[Taul Passi] What Happened With PS5 Exclusives This Generation?

In what way is PS5 good?

Most of their major sequels are all disappointing. They've had to fill the gaps in with uninspiring remakes and remasters. PSVR2 turned out to be a massive waste of time. I would say Demon Souls, Astro Bot, GT7, and Helldivers 2 are all good games, but four games in 5 years is good output?
Hard to argue with this. Very good point.
 
I don't count it as a first party release because they don't own the studio, they don't own the IP, and the game will be coming to both PC and Xbox. They don't even have exclusive publishing rights. It's barely more of a "first party release" than the FF7R, FF16 or Stellar Blade.
Marvel's Spider-Man (2018):
>they don't own the studio; check
>they don't own the IP; check
You have no idea if DS2 will come to Xbox (it will come to PC, just like almost every SIE game does), and using DS1 for past reference does not apply in a world where SIE didn't a full established multiplatform strategy. Sony literally had to agree for Kojima to be able to release DS1 on other platforms.
And Stellar Blade is first-party, indeed. Sony even published it on PC.
The truth about Death Stranding is that Sony gave Kojima one of the few proprietary engines left in the AAA gaming sphere and funded his studio and his game to get cucked for a literal walking simulator that also doubles as a vehicle for Kojima to worm his way into Hollywood with extremely pretentious, poorly written over indulgence that didn't actually sell that many copies for a name that used to define the industry, and wound up being multiplatform. Now they're on the hook for another shafting for PhysInt which I now have zero faith in. Nobody should.
Mindless babbling, I don't give a fuck about your kinks.
What I have seen is even less inspiring than DS2. At least that has some impressive and interesting images. Yotei looks like a complete retread with even less visual advancement from its relatively unimpressive prequel compared to a lot of PS4 first parties. What they have shown and said about the gameplay looks very mundane too. They've not shown or talked about better stealth, AI or world/level design. They've not even confirmed really obvious or basic things like dynamic dismemberment or ragdoll physics the first game was lacking. The most they've talked about in terms of gameplay is m0@r wepinz and they seem to be hinting at a wolf companion mechanic.
They have not shown much, period. It's why they're even holding a dedicate SoP for it in the first place.
And you seriously think most people even think about anything you've said? Remember that we were also talking about overall appeal.
100 more for the physical edition prior to recent increases in non-US territories, but I digress. Inflation would have the PS4 at 550 today. So even if it was 150 bucks more, that would count for something.
And as long as costs keep rising, purchasing power for your average consumer decreases. It's even worse outside of the US in regions that had larger price gaps, including the UK and Japan.
Also, Xbox Series has tanked, further behind the One by many millions. Shouldn't that count for something? Enough to push the PS5 at least moderately ahead of the PS4 instead of slightly behind it?
Hard to say when considering that for your average consumer, and especially your average Xbox consumer, you can keep using your Xbox One without feeling the need of making the jump as long as forever games and subscriptions still exist. It's hard to convince anyone deep on a digital ecosystem to make the jump to a completely different walled-garden.
You don't think it has anything to do with the games? How they're shown and what they are when they actually come out? How many are actually exciting in the first place? This doesn't just go for PS Studios btw, this is for the industry at large.

Engagement/playtime is up, but game sales are down by 12% despite a 16% increase in baseline prices for AAAs and a proliferation of more games releasing per year than ever. That speaks to something else beyond price.
It speaks to the GAAS section essentially eating into a large part of the market, having as many games as possible will not matter if they're not appealing to the audience at large.
Specifically about PSS, they had three big records this generation without the need of the typical aggressive race to the bottom strategy (big discounting AND bundles) of the PS4 era, I think that does speak to something.
 
This may be an oversimplification, but I think the funds of every failed or cancelled GAAS title is probably worth at least a few AAA blockbusters or handful of smaller, Astrobot scale projects.

In general, Sony's overall strategy of basing the brand around blockbusters is going to result in less produced content,even if they largely step away from GAAS. These AAA games just take way longer now. We're well past the days where a studio could launch an entire trilogy of Uncharted games PLUS the Last of Us within a 6 year period. You'll be lucky to get one title in those franchises per console cycle now.
 
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Marvel's Spider-Man (2018):
>they don't own the studio; check
>they don't own the IP; check
They owned the exclusive publishing rights, and were not an expressly multiplatform publisher at the time.

