[Taul Passi] What Happened With PS5 Exclusives This Generation?

Impartiality
AIs are just data banks fed with what there is on the internet, so they'll just answer you with whatever data they find online, which could be impartial, or not, and it could be correct, or not.

They aren't a super entity that's impartial and omnipresent.
 
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AIs are just data banks fed with what there is on the internet, so they'll just answer you with whatever data they find online, which could be impartial, or not, and it could be correct, or not.

They aren't a super entity that's impartial and omnipresent.
My favorite thing is, if you do ask ChatGPT, you get a different answer each time, based on your previous searches and interactions.

For example, this was me just now:

image.png


Like, I legit can't believe bro actually brought a "ask ChatGPT to confirm my favorite is the best" as a talking point
 
Can anyone name a company that has produced more quality titles in the last 5 years than Sony?

Since June 2020

Last of Us Part 2
Ghost of Tsushima
Spider-Man Miles Morales
Demon's Souls
Returnal
Ratchet and Clank Rift Apart
Gran Turismo 7
Horizon Forbidden West
God of War Ragnarok
Spider-Man 2
Stellar Blade
Rise of the Ronin
Helldivers 2
Astro Bot

Upcoming titles
Death Stranding 2
Ghost of Yotei
Saros
Intergalactic
Marvel Tokon Fighting Souls

It's laughable that people give this company so much shit while they produce way more games of note than anyone else.




Some choice excerpts

For my personal tastes, Sony comes out ahead, but yes, there are absolutely companies that have produced a similar (if not higher) number of games the last five years:

  • Animal Crossing New Horizons
  • Xenoblade Chronicles 3
  • Splatoon 3
  • Bayonetta 3
  • Pokemon Legends Arceus
  • The Legend of Zelda: Tears of the Kingdom
  • Pikmin 4
  • Super Mario Bros. Wonder
  • Pokémon Scarlet and Violet
  • Kirby and the Forgotten Land
  • Mario Kart World
  • Emio: The Smiling Man
  • The Legend of Zelda: Tears of Wisdom
  • Mario and Luigi Brothership
  • Metroid Prime 4
  • Donkey Kong Bananza
  • Pokemon Legends ZA

  • Metaphor ReFantazio
  • Yakuza: Like A Dragon
  • Like A Dragon Gaiden: The Man Who Erased His Name
  • Like A Dragon Isshin
  • Like A Dragon Infinite Wealth
  • Like A Dragon Pirate Yakuza in Hawaii
  • Sonic Frontiers
  • Sonic X Shadow Generations
  • Sonic Racing CrossWorlds
  • Persona 3 Reload
  • Shin Megami Tensei V Vengeance


Just two examples ^
I see you're pulling your lists, I'll pull mine as well.

- Ori and the Will of the Wisps
- Bleeding Edge
- Flight Simulator 2020
- Tell me Why
- Psychonauts 2
- Age of Empire IV
- Forza Horizon 5
- Halo Infinite
- Grounded
- Pentiment
- Forza Motorsport
- Hellblade 2
- Redfall
- Starfield
- HiFi Rush
- Flight Simulator 2024
- Indiana Jones
- Awoed
- South of Midnight
- Doom Dark Ages


Full of GOTYs
 
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I see you're pulling your lists, I'll pull mine as well.

- Ori and the Will of the Wisps
- Bleeding Edge
- Flight Simulator 2020
- Tell me Why
- Psychonauts 2
- Age of Empire IV
- Forza Horizon 5
- Halo Infinite
- Grounded
- Pentiment
- Forza Motorsport
- Hellblade 2
- Redfall
- Starfield
- HiFi Rush
- Flight Simulator 2024
- Indiana Jones
- Awoed
- South of Midnight
- Doom Dark Ages


Full of GOTYs

Bullshit, not a single GOTY compared to Sony's 3


Brb, off to play half of those on my PS5
 
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Interesting Paul Tassi said in his article that the Venom game was cancelled than he edited it to the 'Spider-Verse multiplayer game were cancelled'.

But the Spider-Verse game was only a Pitch it was never greenlight in the first place so how can you cancel a game that was never actually being made LOL? If he can't even get that right than what else is he wrong about?

