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List of PS5 Pro enhanced games

HeWhoWalks

Gold Member
PRO was supposed to have no modes and combine best of both worlds.
Meanwhile ratchet got like 5 settings and individual settings... and it makes no sense to have EVEN MORE granular settings almost like a pc game... without fps counter and live preview of what is changing.
PRO was supposed to make me not have to look DF up and just play in best way possible on pro
The exact quote actually states...

Removing that decision (or at least narrowing that divide) is one of the key targets for PlayStation 5 Pro.

He never said there would be no modes.
 
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kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.




Fortnite opting not to use PSSR, instead staying on TSR.

Here it makes more sense cause TSR is Epic's in-house thing and they would rather stay on it, but it also helps avoid the PSSR growing pains.


I think the most important reason to stick with TSR for both the PS5 and Pro version is that it's much less work than supporting two different upscalers at the same time. PSSR (when it works) is cool, but I don't think devs were delighted when they heard PSSR was going to be a PS5 Pro only feature. It just ads complexity and leads to more work.
 

Gaiff

SBI’s Resident Gaslighter
Demon’s Souls looks so damn crisp and clear, although I admit I miss the initial color palette. I think I can change it though.

Also, hard to believe we ever found that game difficult. It’s so simple and basic compared to Dark Souls III, let alone SotEE.
 
Demon’s Souls looks so damn crisp and clear, although I admit I miss the initial color palette. I think I can change it though.

Also, hard to believe we ever found that game difficult. It’s so simple and basic compared to Dark Souls III, let alone SotEE.

It's punishing in different ways. No bonfires is pretty brutal at points.
 

Radical_3d

Member
Demon’s Souls looks so damn crisp and clear, although I admit I miss the initial color palette. I think I can change it though.

Also, hard to believe we ever found that game difficult. It’s so simple and basic compared to Dark Souls III, let alone SotEE.
I’m back to ER for the DLC (and the Pro) and I can’t believe how easy this Souls is. People talk about Demons being easy but this one is cheat codes all fired up.
 

Gaiff

SBI’s Resident Gaslighter
It's punishing in different ways. No bonfires is pretty brutal at points.
That’s one of the things that made those games so foreboding and nerve-wracking, the lack of checkpoints. Now there are so many of them that it’s not a problem at all.

I’m back to ER for the DLC (and the Pro) and I can’t believe how easy this Souls is. People talk about Demons being easy but this one is cheat codes all fired up.
Elden Ring you mean? With the summons?
 

Inviusx

Member
Just picked up Lords of the Fallen, really nice crispy clean presentation on Pro, looks wonderful and smooth as butter, great job by the devs. Can't speak to later parts of the game, only an hour in so far.

055Fdif.jpeg
 
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Elden Ring looks so good with Ray tracing on the Pro is just wish it was more solid frames. Very jealous of people with a VRR TV! The rt ao brings the game to another level ...im surprised how well it runs all things considered ...about as well on the Pro with quality + rt as it did on base ps5 in performance mode!

Ironically turning out to be one of the more impactful "Pro patches" even though it's actually unpatched and Myazaki probably doesn't even know the PS5 Pro exists ...

Game now looks like those Vattividya videos I've been teased with ...I know the RT has been available for a while but the framerate was so bad prior to the Pro it was unplayable.

Man I would kill for a BB and DS3 4k/60 patch ...tried them both with the "improve visual quality" features and like most games the improvement is there but it's so small its hardly worth getting excited over. Also, ds3's aliasing (the trees!) is exacerbated by this feature ...too bad

Imagine how much better console gaming would be if every dev took a couple days to update their games for 4k/60....like what Ubisoft just did for AC Syndicate...such a shame
 

HeWhoWalks

Gold Member
lol you quoted him and then said he didn’t way that. He said exactly fucking that and the video showed slider combining.
No, he didn't fucking say no modes. Go watch the fucking video for fucking context. :goog_devil:

In all seriousness, his whole point was to narrow down the modes so you'd have less to choose from (which sure, some games have added more). He never said there would be no modes altogether, rather removing or lessening that decision (for the player) was the goal. It wasn't a set-in-stone feature of the Pro which is how the quote and video read. Plenty of games have taken the old modes and made them into one (such as Fidelity and Performance into one mode - Last Of Us and Spider-Man immediately come to mind) but leave the old base modes intact (which is a good thing). Framerates are further helped by a VRR monitor as a result in Pro modes as well.
 