You have no idea if DS2 will come to Xbox (it will come to PC, just like almost every SIE game does), and using DS1 for past reference does not apply in a world where SIE didn't a full established multiplatform strategy. Sony literally had to agree for Kojima to be able to release DS1 on other platforms.
Not worth it.

And Stellar Blade is first-party, indeed. Sony even published it on PC.
Sure.

Mindless babbling, I don't give a fuck about your kinks.
Kinks, lol. If you don't care, stop tagging my name and asking me questions, weirdo. I'm not the only one who doesn't take DS2 as a PS Studios first party release, as per your comment that preceded this entire debate.

Moreover, even if it was: So what? It's still Death Stranding in all of Kojima's most pretentious excesses.

They have not shown much, period. It's why they're even holding a dedicate SoP for it in the first place.
And you seriously think most people even think about anything you've said? Remember that we were also talking about overall appeal.
Yeah, actually, I think a lot of people do think about that. Most? Probably not, no. Most are either totally indifferent or busy debating about yet another female protagonist. It's not as bad a first impression as Intergalactic, but it's not nothing either.

And as long as costs keep rising, purchasing power for your average consumer decreases. It's even worse outside of the US in regions that had larger price gaps, including the UK and Japan.
Like I said, there was a digital console that was the same price as base PS4 and Pro at launch, and Xbox has cratered - while offering a service that would absolutely come in handy at supposed economic times like this. No way to test this in reality, but I'm sticking to my reasons.

Hard to say when considering that for your average consumer, and especially your average Xbox consumer, you can keep using your Xbox One without feeling the need of making the jump as long as forever games and subscriptions still exist. It's hard to convince anyone deep on a digital ecosystem to make the jump to a completely different walled-garden.

It speaks to the GAAS section essentially eating into a large part of the market, having as many games as possible will not matter if they're not appealing to the audience at large.
Specifically about PSS, they had three big records this generation without the need of the typical aggressive race to the bottom strategy (big discounting AND bundles) of the PS4 era, I think that does speak to something.
If the new games coming out were compelling enough, live services wouldn't eat into them as much. Live service didn't get invented this gen, we had GTA Online, Overwatch, Fortnite, Siege, PUBG, Warzone and Destiny last gen and the likes of Minecraft and all the sports games since before then.
 
Could you imagine what the library would've been without Gaas…..
The same minus one of their best new releases (Helldivers 2). It's bizarre really, Playstation hit it out of the park last year in terms of good games with two GOTY releases, plus Stellar Blade, but it's like we live in an alternate reality right now. When Halo released for xbox and PC nobody was talking about anything other than how nobody can mimic that success with a "Halo killer" but a successful PS game and successful console and all we're talking about is why they are making multiplayer/gaas games in addition to their singleplayer ones.
 
Some idiot decided that the way to go was to make live services, probably the worse thing to ever come to gaming, and that thing is expensive and time consuming. It didnt work, and now Sony has to recover the money wasted on them, and what best way that just make a simple port for PC?
 
Refuses to back their arguments because their arguments have no legs to stand on, but still says they aren't delusional.

No company comes close to the production Sony has put out this gen. Not even close... And it's the primary reason why they distanced themselves from Xbox who has struggled to put out anything of quality.

T2 hasn't put out anything of note this generation and won't until MAYBE Mafia the Old Country.

CDPR released Cyberpunk the same year as TLOUP2 and it was a buggy mess out of the gate.

FromSoftware keeps releasing the same game and DLC.

Capcom also releases the same game over and over and games like Wilds which are tech disasters.

Square Enix has put out FF16 and FF7 Rebirth... 2 games...

Who are these companies putting out bangers year in and year out that makes Sony look like they're resting on their laurels...
I love how people put laughing emojies when they have nothing to refute. To add to this, most of the new games we get from 3rd party publishers that people say are amazing is Soulslike clones.

Rockstar hasnt released a games since 2018.

Sega recycles assets every 2 years with Yakuza like a Dragon series.

Activison releases the same COD game every 2 years and cant fix their cheating problem.

Epic is living off of Fortnite marketing deals and Unreal Engine 5 royalty fees.

Bethesda released two of the most disappointing new IPs this gen and closed the only studio that released a game that people liked.