Paul Tassi is starting to remind me of another Analyst named Michael Pachter.
 
My favorite thing is, if you do ask ChatGPT, you get a different answer each time, based on your previous searches and interactions.

For example, this was me just now:

image.png


Like, I legit can't believe bro actually brought a "ask ChatGPT to confirm my favorite is the best" as a talking point

It's interesting that you did that because what I did before suggesting this was I opened chatgpt in incognito, like most people would do to remove any previous searches.
 
In 2015 they already had as many studios as they do now, and the question still comes in: what other console had a lineup like that 1.5 years in?
I mean Sega is the easiest answer, it the only reason their last consoles had a library because they wasn't getting much 3rd party support.
And you're are comparing Apples & Oranges to justify their output.
Playstation Studios is bigger then it has ever been and their output has remained the same or less.
"b-but...", answer the damn question.
No buts, you're the "b-but...," guy to anything negative
And lol, what recent comments from Sony are you even talking about?
mqdefault.jpg
 
Initially I wasn't very skeptical towards the whole GAAS initiative because I presumed they weren't stupid enough to let it affect their singleplayer studios and/or the production of the singleplayer games, but after hearing about Factions 2 and Bluepoints canceled GAAS game it became relatively clear the leaderships really were that stupid.
Add the complete continous shitshow that is the Bungie purchase and the catastrophy that was Concord and it's hard not to wonder how many great both externally and internally developed exclusives we could've seen by now had not that money gone wasted.

There are also several open goals that they for some reason just doesn't seem to give a shit about, like:
-A new Wipeout game. One of the legendary IPs that still has tons of potential. That's a potential GAAS game I'd give a shit about!
-Bloodborne Remaster for PS5 and/or PC. Would be an instant hit and wouldn't require much work.
-Rework Astro Bots Rescue Mission for PSVR2, I don't understand how this hasn't been done.

As time goes by I fear more and more that Shuhei Yoshida might've been the last person in command to really get it and that from now on it's gonna get inconsistent as hell in terms of quality output.
There are in house studios that will probably always deliver in terms of quality (Naughty Dog, SSM and Polyphony for example) but the need for quality AA-teams with more consistent output is lacking. Bringing Housemarque and Bluepoint into the fold was definitely a step in the right direction but outside of Housemarque seemingly being on the right track most of the studios they've bought hasn't really impressed to the exent they needed to so far.

Edit: When it comes to smaller AA teams Team Asobi is of course also a real gem that definitely shouldn't be forgotten.
 
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Refuses to back their arguments because their arguments have no legs to stand on, but still says they aren't delusional.

No company comes close to the production Sony has put out this gen. Not even close... And it's the primary reason why they distanced themselves from Xbox who has struggled to put out anything of quality.

T2 hasn't put out anything of note this generation and won't until MAYBE Mafia the Old Country.

CDPR released Cyberpunk the same year as TLOUP2 and it was a buggy mess out of the gate.

FromSoftware keeps releasing the same game and DLC.

Capcom also releases the same game over and over and games like Wilds which are tech disasters.

Square Enix has put out FF16 and FF7 Rebirth... 2 games...

Who are these companies putting out bangers year in and year out that makes Sony look like they're resting on their laurels...
So we're just going to ignore some games because you say we do. You accuse From and Capcom of releasing the same games over and over, while Sony has re-released TLOU like 3 times in the past year. You also call out Wilds for being a technical mess, but included Rise of the Ronin on your list.

Bang up job.
 
We are starting to see them. Sony looks like they learned from there mistakes. Next week is DS2, which for me is the start of something big for ps5. They will start to show the true strength of Ps exclusives moving forward. Ps5 has still 4 more years and still has allot of potentials.
 
I mean Sega is the easiest answer, it the only reason their last consoles had a library because they wasn't getting much 3rd party support.
And you're are comparing Apples & Oranges to justify their output.
Playstation Studios is bigger then it has ever been and their output has remained the same or less.
Again, Sony already had as many studios back then and they weren't pumping out a lineup like that by May 2015.
No buts, you're the "b-but...," guy to anything negative
Your were using a point of comparison, how do you even expect anyone to not question said points of comparison?
Going from a PS fanboy to a disingenuous bitter critter in just a few years is the funniest thing ever.
 