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Elden Ring looks so good with Ray tracing on the Pro is just wish it was more solid frames. Very jealous of people with a VRR TV! The rt ao brings the game to another level ...im surprised how well it runs all things considered ...about as well on the Pro with quality + rt as it did on base ps5 in performance mode!

Ironically turning out to be one of the more impactful "Pro patches" even though it's actually unpatched and Myazaki probably doesn't even know the PS5 Pro exists ...

Game now looks like those Vattividya videos I've been teased with ...I know the RT has been available for a while but the framerate was so bad prior to the Pro it was unplayable.

Man I would kill for a BB and DS3 4k/60 patch ...tried them both with the "improve visual quality" features and like most games the improvement is there but it's so small its hardly worth getting excited over. Also, ds3's aliasing (the trees!) is exacerbated by this feature ...too bad

Imagine how much better console gaming would be if every dev took a couple days to update their games for 4k/60....like what Ubisoft just did for AC Syndicate...such a shame
Get a VRR TV if you can. It makes a huge difference. Seems like Pro is keeping the vast majority of games in the 48-60 FPS window where VRR does wonders for perceived smoothness.
 
Just picked up Lords of the Fallen, really nice crispy clean presentation on Pro, looks wonderful and smooth as butter, great job by the devs. Can't speak to later parts of the game, only an hour in so far.

055Fdif.jpeg

Man, I'm really torn between lords of the fallen and Lies of P since both are on sale right now.
Lies of P seems like it's the better game/choice from what I've read and has some "character" compared to Lords of the fallen which seems like your typical souls-like, souless clone and yet, I'm still intrigued by it.

P goes for 35 while Lords for 30, what do you boys reckon ? I will get only one of the two, I don't care about their stories, but, since both received a Pro patch, which one looks better , has the better atmosphere and gameplay ?
Also, are they replayable or not ?

Thanks
 
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PRO was supposed to have no modes and combine best of both worlds.
Meanwhile ratchet got like 5 settings and individual settings... and it makes no sense to have EVEN MORE granular settings almost like a pc game... without fps counter and live preview of what is changing.
PRO was supposed to make me not have to look DF up and just play in best way possible on pro
No it wasn't supposed to have no modes. It was supposed to provide quality mode settings, at performance mode framerates. Which it does.

It becomes more and more apparent each day the people who actually play it and the people who just straight up troll.
 

rofif

Can’t Git Gud
No it wasn't supposed to have no modes. It was supposed to provide quality mode settings, at performance mode framerates. Which it does.

It becomes more and more apparent each day the people who actually play it and the people who just straight up troll.
You guys are either deaf or blind or both.
Cerny CLEARLY said it "REMOVING THAT DECISION OR AT LEAST NARROWING THAT DIVIDE IS A KEY TARGET OF PS5 PRO"
Ug1WNFM.png

2:50


So shut up about it.
Adding ambient occlusion, rt medium/high, aside from performance, quality, 40fps, 120hz, vrr modes... makes no sense.
They could've added pc like settings on ps5 base if they wanted to.
I think these granular settings make not sense at all on consoles. No matter if it's base or pro.
But with PRO, I expected to have less choice because they should be able to use pssr and 30-50% more power to push graphics mode to 60fps. simple as that.
Instead, some devs take the additional power and add ANOTHER ceiling.

Like Stellar Blade - one of best ps5 pro games... It almost does it right. Almost... They added PRO, PRO MAX and HFR. so the pro used have these 3 new settings + old settings.
Imo they should've hide the old settings from the view, remove the pro and remove the hfr setting. The game knows I am running console at 120hz and vrr mode. And pro max mode does not do what it says. It looks worse than PRO mode and runs worse than pro mode. It's description "high quality graphics at highest fps" makes no sense.

But it's still way better than stupid insomniac putting settings in there that look basically the same even when I switch screenshots around. Like... why waste my time.
You know what game does it well? re4 and dead rising. Both are 60 or unlocked 60 in graphics setting and DR added ray tracing to 4k60 mode.

edit: You can understand it however the fuck you want but it is clear what PRO goal was and what cerny said.
And my hate for settings is what it is. I don't mind 2 modes and maybe vrr unlock. But I don't want to be choosing between bad running or bad looking without anything I can do about it. And I don't want to be choosing granular settings like it's a pc. Insomniac are fools for doing that.
 
