Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
They'll still have to support the Series S as a baseline for current-gen UE5 titles so let that sink in lol.
This will not help. Only move the goalpost!
They'll still have to support the Series S as a baseline for current-gen UE5 titles so let that sink in lol.
This will not help. Only move the goalpost!
It's going to be "1080p" upscaled from lower than 720p, this is more advanced than Remnant 2 as it uses Nanite and Lumenl. A 4090 will probably struggle with native 1440p, UE5 is going to be a resource hog.
The question is what do we get out of a ps5 pro.This is why we are getting PS5Pro. Sony doesnt want the tital wave of UE5 games coming running at 1080p(or lower) till 2027. PC will take a chunk of their market. They even said the same thing when releasing the PS4 pro
"There's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had," House told the publication. "We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]."
Sony boss: PS4 Pro is going after the PC audience
Andrew House says the company wants to keep players from ditching consoleswww.polygon.com
But Im sure well get plenty of dumb dumbs, mad at giving consumers more choice, thats completly optional and doesnt effect the base PS5 whatsoever, coming into this thread to say
tHE oNlY ReaSon Ps4pRo eXistEd wAs To SelL 4k tVs
WE HAvnt ScraTcheD THer SuRfaCe oF whAt tHe BasE PS5 Can DO
wE HavnT hAd ANy TruE NeXTgEn GamEs YeT GuyS So HoW DarE TheY
Series s everytime aThey'll still have to support the Series S as a baseline for current-gen UE5 titles so let that sink in lol.
Lords of the Fallen Q&A - Hexworks Talks Lore, Co-Op, PvP, Multiple Endings, NG+ and More
We interviewed the Creative Director and Executive Producer of Lords of the Fallen to get new insights into the upcoming Souslike game.wccftech.com
UE5 is a beast.
ps4 pro got us 1080 60 fps all the time og ps4 was 1080 30fps.The question is what do we get out of a ps5 pro.
The PS4 Pro got us from like 1080p to 1800p or 4K CBR, at 30fps. You could see that difference, even on a 1080p TV where you got this very high IQ from super sampling. What will the PS5 Pro do, 1080p/60->1440p/60? Is that worth $600 or $700 or whatever they are going to charge? How noticeable is that going to be, especially when the algorithms are better today than they were in 2017?
I know it's too soon to tell, but I still remain skeptical of what this is going to do outside of bullet points and digital foundry write ups, especially when the PS5 Pro is still going to not compare to an advanced GPU (that again wont be doing this native either).
Huh? It has the same UE5 upgrade as the others and runs at 60. Only one I see the nice UE5 stuff on since I run the XSX and PS5 ones at 120.not on XSS which is quite downgraded
If Epic is going to be more and more prolific in the engine space, it would behoove Sony and MS to work on console planning with them. If everyone could see into the future at these perf targets right before the next gen launch, it would make for some interesting discourse. I still use a 1080 GPU and am getting the same 1080p/60 on modern stuff (outside of a few exceptions). Still haven't had a game release that convinced me to spend $2000 and a Saturday going to Microcenter. Makes you wonder if the cross gen stuff has some basis in just being able to pull it off, since the games made for next gen stuff aren't far enough off that they can't reduce some settings and get it out of PS4XB1.I guess that UE5 is still very much work in progress and with each major revision we can expect more optimization methods to become available to devs. Just look at what the principal graphics programmer at Epic Games (author of TSR) said here.
Original thread: https://forums.unrealengine.com/t/tsr-feedback-thread/883977/16
More interesting tidbits:
The latter I'm afraid as it's an UE5 title that uses both nanite and lumen.I’m confused
Is it 1080p upscaled to 4k
Or
Upscaled to 1080p from a lower res
Remnant 2 is 1080p upscaled to 4k I believe.
Same with Returnal.
- PS5 and SX: Quality renders at 1296p. Balance at 792p average. Perf at 720p.
- DRS is in play in Quality and Balanced. Performance sticks to the 720p.
- All modes up-sample to 1440p.
