The artful mincer
Member
What's so hard to understand that some players want to experiment with more than one weapon and don't want to be forced to play a certain way?you fucking joking right?
What's so hard to understand that some players want to experiment with more than one weapon and don't want to be forced to play a certain way?you fucking joking right?
Everything ? It has a more focused game-design, no open area, no shitty platforming sections, no utterly gimmicky bosses etc... and it also offers one nice challenge hidden in each stage. This is simply a very strong game with consistent level-design, challenging bosses, no useless inventory, and no bullshit from start to finish. You have the right to be entitled to your opinion, but you won't change my mind so let's stop here.How? What does it do better than its prequels in any category?
I you that surprised really? FromSoftware fans are a...defensive bunch!6 votes for Lies of P? Come on guys, we should at least a "dozen". I can understand who voted for Sekiro and Nioh/Wo long, but I don't believe those who voted for Bloodborne or other games actually played Lies of P or Sekiro. Last second parry, especially multiple ones in seconds, is the way. From Software should bring Sekiro mechanics to their games going forward.
1 weapon. Limited skills tied to consumables. Only one way to play forcing parries only. Same souls issues with enemy tracking.you fucking joking right?
Bloodborne has a parry, but the difference is that you don't need to solely rely on it like Sekiro. Same with having weapon options instead of relying on one type of blade.Honestly surprised that bloodborne's winning. It's fun but it's definitely the most basic combat system.
You only really need to master dodging and r1 spam to beat the game.
You don't need to. The game isn't built around blocking mechanics.You can't even block,
This quote sounds like a Virtua Fighter fan from the 2000s not understanding why games like Street Fighter, Tekken, and King of Fighters kept outperforming it as a franchise, when the barrier of entry for VF has always been very high compared to other fighting games. That doesn't mean the mechanics in games like SF, TKN, and KoF are not deep, fun, or meaningful, because they are.Does seem to show that a good majority of players don't seem to care about complexity or depth in combat systems.
You can play Lies of P or Wo Long, if you didn't already. They are not the same thing of course, there are other ways to kill enemies than parrying them to death, but they have pretty good and satisfying parry system.Really surprised and glad to see such appreciation for Sekiro, it's also my top pick.
Would absolutely love a sequel, spiritual successor, whatever.
No lies detected.I struggle to understand the adoration of everything related to Bloodborne. I can understand when people say they prefer the horror theme (though I don't), but the combat? Seriously? Bloodborne combate system is a (very) simplified version of Dark Souls combat with the addition of the HP recovery system and the subtraction of so many things. No bows (I know you get an useless one 5 minutes from the ending), no shields (there's one, also useless), very limited number of weapons, armors, throwable items, status effects, simplified character builds, simplified poise mechanic and the list goes on. Trick weapons and blood gems are more original concepts, but again, they seem to me more like a way to simplify the design.
Well for me it isn't just about parrying per se, it's more how you "feel" that parry, when everything clicks, it's like a dance.You can play Lies of P or Wo Long, if you didn't already. They are not the same thing of course, there are other ways to kill enemies than parrying them to death, but they have pretty good and satisfying parry system.
Well for me it isn't just about parrying per se, it's more how you "feel" that parry, when everything clicks, it's like a dance.
And it isn't just parry, you can just dodge and just chop at the health, you have all those tools to stun and distract and can even stealth kill some bosses.
No disagreement here.Bloodborne has a parry, but the difference is that you don't need to solely rely on it like Sekiro. Same with having weapon options instead of relying on one type of blade.
It results in a simpler combat system. Knowing when to block, parry, dodge, attack, heavy attack change weapon etc are what make combat engaging. Removing any one of these things can make a game less fun at least for me.You don't need to. The game isn't built around blocking mechanics.
It's just an observation people are free to like what they like. It was more indictment on games like DMC, Ninja Gaiden and Nioh etc. Fans of those games are very vocal about having the best combat with depth being the main reason.This quote sounds like a Virtua Fighter fan from the 2000s not understanding why games like Street Fighter, Tekken, and King of Fighters kept outperforming it as a franchise, when the barrier of entry for VF has always been very high compared to other fighting games. That doesn't mean the mechanics in games like SF, TKN, and KoF are not deep, fun, or meaningful, because they are.
You can dance with her all day if you want.
Yep, winning by domination over the rest. Other FS titles included.Easily Sekiro
Lies of P is significantly more linear than the last few souls games. Its part of the reason I stuck with it to the end. I think it also has much better difficulty balancing. There are spikes, but fewer of them.Bloodborne
Nioh
Sekiro
Demon Souls Remake
Dark Souls 3
In that order. BB's combat doesnt shine until you do the dungeons. The perks you get in there are insane.
Nioh is stylish and much more fun than the Fromsoft games, but they are a bit too flashy and require all kinds of different builds to get to that level of fun whereas BB is fun from the moment you swing the axe.
I really wish these combat engines werent tied to the souls level design. I have come to hate it. Give me a traditional linear action game like Ninja Gaiden, GOW, DMC or even an open world game like Ghost Of Tsushima or Witcher 3, and put the BB or Nioh combat. I hate the retarded runs to the bosses, and difficulty spikes at every boss where you basically have to die ten times just to learn a boss fight.
Not playing another souls game for a while. If Lies of P was a traditional action adventure game, i wouldve given it a shot.