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tommib

Banned
Man, I'm really torn between lords of the fallen and Lies of P since both are on sale right now.
Lies of P seems like it's the better game/choice from what I've read and has some "character" compared to Lords of the fallen which seems like your typical souls-like, souless clone and yet, I'm still intrigued by it.

P goes for 35 while Lords for 30, what do you boys reckon ? I will get only one of the two, I don't care about their stories, but, since both received a Pro patch, which one looks better , has the better atmosphere and gameplay ?
Also, are they replayable or not ?

Thanks
If you’re more into horror aesthetics, go for Lords of the Fallen. It’s grim, gory and fucked up. P goes for the Victorian Bloodborne vibes with a flavour of Tim Burton.
 
You guys are either deaf or blind or both.
Cerny CLEARLY said it "REMOVING THAT DECISION OR AT LEAST NARROWING THAT DIVIDE IS A KEY TARGET OF PS5 PRO"
Ug1WNFM.png

2:50


So shut up about it.
Adding ambient occlusion, rt medium/high, aside from performance, quality, 40fps, 120hz, vrr modes... makes no sense.
They could've added pc like settings on ps5 base if they wanted to.
I think these granular settings make not sense at all on consoles. No matter if it's base or pro.
But with PRO, I expected to have less choice because they should be able to use pssr and 30-50% more power to push graphics mode to 60fps. simple as that.
Instead, some devs take the additional power and add ANOTHER ceiling.

Like Stellar Blade - one of best ps5 pro games... It almost does it right. Almost... They added PRO, PRO MAX and HFR. so the pro used have these 3 new settings + old settings.
Imo they should've hide the old settings from the view, remove the pro and remove the hfr setting. The game knows I am running console at 120hz and vrr mode. And pro max mode does not do what it says. It looks worse than PRO mode and runs worse than pro mode. It's description "high quality graphics at highest fps" makes no sense.

But it's still way better than stupid insomniac putting settings in there that look basically the same even when I switch screenshots around. Like... why waste my time.
You know what game does it well? re4 and dead rising. Both are 60 or unlocked 60 in graphics setting and DR added ray tracing to 4k60 mode.

edit: You can understand it however the fuck you want but it is clear what PRO goal was and what cerny said.
And my hate for settings is what it is. I don't mind 2 modes and maybe vrr unlock. But I don't want to be choosing between bad running or bad looking without anything I can do about it. And I don't want to be choosing granular settings like it's a pc. Insomniac are fools for doing that.

You clearly don't know how to comprehend a sentence. Cernys goal was delivered, as you don't have to sacrifice performance for quality settings. Games like TLOU, SM2, R&C all prove this proof of concept. They in quality mode or better IQ, at double the framerate of the ps5 quality. Goal delivered.
 
If you’re more into horror aesthetics, go for Lords of the Fallen. It’s grim, gory and fucked up. P goes for the Victorian Bloodborne vibes with a flavour of Tim Burton.

Thanks Tom 😉

And here lies the problem mate, I love both aesthetics, I've read that LoP is more Bloodborne-ish while LOTF is more DS/Elden Ring but that it also has a "Bloodborne aesthetic" ?

Both seem OK/good but people seem prefer LoP for its "character", that it's not the blatant copy-paste DS clone plus the fact that LoP isn't as buggy as LOTF, thing is, LOTF received may patches and from what I've read it's pretty much perfect right now performance wise (especially on the Pro).

Let me put it this way: I absolutely loved Bloodborne and especially levels like Hemwick Charnel lane (the one with the witches), Cainhurst Castle (Vampire one) amongst others, so, which game of the 2 comes closest to that ?

Appreciate it !
 

rofif

Can’t Git Gud
You clearly don't know how to comprehend a sentence. Cernys goal was delivered, as you don't have to sacrifice performance for quality settings. Games like TLOU, SM2, R&C all prove this proof of concept. They in quality mode or better IQ, at double the framerate of the ps5 quality. Goal delivered.
sad today GIF
 

King Dazzar

Member
rofif rofif I think the problem you have is, Sony know its the folks who crave that extra image fidelity and refinement, who are the customer. And therefore want to give them the ability to more finely tune and customise the image/performance to what the customer wants. I think thats great. Though personally I thought we'd see the original modes remain and get one primary Pro mode. Instead we're getting two and in some cases additionally more granular options. But thankfully, when you look at the settings, there's usually a "default" Pro option already selected and may even say so in the text next to the option. That's what I've stayed with on Rift Apart. I never even bothered trying out the other options. But its good that they are there for not only future consoles, but also I may choose to jazz it up on a different play through.

