JustAnotherOtaku
Member
So, for those of us picking this up that are going to be playing online, what are you likely to be playing more of - co-op or competitive multi?
Pylon_Trooper said:Good work, men! I've updated the OP with the first round of reviews. I think we all expected as such, but even Eurogamer's 6/10 isn't at all a bad score, given the review.
Complaints seem valid, but some I'm wondering if some of the Lost Planet DNA is being mistaken as a malady.
MEDIA ALERT
Lost Planet 2
Rathalos Armour on its way!
A few weeks ago it was announced in Japan that a Monster Hunter skin for Lost Planet 2 would be included as one of the games many ways to customise your characters. A PlayStation 3 exclusive and originally only planned for the Japanese release, we are pleased to confirm that the Rathalos Armour will now also be available to western gamers as a free download. This PlayStation 3 exclusive is scheduled to go live on PSN in late May.
Lost Planet 2 for the PlayStation 3 and Xbox 360 will release across Europe and North America on May 11th.
"Why can't I pause the game unless I make my game unjoinable?"
Jack Random said:6/10 from IGN via Arthur Gies
Lost Planet 2 plays like it was never put in front of a member of its intended audience at some point during its development, someone who might have asked "why?": "Why can't I pause the game unless I make my game unjoinable?" "Why can't I join a co-op game in progress?" "Why can this monster kill me in two hits?" A little "why?" may have taken this game in a different, more compelling direction. If you've burned through other multiplayer or co-op options, then there might be something for you in Lost Planet 2. The single player campaign is lengthy at around 14 hours with full co-op support and the multiplayer has plenty of maps and modes. Just do yourself a favor: buy some insurance for the controller you'll invariably throw across the room at one of Lost Planet 2's seemingly endless design and interface issues.
http://xbox360.ign.com/articles/108/1088076p1.html
owch
mescalineeyes said:bummed out about the reviews, as the game sure LOOKS fantastic in terms of both art direction and variety.
Y2Kev said:That's obvious though.
Not every reviewer out there understands the LP way of things, but it does sound like a disappointment with the AI and single player stuff, long as there is plenty to do online all should be just as good as colonies.mescalineeyes said:bummed out about the reviews, as the game sure LOOKS fantastic in terms of both art direction and variety.
Y2Kev said:The demos were hellaweak. I don't understand hey capcom's games all have funky control schemes.
JaxJag said:Arthur Gies thinks Halo is better than the Half Life games.
So, i'm not crazy about his taste in games.
Vinterbird said:Yay, embargo is up. My thoughts:
- Singleplayer is shit, and infuriatingly bad designed when you're alone and you can't pause the game when you play alone.
- Co-op is amazing, the third chapter is the pinnacle of co-op design
- Multiplayer is a love/hate thing
- Insanely narrow play areas from time to time
- Why the fuck does this game have QTE's. They throw them in three times during the game, and they don't add anything to the experience of the cutscene.
- Some of the VS's control really strange, especially ones introduced in the final hours of the game
- The final boss is nothing short of stupid
- The game never tells you, what exactly you need to do and sometimes I completed a goal without knowing how.
- I love the shotgun, loooove it.
- There's a nightvision option, but you never use it
Jack Random said:6/10 from IGN via Arthur Gies
Lost Planet 2 plays like it was never put in front of a member of its intended audience at some point during its development, someone who might have asked "why?": "Why can't I pause the game unless I make my game unjoinable?" "Why can't I join a co-op game in progress?" "Why can this monster kill me in two hits?" A little "why?" may have taken this game in a different, more compelling direction. If you've burned through other multiplayer or co-op options, then there might be something for you in Lost Planet 2. The single player campaign is lengthy at around 14 hours with full co-op support and the multiplayer has plenty of maps and modes. Just do yourself a favor: buy some insurance for the controller you'll invariably throw across the room at one of Lost Planet 2's seemingly endless design and interface issues.
http://xbox360.ign.com/articles/108/1088076p1.html
owch
Y2Kev said:That's obvious though.
