Yup.Second best Souls game after Demon's
The real hyperbole starts here!
Every time I read someone say, "you have to put 20 points into Adaptability before the game is good." It actually means, "I have to put 20 points into Adaptability to have fun because I am not very good at this game. "
You get i frames at base adaptability. There are less, which means that you have to time your roll more precisely. Everything can still be dodged. The game isn't sloppier, it's just not allowing you to be as sloppy.
Additionally, while the break point for fat roll is at 70% weight, your actual roll distance scales linearly inversely with weight. As such, with low weight, you character will roll further, allowing for less frames that could potentially intersect with an enemy's attack. So the potential variance on enemy attack dodging is more complex.
For instance, a heavy character with high adaptability could necessitate a more precise roll than a light character with low adaptability; if the enemy swings slow, the fat character could intersect for 7 frames, the light character for only 2 frames. In those circumstances, the fat character with 10 i frames would have to time their roll much more precisely than the light one with 6 i frames.
There are thousands of people who have SL1 beat DS2. Learn to roll.
I can't believe this game has better critics than Demon's or Dark Souls. Goes to show how laughable the journalism scene is at the moment.
The Research Hall is like what, 10 minutes short and feels like it was part of Lecture Building. And come on, Old Hunters bosses were awesome but Fume Knight, Ser Allone and Ivory King are some of the most memorable as well.Old hunters worse of after having the masterfully designed Research hall, shit ton of weapons better than anything in DS2 DLC and having three of the greatest bosses in Ludwig, Orphan and Maria? Yeah no. Ludwig alone beats every single boss in DS2's dlc. It is not in the same league as Old Hunters.
The real hyperbole starts here!
Hah, well played.
If someone tells me they love Bloodborne and hate DS2, it's a really quick way to tell their opinion of the Souls series doesn't align with mine in any way shape or form. DS2 is sublime - just a hair behind DS1, and a hair ahead of Demons for me.
The very image of shitposting.........
The very image of shitposting.
SotFS redeemed DS2. Plus, the DLC was much better than DS1 DLC.
Really? I don't think you know what shit posting is.
Can't take anyone seriously that thinks DS2 is better than Demon's.
I don't think you know what contributing to a thread is if you believe that dropping in here and typing some periods then hitting submit is somehow worthwhile. Grow up man. Contribute or don't, but don't be rude.
I say it every thread but every criticism of DS2 comes second to this. This is what ruined DS2, and it was deservedly at the top of your list.Let's begin with the controls. What the hell? No really, what the hell is this? Why is the character moving like he's shitting on his pants? Why is every single animation worse than anything seen in previous games and cringeworthy for the most part? Why does the combat feel so clunky? Did they think it was a good idea to make the character move faster and sprint being instant but every goddamn swipe of any weapon have the recovery time of the fucking Logarius Wheel R2? Seriously, why I can't quickly roll away after attacking? What is this bullshit mechanic? Not every weapon needs such an enormous punish window. So I guess because I turn into a stone figure with every single attack I make, I am supposed to just wait for the one attack of the enemy that doesn't have a quick follow up that can fuck me after I attack? Because most enemies have inconsistent hit reaction so you can't know if your attack is gonna stop theirs or not.
Point me to where I was rude?
Lots of ambushes (some foreshadowed better than others), but mostly I'm thinking about how it's pretty dark & there are a few snipers scattered throughout the area (including right at the beginning).
You don't think it's rude to just type a couple periods and submit that shit? Rudeness goes beyond insults my man. You're purposely being dismissive and unproductive while adding nothing to the conversation. Say you disagree. Say why. Say that he's crazy. Give a reason. Say your underwear's too tight. Just say something man. Shit dude. Much love, I have no problem with you, but I can't stand that kind of drive by shit ya know? Just saying.
I can understand why it was perceived that way. Wasn't what I intend to convey, admittedly horribly as I don't post much. Anyway I don't want to squabble in a post. I think you might have taken it as ill itent.
I also came to Dark Souls II after Bloodborne. My initial reaction was akin to yours OP.
My adivce? Stick with it. It's never as good as the other three souls games but it's a TON better than what you've seen so far.
The problem is adaptability. Until you get this up to 20 the game plays like shit. A huge flaw, but it is what it is.
The level designs are pretty poor, and the visuals shocking, but there are some in there that make the trip worthwhile, trust me. At least make it to No Man's Wharf and if you aren't feeling it there then maybe drop it.
