ghibli99 said:
Thanks a lot for the detailed description... you sound like you came up w/ Amigas.

I can definitely appreciate those companies who could push hardware and really do stuff that the systems were not initially designed (or expected) to do. Scavenger... they did Amok, right? I remember going to E3 (probably around 1996~97), and they were there sporting mohawks, etc. Totally different from any other companies at the time, which I thought was really cool. I remember DHGF featuring their stuff quite a bit in the magazines, and although I didn't play their games when they came out, I remember them getting quite the mixed reviews.
Almost... I started on DOS PCs. Nobody owned Commodores here... in Europe sure, I guess, but in the US? Not by the late '80s/early '90s anyway, when I would have began noticing. Everybody I knew either had Mac or PC. I've always been on the PC side. Only got consoles later... But anyway, yeah, another Scavenger team, Lemon, made Amok.
Zyrinx only made the two Genesis games, most of that amazing 32X demo video, and Scorcher.
HG101 has a nice article on their games too:
http://hg101.classicgaming.gamespy.com/zyrinx/zyrinx.htm
... oh yeah, and if it wasn't obvious, Red Zone is the helicopter shooter. Forgot to mention its name in the first paragraph. It's even harder than Sub-Terrania. That game is HARD.
Before a couple of years ago, the only Scavenger game I had actually played was the PC demo of Scorcher, which is a weird futuristic racing game where you're in a ball. I liked it a lot though, I love futuristic racing games... but then I got Sub-Terrania, and once I figured out what it was, I loved it. I think the comparison to PC space sims is deserved, really.
Thanks for that. When I think of Euro shooters, stuff like Team 17's X2... and when I talk about difficulty, things like the Adventures of Lomax come to mind, even though I know that's not a shooter. Amazing artistic and musical craftsmanship, but damn, those games were tough. Playing through stuff like that is probably why I find so many modern games so easy in terms of pure difficulty (and again, this is why I am still in love with this genre).
Will do... thanks for the FYI on this!
Never heard of X2... *looks* Ah, EU/JP release only, that would be why. I'm not sure about Euro-shooters (aside from that I love Jeff Minter's games, particularly Llamatron and Tempest 2000), but I played quite a few DOS shmups in the early to mid '90s. I listed some earlier in the thread, but oh well... Raptor (my favorite DOS shmup), Star Goose (An older one, for me... loved that game!), Major Stryker, Overkill (kind of like Gradius+Galaga, I guess... and good.), Tyrian (classic!), The Adventures of Dr. Riptide (average), Flying Tigers, Major Stryker, Xerix (I mostly remember this one for its failure screen, I think...), Galactix (weird controls, but fun), Kiloblaster (never liked this one much), Invasion of the Mutant Space Bats of Doom (average, sadly), Highway Hunter, Stargunner, various Space Invaders clones... the DOS version of Llamatron (arena shooter, not shmup)... perhaps Zone 66 also, if it counts as a shmup (quite good game either way).
I think a lot of those are American and not European, but I'm not sure exactly which are from where, for the most part.
The Apogee/Epic stuff particularly spoiled me, from the beginning I pretty much expected any decent game would let you save between levels... even in shmups, as you can see in Tyrian, Raptor, and Major Stryker for instance. Of course lots of others didn't have saving... those were the ones I mostly didn't finish back then.
