Randall365
Member
Learnt to beat the game on level 1 using my dick with a rockband drumset so genuinely livid about this.
Commercially speaking, preferably :-DDoes every game really needs to be for everyone tho?
Mods count because the intended way went nowhere if you don't use them. Just like a Normal (intended way) difficult changes nothing if devs adds a more easy difficult as option.
It was a gamepass title, all gamepass titles have suppressed achievement stats, especially 30 hour games. Clair Obscur's final boss is at 2.83% and that's significantly easier than Lies of P. Nameless puppet is at 8.3% now.It is extremely hard and unfair later on. I was raging on last few bosses.
just because you don't have an issue, doesn't mean 98% of other players have to suffer through it.
The games nowadays are just difficulty difficulty and difficulty to some people.
Games ARE SO MUCH MORE than just a difficulty. This is amazing game for story, art, music, combat, exploration. Being balls out hard unfair difficulty is not enjoyable to everyone.
As I've said. Nameless % was at 2% when I beat him. ONLY 2% of gp pc players beat the dude week after release.
For me the parrying felt super easy compared to Dark Souls or Elden Ring. Not as easy as Stellar Blade (for another recent comparison).Listen boys, the game was pretty hard indeed and the Manus & Nameless one bosses made tear my hair out but, the game's biggest problem was the absolutely shitty and incredibly unforgiving parry system - JFC, I can't even imagine of playing this on an older LCD with 80-90ms of input lag, I played it on an OLED and the parrying was almost impossible to pull off...
If there is a way to adjust that in the DLC I'll be a happy camper - the main difficulty can stay the same for all I care, it's just that fookin' parry timing window that got on my tits
By the works "Normal" vs "ease". Also just do like some game literally do describing to the player "this is the intended difficult" when you pick the " normal" difficult.how do you know normal is the intended way?
its what devs want and its for more sales.![]()
The game is not even that hard…
Fact check: TrueBut they're so much more skilled, bro. They're actually even better human beings than everyone else, as is clearly proven by beating a video game!
i love pussies modes in video games.Didn't know the "P" stood for "pussies"
thisPeople who aren't experienced with soulslike (like me) might struggle with such games
I beated Bloodborne and Sekiro though but still haven't played this one. Will do with the DLC launch
They were in the right path, nobody asked for this. Probably now their core audience go from day 1 buy to wait mode.its what devs want and its for more sales.
bad takeThey were in the right path, nobody asked for this. Probably now their core audience go from day 1 buy to wait mode.
Not at all, just read the reactions in this thread. Imagine Miyazaki doing the same for the Souls series.bad take
I thought Lies of P was on the easier side, aside from a few bosses that had me banging my head.I get it. Its an interesting option for people. Personally its not something I'd ever use. I'd keep the difficulty where its at.
I found the game pretty hard. Weird I see people saying Souls games are harder. I actually find Souls games EASIER than this game.
Rather, I had issues with the game after Puppet King. The second half of the game really just leaned heavily into the multi phased, endurance run bosses which get painfully tiring. Spend 5 minute poking a boss down to 0, for it to kick into phase 2 where its harder and tankier. Die during then? REDO WHOLE FIGHT.
And while I don't think having boss checkpoints is a solution, its more so I feel the boss health's needed to be balanced more to where I'm not wasting 5-10 minutes before I get to the part I'm stuck at. Where I can only practice 1-2 dodges/parries before I get killed. The whole second half of the game relied heavily on that design, as it felt as if almost every other, (it not EVERY) boss after puppet king was basically a 2 phased fight that tested my patience more than anything.
2 Phased fights can be awesome, in fact, Puppet King was absolutely amazing, but when your game becomes the same painful schtick over and over again, it gets pretty tiring.