I think your frustration/issues with not having a singular set and forget mode, I can understand. But the reality is, I'm glad we have options to fully tailor the experience to our own individual preferences.
 

Inviusx

Member
Thanks Tom

And here lies the problem mate, I love both aesthetics, i've read that LoP is more Bloodborne-ish while LOTF is more DS/Elden Ring but that it also has a "Bloodborne aesthetic" ?

Both seem OK/good but people seem prefer LoP for its "character", that it's not the blatant copy-paste DS clone plus the fact that LoP isn't as buggy as LOTF, thing is, LOTF received may patches and from what I've read it's pretty much perfect right now performance wise (especially on the Pro).

Let me put it this way: I absolutely loved Bloodborne and especially levels like Hemwick Charnel lane (the one with the witches), Cainhurst Castle (Vampire one) amongst others, so, which game of the 2 comes closest to that ?

Appreciate it !

Personally I don't like the era/style of Lies of P, Lords of the Fallen speaks to me much more. It's very much a Dark Souls clone though, very reminiscent of Dark Souls 3 so far but the lantern mechanic is a nice twist to the formula. It really looks fantastic though, the early areas, very clean picture, very smooth and responsive and a 60fps lock so far.
 

tommib

Banned
Thanks Tom 😉

And here lies the problem mate, I love both aesthetics, I've read that LoP is more Bloodborne-ish while LOTF is more DS/Elden Ring but that it also has a "Bloodborne aesthetic" ?

Both seem OK/good but people seem prefer LoP for its "character", that it's not the blatant copy-paste DS clone plus the fact that LoP isn't as buggy as LOTF, thing is, LOTF received may patches and from what I've read it's pretty much perfect right now performance wise (especially on the Pro).

Let me put it this way: I absolutely loved Bloodborne and especially levels like Hemwick Charnel lane (the one with the witches), Cainhurst Castle (Vampire one) amongst others, so, which game of the 2 comes closest to that ?

Appreciate it !
Then I would go for P. I think its level design goes more for what you’re looking for.

They’re both great souls-like. You can’t go wrong here. :)
 

HeWhoWalks

Gold Member
I think your frustration/issues with not having a singular set and forget mode, I can understand. But the reality is, I'm glad we have options to fully tailor the experience to our own individual preferences.
Right. I somewhat get the frustration (particularly if PC-like settings aren't your cup of tea), but you haven't lost anything by having more options. All that's happened (with the games that offer it) is a "Pro·Mode" with the old modes left intact. And that's mainly what Cerny was saying. That one mode marries the best of multiple modes and, in some cases, looks even better.

So shut up about it. :)
 
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welshrat

Member
Just picked up Lords of the Fallen, really nice crispy clean presentation on Pro, looks wonderful and smooth as butter, great job by the devs. Can't speak to later parts of the game, only an hour in so far.

055Fdif.jpeg
Yeah same here, going on a platinum run with the wife on it. The place you picture here was an FSR mess on OG PS5 so its a massive upgrade.
 

Gaiff

SBI’s Resident Gaslighter
How's the atmosphere, is it dark/foreboding? Does it immerse you in the game's world ?
Atmosphere: 8/10
Visuals: 8/10
Combat: 7/10
Level Design: 6/10
Bosses: 5/10
Enemies: 2/10

It completely falls flat for enemies, which are the bread and butter of action-oriented RPGs. The variety is paper thin and you find yourself fighting the same trash mobs over and over with very little variation and they're not even that interesting to begin with. This game could have easily been a serious Dark Souls competitor if it weren't for that one glaring weakness.

Also, the Umbral Realm becomes gimmicky and irritating after the first few times, and the enemies there besides that thing that chases you whose name escapes me, aren't any better.
 
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welshrat

Member
Atmosphere: 9/10
Visuals: 9/10
Combat: 8/10
Level Design: 7/10
Bosses: 5/10
Enemies: 2/10

It completely falls flat for enemies, which are the bread and butter of action-oriented RPGs. The variety is paper thin and you find yourself fighting the same trash mobs over and over with very little variation and they're not even that interesting to begin with. This game could have easily been a serious Dark Souls competitor if it weren't for that one glaring weakness.

