difficulty is not what makes the "genre" special.
You're saying difficulty isn't what makes the Soulslike genre special? That's a wild revision of history.
The entire reason Demon's Souls gained a cult following, and why Dark Souls became a phenomenon is precisely because of its brutal challenge, its refusal to hand-hold, and the deep satisfaction that comes from mastering it
Exploration and loot are great, but without the risk, tension, and triumph that difficulty brings, those things lose their meaning. They're not mutually exclusive, they complement each other
I've beaten all of those games multiple times like anyone else. I am just as passionate about it.
Claiming you've beaten all the games doesn't change the facts. Being passionate about something doesn't mean you get to redefine it to suit your preference. Passionate fans defend what makes the genre unique, not what makes it more accessible to people who dont want to engage with the core systems
These games are more about exploration and loot rather than just raw difficulty... except the dlcs. The dlcs always focus on difficulty.
There is nothing that cannot be preserved by adding an easy mode. It's still just gatekeeping.
As for the "just gatekeeping" argument: no, it's not about ego. It's about preserving the artistic intent and mechanical identity of these games. Easy mode isnt harmless if it shifts the developer's design focus or pressures them to dilute what makes their games stand out in the first place
Did people finishing clair obscur on normal or expert feel worse about themselves because I beat it on easy? Did it hurt the clair obscur genre?
Your Clair Obscur comparison falls flat because Soulslikes aren't built like traditional RPGs with optional difficulty sliders. They're designed from the ground up around challenge, enemy placement, stamina management, level layout, checkpoint spacing, it's all deliberately tuned to create tension and reward mastery.
You can't just flip a switch and expect it to stay the same game
No one's mad you want an easier game. But demanding that this genre bend to your preference while dismissing those who disagree as gatekeepers? That's entitlement masquerading as inclusivity