I finished the game yesterday. 200 hours give or take. I ended up loving it. I liked it much better than previous FromSoft games I've played. I like how the openness of it allows for more strategy when tackling areas and bosses. I was even able to cheese a few bosses using the environment that gave me trouble. I like how well hidden a lot of the treasures are and how there is a purpose to every aspect of every dungeon. For example, if you look out a window and see a ledge, there's probably a purpose to climbing on it and following it around a structure. It isn't just there for design. There aren't really any wasted platforms or ramparts. I even like how areas are connected together. Like if you traverse to the very bottom of the capital you want up in the Deeproot Depths eventually. And I liked how there are some areas you need to carefully platform to reach new areas. I loved how every treasure you get has value. You can put use to any weapon or ash. You aren't going to find some secret treasure and it just be some healing item like in most JRPGs. And the rewards from bosses always feel worthy and satisfying.
Some of the areas were so awesome to explore. The capital, Volcano Manor. The Farum Azula was really cool to explore too.
The side quests like in Souls games are really subtle and you don't get a lot of dialogue but I like it that way. It doesn't destroy the pacing by having annoying anime characters bore you to death with 10 straight minutes of dialogue. And they offer a lot of moral ambiguity and some can end really dark.
Just in time for June. If my June is clear, I'll probably jump right into the DLC.