Yeah same for me. I prefer Morpheus compared to real eyes if this is true.I'm in for $299 but I hope that includes a camera and a move.
I'm in for $299 but I hope that includes a camera and a move.
^^ hmm wonder if that's true.
Don't really like the name, but that's a side thing.
A 300 price tag for vanilla headset ensures a niche status for VR.
Edit. Also weird release date. Sony is quoting lack of software as the reason for the first half of 2016 release window, I have a hard time believing that a 2 month delay is worth missing the holiday season.
Leak a Sony belgian web site (found a gamekult.com thread and Jeuxvideo.com)
http://www.gamekult.com/forum/topic...rix-date-de-sortie-nom-definitif-860524n.html
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Definitive name : RealEyes
Price : 299 / 329$
Pre-Order
29 January 2016
Not new thread worthy?
Leak a Sony belgian web site (found a gamekult.com thread and Jeuxvideo.com)
Update: Rumored title "The Gallery Six Elements" confirmed for P. Morpheus
Yeah same for me. I prefer Morpheus compared to real eyes if this is true.
Leak a Sony belgian web site (found a gamekult.com thread and Jeuxvideo.com)
http://www.gamekult.com/forum/topic...rix-date-de-sortie-nom-definitif-860524n.html
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Definitive name : RealEyes
Price : 299 / 329$
Pre-Order
29 January 2016
Did you guys forget about this already?
http://vrfocus.com/archives/16749/project-morpheus-leak-suggests-new-name-second-move-controller/
Morpheus now a build target in Unity 5.2. That should make for more ports.
Are you keeping track of confirmed launch titles? If so Synthesis Universe is one, Playroom VR is another, Futuridium EP Deluxe (already out) is yet another.
I know, I'm talking specifically about titles confirmed to be available at launch - day one. As opposed to Morpheus games that we don't have any time frame for.Yes, my list is nothing but confirmed or planned titles. I've had the 3 you mentioned up there for a while now, lol.
I know, I'm talking specifically about titles confirmed to be available at launch - day one. As opposed to Morpheus games that we don't have any time frame for.
Leak a Sony belgian web site (found a gamekult.com thread and Jeuxvideo.com)
http://www.gamekult.com/forum/topic...rix-date-de-sortie-nom-definitif-860524n.html
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Definitive name : RealEyes
Price : 299 / 329$
Pre-Order
29 January 2016
The Deep and several more Sony-produced demos will most likely be free for everyone.
There's a pretty good Battlezone remake on Xbox 360. Might pass the time until VR glory.I had NO IDEA until I read this thread they are reviving Battlezone for VR.
That was easily one of my favorite Arcade Cabinets back in the day, and I would be cool if they just kept the Wireframe look of the original but made it VR. That is fantastic news!!
I am building a new Gaming PC for one of the other VR solutions out there, primarily Vive or Oculus, but I will also pick up Morpheus since I also own a PS4. So thank you for this list. It makes me much more excited for Morpheus no doubt.
Also I see Until Dawn is rumored to get Morpheus support?
Having played through and beaten it, I just do not see it happening. It had some frame rate issues as it is. I supposed they could always lower the resolution to make it playable on VR though.
Stumpopakow is my go to for these things. He's a pleasant guy.What mod can I contact to change the thread title to "Let's Talk about PlayStation VR: List of Upcoming Titles" ?
Already changed the OP to fit the official name.
Stumpopakow is my go to for these things. He's a pleasant guy.
http://m.neogaf.com/member.php?u=12432
I'm not sure if this has been posted elsewhere, sorry if it has, but it was news to me.
The PSVR will support two separate images, one for the headset and one for the TV, not just sending the undistorted headset image to the TV. This enables some asymmetric multiplayer games like the monster and bomb disposal games mentioned in the Shu interview: link
I'm not sure how they do this or what the processing overhead is.
The PSVR will come with a separate "box" that handles the signal splitting and some of the processing as well.
You're exactly right. Sony is trying to make VR a social experience. Already we know about at least two VR/non VR multiplayer games, Playroom VR and Keep Talking and Nobody Explodes.That asymmetric multiplayer could allow for some interesting things. Say an Evolve sort of game locally. A D&D sort of game where the person on the TV is the dungeon master and the VR wearer is the adventurer could even be a Tecmo Deception inspired one. How about a super spy game and your operations/handler/Intel/Comms? Even something as simple as hide and seek could be awesome
It's great because one of the main criticisms of VR is that is a solitary non party sort of experience. This can pretty much turn that idea on its ear
But to [Sony London head Dave] Ranyard, however, the biggest challenge for Sony is to make virtual reality a social experience not just in terms of connected virtual worlds, but in terms of engaging other people in the same room as the Morpheus user. As Google found with its Glass AR prototype, people are quick to mock the users of AR and VR technology, and partially this is about exclusion they dont feel part of what that person is experiencing. That sort of social alienation needs to be defeated if these headsets are to become mass consumer items.
Theres this kind of sci-fi view of VR being about isolation, but we want to turn that on its head, says Ranyard. Weve made a lot of local multiplayer games SingStar, EyeToy, etc and were actively using some of the things weve learned from them.
One method is simply to share what the Morpheus user is seeing. Ranyard claims that, while Morpheus was in the early stages of development, his studio petitioned for a feature that would show on the TV whatever the Morpheus player can see, so that everyone in the room can participate, if only as cheerleaders.
But there are also plans for more inclusive experiences, including asymmetrical multiplayer games, involving one player on the Morpheus and another interacting via a DualShock controller and the TV screen, or a companion app on smartphone/tablet. For example, we have a version of The Deep where someone has a radar view on their screen and they can speak to the diver, says Ranyard. We did another prototype where we put [SCE president] Shuhei Yoshida in a haunted house and you could control the scares on a tablet. Were even looking at turn-based experiences. We just want to get other people involved, even if you only have one headset.
Yep, Affordable Space Adventures is a particularly awesome co-op game. I can safely say I've never played anything like it, and in VR the concept (one spaceship pilot, one person handling the engineering duties) would be fantastic.The asymmetric gameplay is great news. The few Wii U games that take advantage of it are great fun.
Yeah, but previously I'd understood that the breakout box took HDMI and USB from the PS4, did its interpolation stuff and sent a feed to the headset, then did some barrel-distortion compensation and sent the same image to the TV.
What I don't get is how they get two feeds from the PS4 to the breakout box.
Sony has announced on TGS that devs can now target a brand new display refresh mode - 90hz [same as Vive and Oculus]. This mode will not be reprojected into 120hz because reprojection approach that Sony uses is best when framerate is doubled [and native 90hz is enough for great experience].
http://www.roadtovr.com/sony-confirms-new-90hz-display-mode-for-playstation-vr-formerly-morpheus/
Supported PSVR modes:
[*]60Hz rendering » 120Hz display reprojected- 90Hz rendering » 90Hz display
- 120Hz rendering » 120Hz display
Missing from the OP:
http://www.neogaf.com/forum/showthread.php?t=1112695
http://www.neogaf.com/forum/showthread.php?t=1048986
And Summer Lesson should probably be moved to the Games section.