Marty Chinn
Member
With the model you suggested what happens if the orders come in at say 3000 copies and the game's dev wanted a minimum order of 5000.
This doesn't make sense. Under what I outlined, they would have failed then and according to some would have gone out of business as a result. If they ordered 5000 copies ahead of time and then did a normal release and sold 3000, they'd be screwed too wouldn't they?
I don't see how you take a release, do it like normal, open it up at the normal 10am/6pm time slots and just sell to the consumer that they sell less. Either they would have sold the 5000 copies under normal conditions or they wouldn't have with that limited window. You're working on the basis that 2000 copies are sold on the basis of there being a hard limit of knowing there are only 5000 copies versus knowing it's limited since it's only being sold for an hour. In both cases it's known there is a limited window. They could have done it with Night Trap and I guarantee they would have made way more money than they did. The point is to open up more availability while still maintaining the limited factor. To most consumers, they're going to just buy in that window of availability and not watch the stock counter. Hell off the top of my head, I can't tell you the exact number of copies on most of their releases now.
Treat everything as almost a normal release but extend availability window a bit while not conveying that part of the sale should increase their sales, more people will get the game, and less people will complain. For a majority of the people from their view, nothing will change because it will be just like buying a game from them as usual. I'm not talking about a dramatic change, but a minor one that can be used to learn a lot from and should increase sales.
With the communication problem I think it's primarily an issue with lack of capital to hire the manpower to do that. I mean sure it'd be great if Doug and Josh could just work 20 hours a day 7 days a week but then they'd probably die of exhaustion.
They tweet a ton though. So I don't buy that they don't have time to communicate let alone communicate well.
What you're advocating is they can't grow their business, they're always going to be so fragile that one release can ruin them since they have no buffer, and there's nothing they can do to improve. I don't buy it since not every change is a huge resource impact on them. Better communication is one that has minimal resources but a huge impact.