So we're just going to ignore some games because you say we do. You accuse From and Capcom of releasing the same games over and over, while Sony has re-released TLOU like 3 times in the past year. You also call out Wilds for being a technical mess, but included Rise of the Ronin on your list.

Bang up job.

  • I'm not saying to ignore any games.
  • Sony re-released TLOU 3 times in the last year? Explain.
  • If Rise of the Ronin was one of Sony's top releases this generation, I'd say they have a massive problem, but it isn't. The same isn't true of MHWilds.
 
  • I'm not saying to ignore any games.
Oh, no?

Any list with games like Pokemon Arceus on it immediately become a joke...
Dismissing a list because it has the game on it. Yeah, sounds like it.
  • Sony re-released TLOU 3 times in the last year? Explain.
I was being facetious, but Sony got mocked for re-releasing both games several times. Part I that was a remake of a game that had already been remastered. Part II remastered that is hardly different from the original release.
  • If Rise of the Ronin was one of Sony's top releases this generation, I'd say they have a massive problem, but it isn't. The same isn't true of MHWilds.
Monster Hunter Wilds sold over 10M units and scored like 88 on Metacritic. Sony would be over the moon if this was their top release of 2025. You make up some arbitrary criteria you haven't defined and dismiss what people say based on these, as if you had any sort of authority over the matter.

What should matter is how well those games sold and how well they were received by critics, not your nebulous checklist. You can't seriously argue a game that sold 15M with an 83 Metascore is a joke, while a mess like Rise of the Ronin with 76 that didn't even sell a quarter of that is valid. When asked for your reasoning, you only went, "because it's obvious they put more effort in Rise of the Ronin". fucking lol.
 
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The type of games people want out of Sony now take 5-6 years to make.
The majority of studios are still within that time frame.
The ones that aren't, like Naughty Dog, Bend and Blue Point, we now know wasted a ton of time and resources on GAAS stuff that got cancelled.
 
The type of games people want out of Sony now take 5-6 years to make.
The majority of studios are still within that time frame.
The ones that aren't, like Naughty Dog, Bend and Blue Point, we now know wasted a ton of time and resources on GAAS stuff that got cancelled.

It's of hubris on Sony Leadership's part in thinking that because you make great single player games it will translate into great GAAS titles. On the other hand, I bitch all the time about developers getting stuck in one lane and they might have liked the challenge and experience of working on something outside of their comfort zone so maybe there is a bit of a bright side to this expirement.
 
I think they had a decent output, but it's hard to follow up on the PS3 and PS4 exclusives. Frankly I'd like it if Sony focused more on single player games. They had an absolute string of bangers for the PS3 and 4. A lot of stuff they put out this gen was so painfully chasing that online money and micro transactions.

It didn't help that the sequels to some of Sony's highest rated and bestselling games were a tad disappointing:
Spider-Man 2, God of War Ragnarok and Horizon Forbidden West all left something to be desired.

And as a huge Ratchet & Clank, I thought R&C:A Crack in Time was a horrible disappointment too. Gameplay and graphics were fine, but it was so incredibly boring, milquetoast , inclusiveand safe with those female miners, the pregnant fire spitting dragon, the deadly monster scouring a deserted station that was actually just lonely and misunderstood, that sad, clingy yellow robot who just wanted a friend ... UURGH....
 
Oh, no?


Dismissing a list because it has the game on it. Yeah, sounds like it.

It's funny when some people are allowed to make a joke and others aren't... Pokemon Arceus is a bad game, that doesn't ACTUALLY destroy the other games on the list.

I was being facetious, but Sony got mocked for re-releasing both games several times. Part I that was a remake of a game that had already been remastered. Part II remastered that is hardly different from the original release.

Wait you were being facetious because above you made it clear that doing that wasn't okay...

Part 1 was ported to PS4 in 2014 because the game came out in 2013 on PS3 right before the PS4 released. In recent times it would be seen as a cross gen game rather than a re-release. The most modern release was a remake.

Persona 5 was released on PS3, Persona 5 Royale was released on PS4 even though PS5 was already released on PS4, and then got a PS5 version, yet no one harps on it NEARLY as much as TLOU

Part 2 got a "remaster" so it could be ported to PC and played natively on PS5...