Also, the Umbral Realm becomes gimmicky and irritating after the first few times, and the enemies there besides that thing that chases you whose name escapes me, aren't any better.
I know where you are coming from but not sure they are 2/10, also did you play on PC or PS5 as with the Pro release at least they all look significantly better and different, rather than a fsr fizzle mess :)
 
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Gaiff

SBI’s Resident Gaslighter
I know where you are coming from but not sure they are 2/10, also did you play on PC or PS5 as with the Pro release at least they all look significantly better and different, rather than a fsr fizzle mess :)
Played on PC at max settings. I quit the game because I got tired of the same trash mobs. It had the potential to be great, but they completely dropped the ball on that front. Same problem as the first Nioh, but without the fantastic combat depth to keep it interesting.
 
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digdug2

Member
Just picked up Lords of the Fallen, really nice crispy clean presentation on Pro, looks wonderful and smooth as butter, great job by the devs. Can't speak to later parts of the game, only an hour in so far.

055Fdif.jpeg
I played the first part of the game on XSX when it launched, and it just chugged along so I stopped playing. Granted, it's probably been patched to run better since... but I just picked up a used PS5 copy for $17.99 and tried it out on my Pro. I couldn't believe how silky smooth it plays.
 

digdug2

Member
How's the atmosphere, is it dark/foreboding? Does it immerse you in the game's world ?
I never made it past the first real boss, but the atmosphere is crazy good. It's dark and foreboding for sure, especially with the mechanic that you use a lantern to see into a different plane of existence, the umbral realm. All the shit in the umbral realm is super creepy.

If you're into Souls-Likes, I highly recommend checking it out, especially if you're able to get a copy for cheap.
 
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Atmosphere: 8/10
Visuals: 8/10
Combat: 7/10
Level Design: 6/10
Bosses: 5/10
Enemies: 2/10

It completely falls flat for enemies, which are the bread and butter of action-oriented RPGs. The variety is paper thin and you find yourself fighting the same trash mobs over and over with very little variation and they're not even that interesting to begin with. This game could have easily been a serious Dark Souls competitor if it weren't for that one glaring weakness.

Also, the Umbral Realm becomes gimmicky and irritating after the first few times, and the enemies there besides that thing that chases you whose name escapes me, aren't any better.

Thanks Gaiff !
I appreciate the scores - how does it fare compared to Lies of P ? Have you played it ?
If yes, I'd like to see some scores for that too 😁

Cheers brother
 
Out of curiosity, which drive do you have it installed on? The internal base 2tb drive or an m.2 expansion?
I ask because out of curiosity I moved hogwarts from my m.2 to the internal and the pop in and hires textures loading late issues disappeared.. my m.2 is a gen 4 western digital black 2tb so speed shouldn’t be an issue…
Though that bought me to looking at the transfer rates between drives and how moving from internal to m.2 for large games took seconds, but moving from m.2 to internal took minutes.
Everything I could find to explain this was people claiming that the write speed of the internal thatSony uses isn’t great and that’s why it’s slow..
For the time being I moved all my pro patched games to internal now though.
It's installed on the internal drive. Unfortunatly the pop-in is just the way the developers intended it to be on console...
Weird issue with hogwarts, installing it on a expansion drive should not have any impact on textures loading speed.
 

krumble

Member
It's installed on the internal drive. Unfortunatly the pop-in is just the way the developers intended it to be on console...
Weird issue with hogwarts, installing it on an expansion drive should not have any impact on textures loading speed.
Maybe it was placebo, as I haven't tested moving it back to see if it still behaves the same, might give that a go out of curiosity
 

diffusionx

Gold Member
The exact quote actually states...

Removing that decision (or at least narrowing that divide) is one of the key targets for PlayStation 5 Pro.

He never said there would be no modes.
It would be nice if the modes were removed.

Added Warhammer 40K: Space Marine 2.



1asyDhu.jpeg
If this chart is accurate, then it's interesting how the patches coming out a month later seem so much better than many that were available in day 1.
 

HeWhoWalks

Gold Member
It would be nice if the modes were removed.
Considering all that has happened with botched patches, I'm inclined to disagree. And not because of me, either. At the very least, leaving the original modes intact is ideal. This way, if the "Pro Mode" is having issues, you can at least enjoy the game as you would on the base PS5.
 
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Luipadre

Member
This looks great. Using PSSR. I dont see any issues here and it looks crisp




Im also sure this is using RTGI on PS5 pro because i remember this looking worse on my pc without RT when i played it near launch. RT was unplayable
 
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