Interesting analysis I've not thought about but is likely true. What games do you think encourage movement well?It looks cool and that player is insanely good, but its the same thing as all Souls bosses. Movement is mostly pointless because enemy tracking is so exaggerated. So mastery looks like this. You barely move and just let the boss come at you and you land the parries and hit. Its hard but not my preference for combat systems. High level Elden Ring players do this a lot too where they just sit there because running around doesnt matter when they can always track you.
Nioh does more than Souls. But Bayonetta, DMC and Ninja Gaiden have tons of movement options. Basically in those games the enemies are striking a point in space and you can move or not. In Souls they are mostly just striking you and they get magnetized to you no matter what so you rely on parries or evades at the last second. There's not as much emphasis on spacing and positioning. When fighting those red player spawn enemies in Elden Ring I'd dodge completely behind an enemy at times and they'd just spin in place 180 degrees to magnet to me with no animation.Interesting analysis I've not thought about but is likely true. What games do you think encourage movement well?
Doom eternal immediately springs to mind.
Spiderman 2 seems to have the opposite problem. You can move so quick you don't need to dodge or parry.
1. Platforming is one of the best features of Ninja Gaiden... in NG3 most of the platforming is reduced to climbing endless walls with kunai, pointlessly gliding through the air toward a target, and sliding/jumping past objects while running with camera facing away from the direction you are heading. Not to mention endless transitions that require quicktime events. What is worse is most of the time is spent not in dynamic locations, but inside linearly connected hallways with spawning enemies.Everything ? It has a more focused game-design, no open area, no shitty platforming sections, no utterly gimmicky bosses etc... and it also offers one nice challenge hidden in each stage. This is simply a very strong game with consistent level-design, challenging bosses, no useless inventory, and no bullshit from start to finish. You have the right to be entitled to your opinion, but you won't change my mind so let's stop here.
I think the problem is that you’re trying to make this a ‘lesser than, greater than’ when both games are masterful at what they specifically do. The dodging/shotgun is to Bloodborne as the block/parry is to Sekiro.It's just an observation people are free to like what they like. It was more indictment on games like DMC, Ninja Gaiden and Nioh etc. Fans of those games are very vocal about having the best combat with depth being the main reason.
Depth is only one reason to enjoy a combat system.
Nioh 2 was so good i don't know what went through Koei Tecmo's mind when they made Wo Long.
Wo Long is extremely dumbed down in terms of combat and build compared to Nioh 2. It has zero depth.
Nioh 2 and its not even in the same universe.
It looks cool and that player is insanely good, but its the same thing as all Souls bosses. Movement is mostly pointless because enemy tracking is so exaggerated. So mastery looks like this. You barely move and just let the boss come at you and you land the parries and hit. Its hard but not my preference for combat systems. High level Elden Ring players do this a lot too where they just sit there because running around doesnt matter when they can always track you.
Some bosses have unbelievable difficulty spikes in phase 2(with full health). And I played the latest nerfed version of this game.Lies of P is significantly more linear than the last few souls games. Its part of the reason I stuck with it to the end. I think it also has much better difficulty balancing. There are spikes, but fewer of them.
The depth is there, its just extremely back-loaded. The last 2 DLC's and the patches that accompanied them included a lot of stuff that makes the game a lot more fun and interesting.
The truth is that the slimmed down itemization turned out to be more of detriment than a benefit, for far too long building certain gear sets was just painful because the drop-rate was so dialled back. They should've kept Nioh's inventory/storage sizes and introduced all the auto-sell/salvage options way sooner, as that comprehensively addresses the stress of dealing with the endless mountains of loot.
This discussion should have ended several posts earlier, at the moment where you should have accepted me having a different opinion than yours. Everything that you said is a personal point of view, great for you if you prefer the aspects you have described, but this is certainly not my case.P.S. I do not expect to change your mind or a reply, but I felt the need to breakdown the reasons for my outlook on the game.
Speaking of the dlcs I just beat Taishi Ci today with my friends on the 2nd difficulty. Lol. We died so many times to him and when we finally beat him, we were like Phew, finally. And then he had a second form lol. We decided to respec to Earth build and beat him in one try.
By the way, just wondering is there even a point to do martial arts? I feel wizardry is way stronger.
ThisSekiro followed by bloodborne. Honestly, it's not even a competition.
I don't Lies of P did a great job combining FromSoftware combat elements. The game feels awful to play. Movement and combat don't feel good at all. Imo, the best thing Lies of P has going for it is the visuals.They have created the best combat system in this genre by combining Sekiro, Bloodborne, and the Dark Souls series. Truly incredible. I fear I won't experience the same taste in my next From Software game. What do you think about it?
Opinions can be wrong. That is why they should be questioned and analyzed.This discussion should have ended several posts earlier, at the moment where you should have accepted me having a different opinion than yours. Everything that you said is a personal point of view, great for you if you prefer the aspects you have described, but this is certainly not my case.
I entered this thread sharing a personal opinion very politely without shitting on other games from the franchise, and your very first answer was basically "your opinion sucks the first games were much better". And then you proceeded to be insufferable with your arguments about the first game being better while nobody gives a shit.
That's not how opinions work. You are beyond ridiculous. Stop embarrassing yourself like this.Opinions can be wrong. That is why they should be questioned and analyzed.