I've noticed a lot of this too. If you play Bloodborne and then just go straight into Dark Souls 2, you're probably not going to like Dark Souls 2.
This idea of From Software being split into two is idiotic. Bloodborne was made by Japan Studios lead by some key FromSoftware guys, while everyone else at FromSoftware was working on Dark Souls 2 and later 3. I think we'll even find that Bloodborne is using the same engine as The Last Guardian, which FromSoftware gets to use in Dark Souls III as part of their deal.
I don't disagree with anything you said OP, and you haven't seen the worst of the hitboxes yet. However there are some areas and bosses that are a cut above the rest. One boss in particular is one of the best in the series in my opinion. But, there's a lot more bullshit too.
Fuck your get good attitude. I did beat it SL1, in Company of Champions too, and without any kind of cheesy throwables or DLC stat boosting items. Can I say adaptability sucks now? You need the iframes more in this game than the others because the hitboxes are shit, and because enemy attacks track you to an insane degree. You know the black phantom outside Executioner's Chariot? I've started rolling past that guy as he initiated a jump attack, and he I SHIT YOU NOT turned almost 180 degrees in MIDAIR to track me. Dodge that. (He wasn't making a u-turn, he wasn't moving as hit hitbox was rubbing up against me for the entire jump).
I'm currently playing SOTFS for the first time because I haven't seen the DLC yet and while they improved some aspects, they fucked up others (besides weapon durability). I really like what they did with the Dragon Shrine but levels that were fine before, such as Iron Keep and Heide's, are garbage tier now with the new enemy placement. And WTF is up with the constant NPC invaders everywhere?To be fair SOTFS fixed many of the issues the original game had (although again they found something to fuck up and that was weapon durability) and IMO DS2 SOTFS stands side by side with the other 2 Souls games (mostly thanks to PvP) but is definitely a few steps below them.
Uhm, how about "no"?This idea of From Software being split into two is idiotic. Bloodborne was made by Japan Studios lead by some key FromSoftware guys, while everyone else at FromSoftware was working on Dark Souls 2 and later 3. I think we'll even find that Bloodborne is using the same engine as The Last Guardian, which FromSoftware gets to use in Dark Souls III as part of their deal.
I played the hell out of Bloodborne before Dark Souls 2 and I'm loving it. It's not as good as Bloodborne, but it's a damn good game.
We're going to keep getting "DS2 has dumb problems" threads as DS2 has dumb problems.
Any complaining is better spent getting down on your knees to The Old One that DS3 didn't inherit those dumb problems like I am.
I died enough times in the first part of IK to make everything stop spawning before I killed that stupid boss. I died far more to them than to the boss itself. It's a thoroughly annoying place that highlights how horrendous enemy placement in DS2:SotFS. Black Gulch made me wonder how people were paid do to something that bad. Yet, I made pass them eventually.If you're still at No Man's Wharf, you haven't seen nothing yet.
Anyone remember Brightstone Cove Tseldora? Me neither.
Or Drangleic Castle, that area sure was exciting. I love sprinting through a literal corridor of enemies every time I died to the boss.
Or Iron Keep, the lava level floating in the sky.
Or Black Gulch, another boss corridor with poisonous puddles.
Then I get to DS1. I only made past Catacombs because I stumbled upon someone's tip about bringing a divine weapon (that I had to go find; first what it meant, and then where one could be find), otherwise I'd have immortal skeletons chasing me to this day. Later on and find myself between Tomb of the Giants, pitch black with enemies designed to either smash you in two hits or knock you back and skeleton dogs just because, and New Fucking Londo, with no bonfire and ghosts literally coming out of the walls.
And apparently I'm yet to find the worst zones? Just thinking about it makes me not want to go back to it.
Or Drangleic Castle, that area sure was exciting. I love sprinting through a literal corridor of enemies every time I died to the boss.
Or Iron Keep, the lava level floating in the sky.
thanks for this op. everything sounds awful. now I can stop looking at this game contemplating whether i should get it.
The hyperbole when it comes to Dark Souls 2 is fascinating.
I can understand people who like it less then the rest of the Souls game. But calling it a straight out bad game seems so strange since they are all so similar.
That sounds like the Souls series in a nutshell, though Dark Souls 2 broke that trend a lot--drawing the ire of those who thought that that made the game too easy--and had bonfires that were right by some bosses.I love sprinting through a literal corridor of enemies every time I died to the boss.