Playstation is winning.
winning charlie sheen GIF


They're not perfect, but its disingenuous to say they have no games or have been disapointing, while prasing the 9th game in the Resident Evil franchise from Capcom with a generic female protagonist. Playstation cant even make a trilogy now before people complain about them milking a franchise. I just stop engaging with certain people when it comes to Playstation, they become obtuse and intellectually dishonest.
 
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We're just seeing the fallout of Jim Ryan's failed strategy. I've said it before: he was handed a well oiled machine - the PS4 was fucking immaculately run - and he fucked it up. Then, he jumped out with his golden parachute and left the current leadership to deal with the mess.

I'm sure they'll right the ship, but due to the lag time on games these days, it'll be quite literally years before we see that improved output.
 
They owned the exclusive publishing rights, and were not an expressly multiplatform publisher at the time.
And you literally have no idea if it's not the same case for DS2.
Not worth it.


Sure.
I accept your concession.
Kinks, lol. If you don't care, stop tagging my name and asking me questions, weirdo. I'm not the only one who doesn't take DS2 as a PS Studios first party release, as per your comment that preceded this entire debate.

Moreover, even if it was: So what? It's still Death Stranding in all of Kojima's most pretentious excesses.
???
I asked you one thing that you already answered a while back, I did not ask you about your personal views about Death Stranding and Sony and Kojima's relationship. I did absolutely not care to read more about your autistic hatred against Kojima, and how he cucks Sony or some stupid shit like that (and you know it was not the only comment).
Bolded was not even directed at you, but as you decided to follow-up the discussion, you still can't prove that it isn't.
Yeah, actually, I think a lot of people do think about that. Most? Probably not, no. Most are either totally indifferent or busy debating about yet another female protagonist. It's not as bad a first impression as Intergalactic, but it's not nothing either.
It's definitely something that regularly comes to the mind of your average consumer, sure it is.
Like I said, there was a digital console that was the same price as base PS4 and Pro at launch, and Xbox has cratered - while offering a service that would absolutely come in handy at supposed economic times like this. No way to test this in reality, but I'm sticking to my reasons.
And yet the Xbox Series S was the one thing that stopped the Series line of consoles from completely exploding at launch. It's not the fault of consumers that Microsoft totally decided to cut back sales and marketing resources on its hardware halfway through the generation.
If the new games coming out were compelling enough, live services wouldn't eat into them as much. Live service didn't get invented this gen, we had GTA Online, Overwatch, Fortnite, Siege, PUBG, Warzone and Destiny last gen and the likes of Minecraft and all the sports games since before then.
Live service didn't get invented this gen, but it definitely grew into new highs. There are new compelling releases, look at the likes of Elden Ring and Baldur's Gate 3 selling as much as they did, but it's getting increasingly harder to compete against established bases of forever titles.
 
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They took a shit approach leading into the gen and it takes a lot of time to recover. It's not the NFL where you have a bad coach or GM and you can fire them and draft a stud and suddenly turn it around in a year. Games take 3-4+ years to make.

MS went through the same thing last gen when they started acquiring studios. Games take time.
 
I kinda hate all these retrospective opinions when the generation is still ongoing.
Motherfucker GOTY is out in a week or so, Death Stranding 2, its literally a PS5 Exclusive. Now its not first party but that is irrelevant, its exclusive. Upcoming theres Ghost of Yotei, Lost Soul Aside, Phantom Blade Zero, Nioh 3…Etc…Etc…Etc…All games that look absolutely stellar and are exclusive…
Next year theres Soros as well, thats going to be incredible. Theres plenty of possibility going forward.
 
They had them... its just most of them sucked so bad that they got ignored.. hell one sucked so badly they canceled it a week after launch.. :messenger_tears_of_joy:
 
Ghost, rift apart, gt7, horizon 2, Spider-Man, Ragnarok, sackboy. Not bad, several AAA games what console are people comparing the PS5 to?
 
With AAA games easily taking 5+ years to produce you are not just course correcting a miserably failed GAAS approach where you wasted years worth of development time across most of your studios overnight.
That error will leave a biiig lasting hole in this generation's first party catalog.
 
Source

Seems like Paul Tassi is a bitter critter too.

