GrayChild
Member
Right at the end of the game as I'm typing this, and the game actually kinda... sucks?!
Long story short, this is one of the very few Resident Evil games I haven't completed even once. For reference, I completed and enjoyed every other mainline title in the franchise, even including most of the spin-offs (skipping only absolute trash like REVerse and Umbrella Corps). So having not seen the end credits of this one was quite the omission.
This isn't my first encounter with the game. Many years ago I did my first attempt beating the game on the Dreamcast and eventually did ragequit right at the end of the first disc (which IMO is still one of the worst boss fights in the franchise). Fast forward 'til today, and I'm almost done with the game, this time for real.
- Playing the PS2 version, and damn does it feel dated even compared to the original PS1 trilogy. The jump to fully 3D environments on the Dreamcast might have been revolutionary for the series back in the day, but everything feels drab and lacking in detail nowadays, even compared to something like RE2.
- I don't know if it's just me, but it also did feel more clunky and unresponsive than its predecessors which are, once again, made for much older hardware. Not that it should matter.
- Pretty much every boss felt underwhelming, tedious, unfair, or all that at once. I actually got so bored fighting the giant albinoid at the pool, I just let myself get electrocuted twice, got the emblem and left. Let's not forget the Steve "boss fight" (if you can even call it that), which can genuinely softlock you if you don't bring at least 2 healing items.
- Speaking of Steve, I hated this fucker. All attempts to make me sympathize with him (and there were a lot of these) fell flat.
- Alfred and Alexia were interesting villains, but were kinda underutilized. Wesker was almost comically bad.
- Why is the damn knife so ridiculously OP?! The pistol on the other hand was an absolute joke until I got the semi-auto upgrade.
- The bandersnatches were an absolute pain to fight due to how far their attacks can reach. Lost count of how many times I got hit by someone on the other side of the room.
People always criticize RE4, 5 and 6 for being way too over the top, but having played this now I genuinely believe that THIS is where the series started devolve in its anime-level nonsense. And before anyone asks, I'd genuinely take even the highly controversial RE0 and RE6 over this.
Hey, at least the CVX soundtrack is a banger. And it also gave us this scene, which I'm 100% sure will be removed in the remake:
Long story short, this is one of the very few Resident Evil games I haven't completed even once. For reference, I completed and enjoyed every other mainline title in the franchise, even including most of the spin-offs (skipping only absolute trash like REVerse and Umbrella Corps). So having not seen the end credits of this one was quite the omission.
This isn't my first encounter with the game. Many years ago I did my first attempt beating the game on the Dreamcast and eventually did ragequit right at the end of the first disc (which IMO is still one of the worst boss fights in the franchise). Fast forward 'til today, and I'm almost done with the game, this time for real.
- Playing the PS2 version, and damn does it feel dated even compared to the original PS1 trilogy. The jump to fully 3D environments on the Dreamcast might have been revolutionary for the series back in the day, but everything feels drab and lacking in detail nowadays, even compared to something like RE2.
- I don't know if it's just me, but it also did feel more clunky and unresponsive than its predecessors which are, once again, made for much older hardware. Not that it should matter.
- Pretty much every boss felt underwhelming, tedious, unfair, or all that at once. I actually got so bored fighting the giant albinoid at the pool, I just let myself get electrocuted twice, got the emblem and left. Let's not forget the Steve "boss fight" (if you can even call it that), which can genuinely softlock you if you don't bring at least 2 healing items.
- Speaking of Steve, I hated this fucker. All attempts to make me sympathize with him (and there were a lot of these) fell flat.
- Alfred and Alexia were interesting villains, but were kinda underutilized. Wesker was almost comically bad.
- Why is the damn knife so ridiculously OP?! The pistol on the other hand was an absolute joke until I got the semi-auto upgrade.
- The bandersnatches were an absolute pain to fight due to how far their attacks can reach. Lost count of how many times I got hit by someone on the other side of the room.
People always criticize RE4, 5 and 6 for being way too over the top, but having played this now I genuinely believe that THIS is where the series started devolve in its anime-level nonsense. And before anyone asks, I'd genuinely take even the highly controversial RE0 and RE6 over this.
Hey, at least the CVX soundtrack is a banger. And it also gave us this scene, which I'm 100% sure will be removed in the remake:
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