Lies of P is objectively solid but i really don't like the very long recovery after hitting or parrying, the fact you have to hold the button to stay on guard (Sekiro is much more permissive), plus certain skills that are stupidely locked behind the progression system (like the ability to roll out of the way after you fell that you had to unlock and after a lot of hours was so dumb). That made the game a slog for me.
Sekiro is undoubtedly the most fun for me, for its simplicity, feeling and responsiveness.
I also really like Wo Long gameplay even though the game itself is not incredible. The spirit gauge is actually a very interesting system for a game like that, it's more interesting and meaninful than all the ideas Lies of P tried to implement imo.