I think PS1, 2, and 4 were all definitely better than PS5, but that's more because those were legendary than because the PS5 isn't great. The PS5 is still good, just a victim of a lot of unfortunate circumstances that ended up lining all one after another. No idea if PS6 changes this, since a lot of the issues PS5 faced were fundamental, and even better decision making from Sony (I.e., no live service chasing) would not necessarily have led to a better outcome. But we will see.
I don't like Paul Tassi articles, but even a broken clock is right twice a day. This is absolutely the worst PlayStation console which has ever existed in terms of first party games. Almost every game of note is a sequel, and there is absolutely nothing which takes a risk....... absolutely worst PlayStation gen ever
 
  • Astro's Playroom, Demon's Souls, Marvel's Spider-Man Miles Morales, Marvel's Spider-Man Remastered, Sackboy: A Big Adventure
  • Death Stranding Director's Cut, Deathloop, Final Fantasy VII Remake Intergrade, Ghost of Tsushima Director's Cut, Kena: Bridge of Spirits, Ratchet & Clank: Rift Apart, Returnal, The Nioh Collection
  • Ghostwire Tokyo, God of War: Ragnarök, Gran Turismo 7, Horizon: Forbidden West, Sifu, Stray, The Last Of Us Part I, Uncharted: Legacy of Thieves Collection
  • Final Fantasy XVI, Horizon: Call of the Mountain, Marvel's Spider-Man 2
  • Astro Bot, Final Fantasy VII Rebirth, Helldivers II, Horizon: Zero Dawn Remastered, LEGO Horizon Adventures, Rise of the Ronin, Silent Hill 2, Stellar Blade, The Last Of Us Part II Remastered, Until Dawn
  • Days Gone Remastered, Death Stranding 2: On The Beach, Ghost of Yotei, Lost Soul Aside -- and more
But where are the games?
 
I don't like Paul Tassi articles, but even a broken clock is right twice a day. This is absolutely the worst PlayStation console which has ever existed in terms of first party games. Almost every game of note is a WORSE sequel, and there is absolutely nothing which takes a risk....... absolutely worst PlayStation gen ever
ftfy
 
  • Astro's Playroom, Demon's Souls, Marvel's Spider-Man Miles Morales, Marvel's Spider-Man Remastered, Sackboy: A Big Adventure
  • Death Stranding Director's Cut, Deathloop, Final Fantasy VII Remake Intergrade, Ghost of Tsushima Director's Cut, Kena: Bridge of Spirits, Ratchet & Clank: Rift Apart, Returnal, The Nioh Collection
  • Ghostwire Tokyo, God of War: Ragnarök, Gran Turismo 7, Horizon: Forbidden West, Sifu, Stray, The Last Of Us Part I, Uncharted: Legacy of Thieves Collection
  • Final Fantasy XVI, Horizon: Call of the Mountain, Marvel's Spider-Man 2
  • Astro Bot, Final Fantasy VII Rebirth, Helldivers II, Horizon: Zero Dawn Remastered, LEGO Horizon Adventures, Rise of the Ronin, Silent Hill 2, Stellar Blade, The Last Of Us Part II Remastered, Until Dawn
  • Days Gone Remastered, Death Stranding 2: On The Beach, Ghost of Yotei, Lost Soul Aside -- and more
But where are the games?

People here are gonna argue that most of those aren't "in-house" games.
And it's absolutely does not matter.
 
People here are gonna argue that most of those aren't "in-house" games.
And it's absolutely does not matter.
Yet those people are the same ones who like jerk off over this lineup of games, as "proof" of how peak Sony was back in the day -- failing to realize that only three in ten games from that picture are first-party, which is the concept that they seemed obsessed about.

8h58i0acc6011.jpg
 
People here are gonna argue that most of those aren't "in-house" games.
And it's absolutely does not matter.

Well he is clearly talking about first party AAA sony bangers usually first party exclusives.. he is not talking about all the games avaible on the system specially the ones that are not exclusives.. and the amount of remakes and remasters of perfectly fine ps4 games on this list is embarrassing.

You can have two separate discussions...

Is this gen good in general ... vs
Is Sony FIRST party output good ?

For me both answers would be no. But they are not the same question so no point in arguing one using the same reasoning from the other.

And second/third party are NOT first party games. Somehow people are trying to make this happen since became pretty clear that Sony was fucking up their FP output.
 
Can anyone name a company that has produced more quality titles in the last 5 years than Sony?