God's Beard said:I don't care if it's frustrating as shit, I played Earth Defense Force.
Sectus said:To be fair, some of the reviews so far is a bit moronic. Eurogamer review obviously comes from a guy who played through the game singleplayer, which is silly for a game designed for coop.
Even so, it's not the right way to review the game. It's like reviewing Left 4 Dead purely from a singleplayer standpoint.Dr Zhivago said:It's a valid criticism if the game is crap in single-player. For that reason alone, I'm out.
Sectus said:Even so, it's not the right way to review the game. It's like reviewing Left 4 Dead purely from a singleplayer standpoint.
Dr Zhivago said:He says that Left 4 Dead is good in single-player though
Sectus said:To be fair, some of the reviews so far is a bit moronic. Eurogamer review obviously comes from a guy who played through the game singleplayer, which is silly for a game designed for coop.
V_Ben said:Didn't see it posted, and it was obvious it was coming, but now it's official;
PS3 Exclusive MH Skin is now for all regions. Enjoy.
I played the coop demo for this a few nights ago with some friends, had a damn good time, but im not sure it would sustain for $60 worth.jett said:LP1 was mediocre at best and the demo for this thing was garbage. I'm not surprised at all at those scores. I have absolutely no clue what people see in this series.
IGN Review said:There's also no jump-in co-op, as new players will be forced to wait in a lobby until the other players in the game reach the next mission in a chapter before they can join the session.
God's Beard said:Japanese people don't know how to play shooters. The reason they're good at this is because it's designed like a Japanese game with hitstun, invincibility frames and weird stuff like that instead of flexibility.
jett said:LP1 was mediocre at best and the demo for this thing was garbage. I'm not surprised at all at those scores. I have absolutely no clue what people see in this series.
Those are the reasons why it scored 6/10? I am sure they did not raise those concerns with MH Tri, which is esentially the same design.AgentOtaku said:IGN review summary
Isn't that what this is? Unless you set it so that other players cannot join you, other people might join and therefore you can't pause. That makes sense I think.TheSeks said:Maybe for you and me, but: For the majority of people, no, no it isn't. If you start a game BY yourself: You should be able to pause the game. Same thing for Demon's Souls: But Demon's Souls has a fallback on "if you're playing online it would be hard to pause the singleplayer game when someone can invade/send messages on the ground to you during that pause."
SAB CA said:Meh, it's annoying to hear reviewers complain about a Japanese game playing more like an eastern game, than a western one.
I don't play Lost Planet because I want another Gears or Halo, I play LP because I want something vastly different.
I think of LP as a modern day Coin-Op style game. It connects with me BECAUSE of it's classic ideals.
SAB CA said:Meh, it's annoying to hear reviewers complain about a Japanese game playing more like an eastern game, than a western one.
I don't play Lost Planet because I want another Gears or Halo, I play LP because I want something vastly different.
Robust Character customization, and a lengthly story full of awesome fights to play through with a selection of friends. Seems like an Amped-up PSO with more modern combat mechanics!
With it's invincibility frames, massive hitstun, and controls that need to be learned in order to use them at their peak, I think of LP as a modern day Coin-Op style game. It connects with me BECAUSE of it's classic ideals. It fulfills a niche that most other games (especially full retail ones) don't share anymore.
As a Monster Hunter and LP fan, I look forward to being able to play these games back-to-back with my brother, thanks to splitscreen. I appreciate the idea that my Online mode and Offline characters will share everything, too, and I prefer this to having a central story character. Customization is always something I look for in games.
It's really just so annoying seeing people getting turned from a game because reviewers approach the games in awkward, ill-concieved ways... And I hate it when they hold things against japanese games, that'd they barely even care about if it were a western release... just so predictable...
AgentOtaku said:dude, don't be bummed out. Lost Planet:Extreme Conditions/Colonies didn't review well either when they were released. But when it came to the actual audience, well the games found one and they love it for what it is
LP2 is to me, just more of expanding on what that audience wants ...which really is typical Capcom at this point, no matter how hard they try