ATT, my ISP, currently has me stuck on a 150GB bandwidth cap with 3MB internet. My family gets close to that 150GB every month, and we often have to "ration" stuff near the end. I myself have to download my Steam games elsewhere.
Cox/Comcast, last I knew, had a 250GB bandwidth cap.
I don't really see 50GB games catching on when much of the US is stuck with caps like these. Hell, the average internet speed is still 5.8 MB/s, and that's brought up mostly by cable/fiber guys on the coasts, with their crazy-ass 20MB and higher plans. Most of us are quite a bit lower than that.
This is going to sound weird, but sometimes, I think these people are basing decisions on the technology that is available to them locally. "Oh, hey, I can get really awesome Verizon fiber internet with no cap! Surely everyone has internet like this! Let's move forward with some crazy bandwidth-eating tech now!"
I'd really like an ISP that doesn't have a cap at a far more reasonable speed.
This is just utter nonsense. MS aren't going to dominate the next-gen. They will share it with Nintendo & Sony irrespective of what hardware it comes out with. MS have barely differentiated themselves producing the same three first party games every year - halo, forza and gears. What they need to do is focus on building a entertainment console for everyone, not just for a hardcore audience or kinect only party games. Also stop MS should stop charging for online play and youtube services.
It'd be nice if people realized that Microsoft was in a bad place in 2008/2009 and chose to shutter multiple devs (ACES/Ensemble/FASA) and cancel AAA projects and shift focus to Kinect/Arcade, and that once they got out of that place, they started focusing on more games and have been hiring bunches of people at different studios for work on AAA games. Even Rare's getting back into things.
Microsoft won this generation because they sold the most of the HD consoles and had the highest attach rate of any seventh gen consoles. They're poised to win the next because they didn't start too early like the Wii U, nor did they make any of its steps. And, unlike Sony, they tend to put out exclusives of extremely high quality that generally outsell Sony exclusives with relative ease. They've got some areas they need to work on, but they are at least in position to render everyone else irrelevant next gen. Nintendo's pretty much a non-starter, given the Wii U's tremendous teething issues.