Since June 2020

Last of Us Part 2
Ghost of Tsushima
Spider-Man Miles Morales
Demon's Souls
Returnal
Ratchet and Clank Rift Apart
Gran Turismo 7

Horizon Forbidden West
God of War Ragnarok
Spider-Man 2
Stellar Blade
Rise of the Ronin
Helldivers 2
Astro Bot
Only 2 of these require a PS5. Returnal is the only new IP that was developed for the PS5. (I still contend that Astro Bot, in a healthy game market, would be a really great side dish. Something you'd love to play in between sessions of true first party giga titans). Man I was already down on their PS5 native output but typing that out really cemented it for me.
 
Their console is well made with the best controller upgrade they've ever done, but the first-party games have been lacking with poor management.

Too many live-service attempts, too many remasters to pad out time waiting for new games, too few new IPs, too few AA or smaller titles, new emulated games releasing at a slow cadence...and just not enough games being must-have or memorable.

I know people obsess over their games not being exclusive anymore, but it wouldn't be that big of a deal if their overall output was faster with better games. If they were system seller quality, people wouldn't wait the year or two for the ports, and the people already owning the console as their main gaming device would be happier.
 
In what way is PS5 good?

Most of their major sequels are all disappointing. They've had to fill the gaps in with uninspiring remakes and remasters. PSVR2 turned out to be a massive waste of time. I would say Demon Souls, Astro Bot, GT7, and Helldivers 2 are all good games, but four games in 5 years is good output?
And those four games were one remake and three sequels. No new IP
 
People blame Gaas/Herman/Jimbo, but I think they are absolving guys like Neil Druckman and Cory Barlog. Those guys are essentially decision makers at their respective studios and they both dropped the ball.

Neil spent most of his time making two seasons of the tv show instead of running the studio and making sure ND was able to put out a new game every 3-4 years like they used to. He failed miserably. Causing his team to go off stealing remakes from other studios, or fucking with Bend's Uncharted spinoff, or wasting literally five years on a faction reboot. He became the head of studio in 2020 and then went off to pal around with hollywood douchebags. No Gaas or Jimbo to blame here.

Cory. Started his new IP in 2018. 7 years later, nothing. Not a single screenshot. Made the decision to make GOW last gen. Made the decision to give that idiot the director chair knowing full well he was not going to have you wield thor's hammer just for the sole reason of subverting expectations. It's like they saw the Game of throne's behind the scenes docs and said yes, i would like to make retarded decisions as well.

Bend were making a single player game and ASKED to be put off of it after sony had given them hollywood writers and a year and a half to make that game. But they couldnt get along with ND and abandoned it. So no, if you take 2 years on dumb shit that you cant even put a trailer out for then you become daddy's bitch and do what he says. And Jimbo said GaaS which btw they couldnt even do after 4 years. Miserable failures.

No one asked GG or PD to make last gen games either. It's funny how GT Sports literally revolutionized the console online racing and then literally punted the next game instead of trying to take advnatage of next gen specs and doing the same for single player. Lazy. GG and SSM both released two masterpieces that were the best in their genres last gen, and instead of making sequels that took the series to the next level with next gen level design, destruction, setpieces, and visuals, they decided to do a copy pasta. Just make the same exact game again.

Laziness personified. INsomniac given $300 million and five long years to make SPiderman2 and they literally used the same exact city and called it a day. I am sorry, this is on mostly on the devs. Had sony devs delivered next gen versions of games like HZD, Uncharted 4, GOW, GT sportsSpiderman 1 in the first five years of this gen, we would not be having this conversation. Instead they literally delivered games like HZD, Uncharted 4, GOW, Spiderman 1 without making them next gen.
 
The same minus one of their best new releases (Helldivers 2). It's bizarre really, Playstation hit it out of the park last year in terms of good games with two GOTY releases, plus Stellar Blade, but it's like we live in an alternate reality right now. When Halo released for xbox and PC nobody was talking about anything other than how nobody can mimic that success with a "Halo killer" but a successful PS game and successful console and all we're talking about is why they are making multiplayer/gaas games in addition to their singleplayer ones.
i keep telling you that no one here gives a shit about those games. People are fans of playstation not because of some coop game like helldivers or a platformer like astro bot, they want that expensive blockbuster narrative driven game with next gen visuals and setpieces. they have failed to deliver on that front all gen.

If you want to appease chinese PC gamers, then helldivers was the game for them. If you want to appease the japanese platformer audience or kids like mine who love mario and astro bot then sony have indeed delivered.