Monster Hunter Wilds sold over 10M units and scored like 88 on Metacritic. Sony would be over the moon if this was their top release of 2025. You make up some arbitrary criteria you haven't defined and dismiss what people say based on these, as if you had any sort of authority over the matter.

Sales is all that matters huh? It's lost 98% of its steam players. The game is a mess technically and everyone knows that. Certain companies get passes for releasing games that if other companies released them they would get slagged for. It has a 60% on Steam and a 20% recently.



What should matter is how well those games sold and how well they were received by critics, not your nebulous checklist. You can't seriously argue a game that sold 15M with an 83 Metascore is a joke, while a mess like Rise of the Ronin with 76 that didn't even sell a quarter of that is valid. When asked for your reasoning, you only went, "because it's obvious they put more effort in Rise of the Ronin". fucking lol.

If we're only going based on sales, then Sony's games still clear.

God of War Ragnarok, Spider-Man 2, Spider-Man Miles Morales, Helldivers 2, Gran Turismo 7, MLB The Show, and even Horizon Forbidden West are massive sellers...
 
It's a problem that most of the base is feeling. Do you really see people being excited for Ghost 2 or Death Stranding 2? To anywhere of the same level?

When the critical response and sales for both are somewhat muted, don't be surprised. There's a reason they're behind the PS4 when they should be ahead.
I see people excited for Death Stranding 2 and then going for mental gymnastics to not count it as a first-party release. It's like they genuinely don't want Sony to have games they actually like. Ghost of Yotei has been a bit muted, but we haven't really seen much of it in comparison.

PS5 is behind PS4 because it's $150 more expensive.
2019 was mediocre. Days Gone wasn't terrible but it just doesn't measure up even to Ghost. Death Stranding is just... ugh.

2020 was pretty great, actually. Part II's story was extremely flawed imo, but the gameplay was close to flawless. Ghost was fine, but didn't take itself high enough for my tastes. Even then I could see how tough it was going to be to make a compelling "franchise" out of it. I will count Miles Morales since it was cross gen. Pretty good game.

2018 > 2020 > 2017 >> 2019.
Eh, I guess it's okay. I thought 2017 was the best out of all those years.
 
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God of War Ragnarok, Spider-Man 2, Spider-Man Miles Morales, Helldivers 2, Gran Turismo 7, MLB The Show, and even Horizon Forbidden West are massive sellers...
Compared to Nintendo? Lol.

Animal Crossing: New Horizons: 47 million
Pokémon Scarlet and Violet: 26.8 million
Tears of the Kingdom: 21.73 million
Nintendo Switch Sports: 16.27 million
Super Mario Bros Wonder: 16.03 million
Pokémon Brilliant Diamond and Shining Pearl: 15.06 million
Pokémon Legends: Arceus: 14.83 million
Mario party Superstars: 14 million

And the list goes on. Sony gets fucking washed. What are you talking about?
 
Compared to Nintendo? Lol.

Animal Crossing: New Horizons: 47 million
Pokémon Scarlet and Violet: 26.8 million
Tears of the Kingdom: 21.73 million
Nintendo Switch Sports: 16.27 million
Super Mario Bros Wonder: 16.03 million
Pokémon Brilliant Diamond and Shining Pearl: 15.06 million
Pokémon Legends: Arceus: 14.83 million
Mario party Superstars: 14 million

And the list goes on. Sony gets fucking washed. What are you talking about?

Who here made the argument that Sony games sold better than Nintendo games? The framing of this is entirely yours. I was comparing it to your example of Capcom and Monster Hunter Wilds.

I made it clear I wasn't talking about just sales, again this is your framing.

Is Super Mario Wonder a AAA game? Would Sony get credit for this if they had a game like this sell 16 million copies? No, they wouldn't....
 
Question for you – as much as I dislike the direction Sony went this gen, don't sales numbers conclusively prove that the broader market has no issues? It obviously wouldn't continue doing as well as it has if it wasn't a continually appealing product, surely.
In terms of overall sales numbers I think they're riding high off the momentum and goodwill of PS4: "PS4 was great so I'll give PS5 a shot [as a matter of course]".