- Consoles use Unreal's Temporal Super Sampling which provides a better result than PC at 1440p using FSR. Though DF could not nail Unreal's TSR 100%
- All modes look roughly identical but Quality is the most stable with the least visual breakup.
Your 3080 eats monsters for breakfast?My rtx3080 will eat this game
Your 3080 eats monsters for breakfast?
You get diminishing returns.The question is what do we get out of a ps5 pro.
The PS4 Pro got us from like 1080p to 1800p or 4K CBR, at 30fps. You could see that difference, even on a 1080p TV where you got this very high IQ from super sampling. What will the PS5 Pro do, 1080p/60->1440p/60? Is that worth $600 or $700 or whatever they are going to charge? How noticeable is that going to be, especially when the algorithms are better today than they were in 2017?
I know it's too soon to tell, but I still remain skeptical of what this is going to do outside of bullet points and digital foundry write ups, especially when the PS5 Pro is still going to not compare to an advanced GPU (that again wont be doing this native either).
Pretty much in line with resolutions PC gamers rave about with DLSS now. Native 4K is a waste of resources.The sad part, even with mid-gen refresh consoles you're looking at 1800p/30 or 1440p/60 at best & that's IF they don't raise the graphic settings higher.
"There's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC"
They are not wrong. I'm honestly closer and closer to selling my consoles and moving to PC. So tired of this... But then I'll be ttttttttttiiired... Of the stuttering in PC games.
Pretty much in line with resolutions PC gamers rave about with DLSS now. Native 4K is a waste of resources.
Some proprietary engine reconstruction techniques are in the same league. You are also not going to be playing UE5 games coming out in native 4K/60 with all the bells and whistles.I'm a PC gamer, I play everything at native 4K. Heck, on some games I'll supersample to 8K & use DLSS.
For the rare game that I can't play at native 4K, you'd have a point if FSR, CB or any of the rendering techniques used in next-gen games on consoles were actually in the same league as DLSS
Can you name one?Some proprietary engine reconstruction techniques are in the same league.
Decima.Can you name one?
The 4090... a $1600 GPU. Runs Remanant (another UE5 game) at 2160p native at 45fps. And that GPU is paired with hardware that is well over $2400 in total on the test rig.people seems to forget that PS5 is 399 and 499 when it launched.
pretty obvious it wont last until 2027-2028.
PS5 pro here i come baby
Some proprietary engine reconstruction techniques are in the same league. You are also not going to be playing UE5 games coming out in native 4K/60 with all the bells and whistles.
So what are you on about?So what you're saying is, there is a couple games every few years that come out which are in the same league (but still not equal) as DLSS? Congrats, I guess?
If I'm not playing the oddball UE5 game at native 4K, that's okay as DLSS is still an option. On top of maxing out both raster & RT settings, where any future mid-gen refresh console would fall flat on its face. So I'm confused to what you're getting at?
The top end PC & top end console experience will never be the comparable in resolution, FPS or settings. Which is okay, because consoles are much cheaper. Nothing to fret or worry about. Enjoy your console experience.
The 4090... a $1600 GPU. Runs Remanant (another UE5 game) at 2160p native at 45fps. And that GPU is paired with hardware that is well over $2400 in total on the test rig.
And yet, some really smart people around these parts expect a $400 console with a sub $200 GPU, to run these games at what? For context, the PS5 PC GPU equivalent runs that game at 18fps.
It's like people don't get that as console power goes up, the engines made to drive these games and the features they push usually go up too. These games are not being made on 2013-2018 engines. They are being made on engines that would bring $1600 GPUs to their knees. And when we have GPUs that would run these games at 2160p native and 120fps, we would have engines then that would make those GPUs struggle to hit 30fps too. Rinse and repeat.
And yet console upgrades are bad.
So what are you on about?
This post below sums everything up with some people oddly trying to flex on this.
There was no defense, it was a declarative statement.Shouldn't you be asking yourself that question? You quoted me as a defense mechanism.
So, um, I guess? Nothing
There was no defense, it was a declarative statement.