But you are on a hardcore gaming forum that was ground zero for Sony Defense Force 18 years ago, and just like back then, those fans want a different kind of game. plain and simple. on twitter, tiktok or chinese gaming boards, you will see sony being praised. It's not bizarre, its just different audience.
 
Only 2 of these require a PS5. Returnal is the only new IP that was developed for the PS5. (I still contend that Astro Bot, in a healthy game market, would be a really great side dish. Something you'd love to play in between sessions of true first party giga titans). Man I was already down on their PS5 native output but typing that out really cemented it for me.
Lol at "true" first party giga titans. Astro Bot shits on almost this entire list. There's more to great gaming than AAA cinematic story-driven trash.
 
i keep telling you that no one here gives a shit about those games. People are fans of playstation not because of some coop game like helldivers or a platformer like astro bot, they want that expensive blockbuster narrative driven game with next gen visuals and setpieces. they have failed to deliver on that front all gen.

If you want to appease chinese PC gamers, then helldivers was the game for them. If you want to appease the japanese platformer audience or kids like mine who love mario and astro bot then sony have indeed delivered.

But you are on a hardcore gaming forum that was ground zero for Sony Defense Force 18 years ago, and just like back then, those fans want a different kind of game. plain and simple. on twitter, tiktok or chinese gaming boards, you will see sony being praised. It's not bizarre, its just different audience.
This is what I mean by living in an alternate reality. Chinese PC gamers are not the only people enjoying helldivers 2. It's like you haven't been paying any attention to NPD/Circana sales data at all. And "next gen looking visuals" are overated or under appreciated. you have games like Death Stranding 2 which looks visually amazing, GT7, HFW and even intergalactic looks graphically impressive but I'm not sure what people are expecting with "next gen visual blockbusters". I'm not convinced they know themselves.
 
This is what I mean by living in an alternate reality. Chinese PC gamers are not the only people enjoying helldivers 2. It's like you haven't been paying any attention to NPD/Circana sales data at all. And "next gen looking visuals" are overated or under appreciated. you have games like Death Stranding 2 which looks visually amazing, GT7, HFW and even intergalactic looks graphically impressive but I'm not sure what people are expecting with "next gen visual blockbusters". I'm not convinced they know themselves.
i am well aware of the sales data, but the reality is that the alternate reality you talk about is what gaf has been about since its inception.

you only find all of this hysteria bizarre because you fail to understand the basic fact that this forum or any other forum gives two shits about coop games or kiddie platformers. the audience for both genres is clearly there, its just not here.
 
i am well aware of the sales data, but the reality is that the alternate reality you talk about is what gaf has been about since its inception.

you only find all of this hysteria bizarre because you fail to understand the basic fact that this forum or any other forum gives two shits about coop games or kiddie platformers. the audience for both genres is clearly there, its just not here.
Again not a realistic take because it absolutely was here in the past with games like Gears Horde mode or L4D. Old Halo multiplayer was popular here too and people talked about how PS needed a 'Halo Killer' constantly. Gaf was never just about blockbuster single player games excluding platformers like it seems to be now. In fact there was a time when a lot of people on GAF ridiculed those "cinematic third person" games and how they wanted something different.
 
People blame Gaas/Herman/Jimbo, but I think they are absolving guys like Neil Druckman and Cory Barlog. Those guys are essentially decision makers at their respective studios and they both dropped the ball.

Neil spent most of his time making two seasons of the tv show instead of running the studio and making sure ND was able to put out a new game every 3-4 years like they used to. He failed miserably. Causing his team to go off stealing remakes from other studios, or fucking with Bend's Uncharted spinoff, or wasting literally five years on a faction reboot. He became the head of studio in 2020 and then went off to pal around with hollywood douchebags. No Gaas or Jimbo to blame here.

Cory. Started his new IP in 2018. 7 years later, nothing. Not a single screenshot. Made the decision to make GOW last gen. Made the decision to give that idiot the director chair knowing full well he was not going to have you wield thor's hammer just for the sole reason of subverting expectations. It's like they saw the Game of throne's behind the scenes docs and said yes, i would like to make retarded decisions as well.