As for overall revenue, a lot of it is services / microtransactions which is more attributable to either a wider bunch of casuals who spend a little but are very fickle and could disappear if the wind changes -or- whales who make up a small chunk of the market but spend a lot.

Sony have also been aggressive on margins too. PS Plus is up by quite a bit and it's kind of a necessity for most players while all of their hardware is being pushed for profits -- not just peripherals where they traditionally marked things up -- but the consoles themselves where they used to favour moving more units at a small loss or break even to get people into the ecosystem. They're all about getting every penny upfront now. Even PSVR2 got marked up enormously when they could've settled for a small-moderate profit, recouping R&D over a longer period but in turn establishing a stronger platform and wider base who could buy more VR software.

PS5 is absolutely successful financially but my experience with pretty much everyone I know (and I know lots of gamers from all walks of life) is that this generation has burned them, that Sony barely showed up and they're just gonna stick with PS5 until it peters out and either forgo gaming altogether or move to PC; this is, if they haven't already. I sold my own PS5 after 18mths as it become a paperweight and I'm the last person in the world to sit out on tech, I only considering jumping back in 3yrs later for DS2/GTAVI. I've now sold 4 PS5s on eBay for friends/relatives and built 3 PCs for folks who dumped their PS5.

I'm not sayin it's gonna be some crash and burn catastrophe, but I think Sony need to convince a sizeable chunk of PS5 gamers that PS6 is worth it, as the good will from the PS4 gen is wavering and I think PS6 will see a notable drop off relative to prior gens after the initial hype/early adopter period settles.

Despite the impressive financials I don't think it reads as a recipe for continued success at that level. I reckon Sony have to really show up going into PS6.

I don't get a sense that this a company thinking long term. It seems like a company in money extraction mode, getting every penny they can with little regard for long term brand health..... I know that sounds naïve when we're talking about a company which is inhabited by folks with the main priority of making as much money as possible for themselves and the shareholders. But I believe the "old guard" (perhaps with exception to latter day Jim Ryan and his GaaS love affair) who were there in the early days had a genuine love for the brand, for gaming and for the platform; and they expertly-balanced profit-making and cut-throat business against the long term health of the brand in all but a few brief periods. Late PS3 through to mid PS4 headed up by Andrew House & Jack Tretton was a masterclass in a measured approach to save a brand.

Now Sony have had opportunity after opportunity to really knock it out of the park on a foundation of success and they've spent most of the time doing the bare minimum while chasing trends, mainly with an excessive GaaS-focus, to the detriment of their bread and butter: the AAA single player line up. The only real fruit of that labour so far has been Helldivers II.

On top of all their own issues, Xbox barely showed up this gen, so that's only contributing to the complacency.
 
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Who here made the argument that Sony games sold better than Nintendo games? The framing of this is entirely yours. I was comparing it to your example of Capcom and Monster Hunter Wilds.

I made it clear I wasn't talking about just sales, again this is your framing.

Is Super Mario Wonder a AAA game? Would Sony get credit for this if they had a game like this sell 16 million copies? No, they wouldn't....

This was you:

Can anyone name a company that has produced more quality titles in the last 5 years than Sony?

To which a poster listed Nintendo games, but you dismissed his list as a joke. Nintendo crushes the competition in terms of output and quality.
 
This was you:



To which a poster listed Nintendo games, but you dismissed his list as a joke. Nintendo crushes the competition in terms of output and quality.

Nintendo makes the equivalent of AA games and gets away with it. More importantly they don't make the games that people expect from PlayStation, Xbox, or PC, which is largely what we're graded Sony on here.
 
Question for you – as much as I dislike the direction Sony went this gen, don't sales numbers conclusively prove that the broader market has no issues? It obviously wouldn't continue doing as well as it has if it wasn't a continually appealing product, surely.

I would argue that Sony hasn't felt the brunt of its live service errors mainly because Xbox put up such a poor showing this gen. Sony can put up a "just good enough" performance this generation and still make a lot of money if the competition isn't any better.
 
I will never understand why people clain that Sony has no games this gen. Last year they have just delivered the GOTY. lol
 
"What Happened With PS5 Exclusives This Generation?"

I'm glad you asked.

