping it safe for the kids.

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ok no
the answer is now a hearty no forever
I regret looking this up
 
This came as a huge surprise. Love that they actually showed some gameplay off. Can't wait for a trailer of some sort. Hopefully they won't make us wait till E3.

This and Bloodborne are my two most hyped games of 2015.
 
Is anyone else hopeful that Nintendo will embrace the DeviantArt community a bit more with this release and offer various romance options? I think the graphical style is perfect for some more mature interactions between Link and other characters.

OMG, this is the post of the year.

No. God no.
 
I'm going to agree with this now, I had a few more watches and there's definitely no sign of the 'super tall tree' anywhere in the South-East area. Also for the last scene, I kept thinking it was sunset but it makes way more sense that it's sunrise. You can also recognise the mountains as the camera swings around to the East.



This I'm going to definitely disagree.

1. The angle at which we see Split Mountain shows that we have to be almost in line with the split opening (you can see right through it to the mountains behind).

2. The topography of the mountain you have marked shows a very high peak on one side of the river and much lower hilly range on the other side. This looks nothing like Split Mountain. Just compare.

3. We see a mountain ridge that crosses in the foreground in front of Split mountain. As there are only flat plains between Link and the mountain you marked in black, this is impossible.

4. Remember, Link is at a very high vantage point, almost as high as the mountains around him. So I re-assert that Link is almost at the South East tip of the continent.

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Just look at the mountain I've marked in red - Spiral Mountain. It even has the spiral on the topographical map!
This looks like the most accurate mapping of the E3 footage, definitely.
 
I asked why you did it, I didn't ask why you thought you could do it.

Your outlandish claim of Nintendo "missing out on fanservice for a large portion of their audience" caught my interest. You vastly overestimate the size of DeviantArt Zelda fans as a group, and that's not even going into the debate over whether or not how many of them would like more "mature" romancing in Zelda games.
 
Zero²;142591414 said:
Guys I was reading some comments on the NL forums, and a user said what if this new game, as said by Aonuma, is a clean break from the conventions of Zelda, can it disregard the timeline completely? Be like a reboot?
Not that I'd like it, but I found it not to be that far-fetched.

I'd be down if they wanna do that. OoT was basically a reboot.
 
Your outlandish claim of Nintendo "missing out on fanservice for a large portion of their audience" caught my interest. You vastly overestimate the size of DeviantArt Zelda fans as a group, and that's not even going into the debate over whether or not how many of them would like more "mature" romancing in Zelda games.

You don't know the community like I do.
 
You don't know the community like I do.

So you think Nintendo should pander to the DA crowd who has bizarre obsessions with fanfic level crap and fetishes? Man some of the shit I read about Zelda on the internet on a near-daily basis.

No offense meant of course, but as a long time fan of this series, what you're suggesting is nightmare fuel.
 
It's good that you assumed though.

I'm not assuming anything. You just said that Nintendo should pander to "shipping" culture. That's not what Zelda is. There's nothing particularly wrong with the series having relationships or whatever, but not in some kind of Twilight-esque way. Skyward Sword simply suggested that had Link and Zelda not been thrown into this conflict that there may have been something there but it never goes beyond that. It was handled well and shouldn't suggest how things play out later.
 
I'm not even going to bother trying to convince you guys anymore, you're obviously close minded, which is funny considering how radical a departure this game is.

Let's discuss Link's tunic instead.
 
I'm not even going to bother trying to convince you guys anymore, you're obviously close minded, which is funny considering how radical a departure this game is.

How is it a radical departure? And if we're being close-minded, it's because your arguments used DeviantArt as a basis and certainly it's not hard to realize how off-putting that is from the start.
 
Let's leave that page behind us. It's dead.

LET'S TALK ABOUT ZELDA

I think the new game will have 18 dungeons and you'll get a bird two-thirds through. The villian is Ganondorf, plus time-traveling Ganondorf from the future.
 
I think the new game will have 18 dungeons and you'll get a bird two-thirds through. The villian is Ganondorf, plus time-traveling Ganondorf from the future.

The size of the world makes one wonder how many dungeons there will be and how large/complex they'll be. I'm hoping they feel as natural as the overworld.

In the footage they ran across some dilapidated statues and suggested that there could be a dungeon nearby. That's just awesome.
 
I think that Nintendo should pander to shipping culture, not grotesque fanfic level fetish stuff.

It's good that you assumed though.
In one hand, they were trying to implement something like that in Ocarina of Time but I don't remember if time or budget was the impediment... also the fact that is Nintendo will make them better than the romance options in other series since they can't include sex scene at the end as a reward.

On the other hand Zelda games are not so focused in things like that (This one more since they have said they want to take clues from Zelda I and that game was very light in the story department) and also could limit the story they want to tell. That an also the fact that the shipping culture can be very vocal and negative if that one character is not available as a romance option.
 
Let's leave that page behind us. It's dead.

LET'S TALK ABOUT ZELDA

I think the new game will have 18 dungeons and you'll get a bird two-thirds through. The villian is Ganondorf, plus time-traveling Ganondorf from the future.

That would be kinda neat. Ganon goes back in time and saves himself from being banished.

Actually I don't like that anymore. Let's stay away from time related plot points.
 
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