Bend were making a single player game and ASKED to be put off of it after sony had given them hollywood writers and a year and a half to make that game. But they couldnt get along with ND and abandoned it. So no, if you take 2 years on dumb shit that you cant even put a trailer out for then you become daddy's bitch and do what he says. And Jimbo said GaaS which btw they couldnt even do after 4 years. Miserable failures.

No one asked GG or PD to make last gen games either. It's funny how GT Sports literally revolutionized the console online racing and then literally punted the next game instead of trying to take advnatage of next gen specs and doing the same for single player. Lazy. GG and SSM both released two masterpieces that were the best in their genres last gen, and instead of making sequels that took the series to the next level with next gen level design, destruction, setpieces, and visuals, they decided to do a copy pasta. Just make the same exact game again.

Laziness personified. INsomniac given $300 million and five long years to make SPiderman2 and they literally used the same exact city and called it a day. I am sorry, this is on mostly on the devs. Had sony devs delivered next gen versions of games like HZD, Uncharted 4, GOW, GT sportsSpiderman 1 in the first five years of this gen, we would not be having this conversation. Instead they literally delivered games like HZD, Uncharted 4, GOW, Spiderman 1 without making them next gen.
I think you are right, the gaas initiative was responsible for some studios possible loosing this gen like bend and bluepoint, or maybe having people in Guerrilla and ND doing gaas shit that they shouldn't have, but the rest is just bad management, I really think we are seeing the fruits of years of internal bad decisions, bad hiring practices and overhaul "moderm californian" studio culture.

People like to throw covid (its been 5 years!) And long dev times... these are excuses, taking 8 years to make ONE game is not some written rule, its a choice.

I wonder if people using covid as an excuse are the some ones saying home office is perfectly fine and the best thing ever... because its some really contradictory statement.
 
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Lol at "true" first party giga titans. Astro Bot shits on almost this entire list. There's more to great gaming than AAA cinematic story-driven trash.
I would agree on both counts, but I think the point stands based on development budget. ie: Sony feels the same based on what they invest in it.
 
Sony's 1st party output on PS5 has been the worst generation for playstation, but they've been lucky with some partnerships such as helldivers 2 and a good demon's souls remake, plus timed exclusives like silent hill 2. 3rd party has been quite strong this generation too which masks the lack of 1st party output. Xbox putting their games on PS5 and things like Black Myth and Baldurs Gate having issues with series S further helped PS5's situation. Real 1st party developed PS5 exclusive games have been in very short supply this gen, seems sony just f*cked up with focusing on their gaas crap that got cancelled.
 
Really, Nintendo puts out... according to google ai:
the Nintendo Switch averaged about 20 exclusive games per year, i don't think its that much (at least first party) but it's way more then 1 a year. Here is 1st party Nintendo output per year: PlayStation and Xbox are shit in comparison.

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PS5 has been pitiful with exclusive games. Especially first party. If it wasn't for 3rd party and Square Enix they would have only a handful of titles

Here is 5 years of Ps5 exclusives that are not remakes and are first party in the last 5 years:
  • Reternal
  • Ratchet and Clank rift apart
  • Horizon Forbidden West
  • GT7
  • Concord
  • Astrobot

PS4 put out 15 major exclusives in it's first 5 years compared to 29 exclusives on PS3.
  • 2013
    • Knack
    • Killzone Shadowfall
  • 2014:
    • Infamous Second Son
    • Driveclub
  • 2015:
    • Order 1886
    • Bloodborne
    • Until Dawn
  • 2016:
    • Uncharted 4: A Thief's End
    • Ratchet & Clank
    • The Last Guardian
    • Shadow of the Beast
  • 2017:
    • Horizon Zero Dawn
    • Gravity Rush 2
    • Knack 2
    • Gran Turismo Sport
PS3 1st party:

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Here is ps2 for just the first year alone (although there is a ton I will leave it here).

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You can see Sony has gone downhill in 1sty party, and Nintendo has gotten better. Of course you can say that the Switch using less powerful hardware helped. It doesn't matter, numbers are numbers.
GT7 and HFW released on PS4 too lol so even less genuine PS5 only games
 
Really, Nintendo puts out... according to google ai:
the Nintendo Switch averaged about 20 exclusive games per year, i don't think its that much (at least first party) but it's way more then 1 a year. Here is 1st party Nintendo output per year: PlayStation and Xbox are shit in comparison.

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Do you have the high res version of this image? I want to catch up on the Nintendo Switch games I missed for my Switch 2
 
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