Games have a 5 year pipeline.
On My Way Running GIF by LLIMOO

Then a man had an idea:
z74ND-Ch_200x200.jpg

He closed Japan Studio, the studio responsible in part for Bloodborne and took the company in a different direction. Suddenly everyone was working on a GAAS. We were concerned. AI says this: "Yes, Jim Ryan, the former CEO of Sony Interactive Entertainment (PlayStation), has stated that the company's focus on live service games (GAAS) will not affect the output of single-player games. "
The Last Of Us Ellie GIF by HBO

Now here we are
Lonely Ghost Town GIF

You're welcome, Taul.
 
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The hardware is excellent, the controller is an all time great, the UI is great, and while their exclusive lineup isn't on par with what PS4 had, I have still enjoyed multiple major games from them – at least one a year every year, which is not true for literally any of the other publishers that I can think of. The most you can say is that the lineup is disappointing compared to the highs they themselves set in previous generations. Compare their lineup to pretty much any other publisher, and Sony still comes out ahead, if not at the very top.
Really, Nintendo puts out... according to google ai:
the Nintendo Switch averaged about 20 exclusive games per year, i don't think its that much (at least first party) but it's way more then 1 a year. Here is 1st party Nintendo output per year: PlayStation and Xbox are shit in comparison.

LwzgsCc.png


PS5 has been pitiful with exclusive games. Especially first party. If it wasn't for 3rd party and Square Enix they would have only a handful of titles

Here is 5 years of Ps5 exclusives that are not remakes and are first party in the last 5 years:
  • Reternal
  • Ratchet and Clank rift apart
  • Horizon Forbidden West
  • GT7
  • Concord
  • Astrobot

PS4 put out 15 major exclusives in it's first 5 years compared to 29 exclusives on PS3.
  • 2013
    • Knack
    • Killzone Shadowfall
  • 2014:
    • Infamous Second Son
    • Driveclub
  • 2015:
    • Order 1886
    • Bloodborne
    • Until Dawn
  • 2016:
    • Uncharted 4: A Thief's End
    • Ratchet & Clank
    • The Last Guardian
    • Shadow of the Beast
  • 2017:
    • Horizon Zero Dawn
    • Gravity Rush 2
    • Knack 2
    • Gran Turismo Sport
PS3 1st party:

pn9vevo3tmm61.png


Here is ps2 for just the first year alone (although there is a ton I will leave it here).

was-there-ever-a-period-of-exclusive-releases-as-good-as-v0-wjvn52p573je1.jpeg



You can see Sony has gone downhill in 1sty party, and Nintendo has gotten better. Of course you can say that the Switch using less powerful hardware helped. It doesn't matter, numbers are numbers.
 
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He closed Japan Studio, the studio responsible for Bloodborne and took the company in a different direction.
I'm not a Hulst fan or whatever but the nuance in this situation never being mentioned bothers me.

Japan Studio was a shell of its former self, almost literally, not long after Bloodborme was released. It consisted mainly of people advising on games, and… the studio responsible for AstroBot, which had a critically acclaimed game last year.

Japan Studio failing was like 15 years in the making. And claiming they are responsible for Bloodborne isn't exactly accurate lol
 
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I'm not a Hulst fan or whatever but the nuance in this situation never being mentioned bothers me.

Japan Studio was a shell of its former self, almost literally, not long after Bloodborme was released. It consisted mainly of people advising on games, and… the studio responsible for AstroBot, which had a critically acclaimed game last year.

Japan Studio failing was like 15 years in the making.
I agree, but also to be fair, if they hadn't been closed I think we would have BB2 or at least BB remastered by now.

They were our man in Japan and now we don't have one. Nintendo is gonna snatch that business up.

Japan studio had what I call a book of business. Even if they never touch a game they bring Japanese support. There was an unintended consequence to closing them.

That said, who knows if closing it was really a mistake besides upper mgmt at Sony. It was bad PR but sometimes that doesn't hurt as Kojima knows(he changes his games if they are too well liked, hehe).
 
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I agree, but also to be fair, if they hadn't been closed I think we would have BB2 or at least BB remastered by now.

They were our man in Japan and now we don't have one. Nintendo is gonna snatch that business up.

Japan studio had what I call a book of business. Even if they never touch a game they bring Japanese support. There was an unintended consequence to closing them.
But FromSoft the actual makers of the games you are giving Japan Studio credit for went on to create Elden Ring… I don't know how you look at that history and think you should be giving Japan Studio that much credits

They were the Sony people in charge of advising some Japanese games Sony had contracted out to 3rd parties at that point. But they weren't making the games nor were those 3rd parties lacking in great game designers / leads.

Some of Japan Studios failings were because they just couldn't finish games… I mean Team Ico failed at their mission basically.
 
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Really, Nintendo puts out... according to google ai:
the Nintendo Switch averaged about 20 exclusive games per year,

PS4 put out 14 exclusives in it's first 5 years compared to 29 exclusives on PS3.
  • 2013
    • Knack
    • Killzone Shadowfall
  • 2014:
    • Infamous Second Son
    • Driveclub
  • 2015:
    • Bloodborne
    • Until Dawn
  • 2016:
    • Uncharted 4: A Thief's End
    • Ratchet & Clank
    • The Last Guardian
    • Shadow of the Beast
  • 2017:
    • Horizon Zero Dawn
    • Gravity Rush 2
    • Knack 2
    • Gran Turismo Sport
Nintendo needs to do that because their console is ignored by most publishers/studios. People can't compare Playstation and Nintendo because is like comparing apples to oranges. Very different scenarios.
 
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I see people excited for Death Stranding 2 and then going for mental gymnastics to not count it as a first-party release. It's like they genuinely don't want Sony to have games they actually like.
I don't count it as a first party release because they don't own the studio, they don't own the IP, and the game will be coming to both PC and Xbox. They don't even have exclusive publishing rights. It's barely more of a "first party release" than the FF7R, FF16 or Stellar Blade.

The truth about Death Stranding is that Sony gave Kojima one of the few proprietary engines left in the AAA gaming sphere and funded his studio and his game to get cucked for a literal walking simulator that also doubles as a vehicle for Kojima to worm his way into Hollywood with extremely pretentious, poorly written over indulgence that didn't actually sell that many copies for a name that used to define the industry, and wound up being multiplatform. Now they're on the hook for another shafting for PhysInt which I now have zero faith in. Nobody should.

Ghost of Yotei has been a bit muted, but we haven't really seen much of it in comparison.
What I have seen is even less inspiring than DS2. At least that has some impressive and interesting images. Yotei looks like a complete retread with even less visual advancement from its relatively unimpressive prequel compared to a lot of PS4 first parties. What they have shown and said about the gameplay looks very mundane too. They've not shown or talked about better stealth, AI or world/level design. They've not even confirmed really obvious or basic things like dynamic dismemberment or ragdoll physics the first game was lacking. The most they've talked about in terms of gameplay is m0@r wepinz and they seem to be hinting at a wolf companion mechanic.

If that's all they've got, the Ghost series is really just going to be even less inspired than Assassin's Creed, which is beyond ironic.

PS5 is behind PS4 because it's $150 more expensive.

100 more for the physical edition prior to recent increases in non-US territories, but I digress. Inflation would have the PS4 at 550 today. So even if it was 150 bucks more, that would count for something.

Also, Xbox Series has tanked, further behind the One by many millions. Shouldn't that count for something? Enough to push the PS5 at least moderately ahead of the PS4 instead of slightly behind it?

You don't think it has anything to do with the games? How they're shown and what they are when they actually come out? How many are actually exciting in the first place? This doesn't just go for PS Studios btw, this is for the industry at large.

Engagement/playtime is up, but game sales are down by 12% despite a 16% increase in baseline prices for AAAs and a proliferation of more games releasing per year than ever. That speaks to something else beyond price.
 
Two reasons for me.

First, the chase for GAAS was a mistake. Too much time and money was wasted on failed projects, or projects that were cancelled mid development.

Second issue is that development times are getting longer. This is a problem being faced by the whole industry and something that needs to be tackled ASAP.

Having studios spend 6 years or more on a single game is detrimental to the gaming industry.

Saying that, I'm confident lessons have been learned and Sony will course correct from now on.

Bloodborne remake as a PS6 launch title please, Sony.
 
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