Lttp: Shmups

ghibli99 said:
That's cool man... I grew up on Apples and PCs, and owned a few C= machines later, but not really in their prime. One of my buddies in college ran a BBS on his Amiga, and this is where I got my first taste of Amiga demos like State of the Art, Hardwired, etc., as well as crystal-clear SVHS anime subtitling via genlock. Absolutely *blew* me away at the time. The games were also so much more advanced (from a technical perspective) than stuff I was playing on the PC... their focus on arcade-style games spoke to me a bit more than PC titles since I loved console gaming so much at the time (16-bit era). Then again, some of my favorite games of all-time are PC-based.

Thanks for the link as well... very cool that Jesper Kyd did the music. Used to listen to his .mod files endlessly back in the day when he was w/ TSL.

I did have a bit of Apple II experience, because they had them in our elementary school (of course) and I knew one person with one, but other than that, and this one guy whose family had a Tandy for a while, it was all Mac and PC. I'm not sure if I'd even heard of Commodore until much later...

We got our first PC in early '92 as I think I said, but it wasn't exactly up-to-date. 20Mhz 386, no sound card, no CD drive, just 5 1/4" and 3 1/2" floppy drives. 100MB HDD. DOS 5.0 and Windows 3.0 (Reversi, not Minesweeper!)... :)

When we got a new computer in early '95, which was a Pentium 90 with a CD drive and SB16 card, it was pretty amazing... came with three amazing Lucasarts CD games too, Maniac Mansion: Day of the Tentacle, Indiana Jones and the Fate of Atlantis, and Star Wars: Rebel Assault. I still like Rebel Assault, probably because it was one of the first CD games I owned... kind of hard to nail to one genre though, it covers a whole bunch of different kinds of shooting games in the various levels.

Haha... yeah, for some reason saving in a shooter just never clicked with me. Unless it was a really lengthy one (which is the exception rather than the rule), I love that these games are designed to be played and beaten within a short amount of time if you play legit and 1CC them. Even though this is my favorite genre, it's rare for me to actually 1CC a well-designed one. It's an amazing feeling when you do, which is one of the things that makes this genre so rewarding. Good ones give back what you put into them.

Apogee always had a policy that all of their games would have saving. Even from the beginning, with their ASCII-art Kingdom of Kroz, you could save... great idea really, there's absolutely no sane reason why every PC game doesn't have saving. The games are on a hard drive, after all! Plenty of space for a small little save file!

I still absolutely think that any good shmup should, at minimum, have a level select. Unlock the additional levels as you reach them for play whenever you want. A great example of that would be in Gradius Galaxies on GBA... it was done perfectly there. You could even choose the checkpoints within levels in that game... R-Type DX had level select too, but there you could only start from the beginning of a stage. Still, it should be a standard feature in the genre. 1CC is nice and all, but that's incredibly hard in many cases... there's nothing wrong with wanting to actually finish a game without having to perfect every second of it (under penalty of restarting the whole thing if you mess up at all), or just play the parts you like the most.

I like Raptor's save system a lot too, because you chose to save, it wasn't an autosave. As a result, if you wanted to challenge yourself and try to get through an entire quadrant (that is, one of the three campaigns in the game) without saving, you could. But you could also save between missions, if you wanted to do it that way. Ideal, pretty much. It let me save often when I needed it, while I was still getting good at the game, but also lets me challenge myself by playing whole campaigns without saving, something that is difficult even with the best weapon...

All games should all have some form of save system, whether it's for stats or progress. The fact that many don't is really one of the big downsides of console games from before the 32/64-bit era, unless you're playing on an emulator of course. That's not to say every game is best with save anywhere, it does make sense to keep it out of games like shmups, but stuff like level select and high-score save? Absolutely. Having features like that just improves games. Of course beating a game that way isn't quite the accomplishment that beating it from the beginning in one try is (as I said earlier in this thread, beating (ie getting past level 100 in) Llamatron was a great accomplishment for me...), but saying "this is the only way you should play the game" just doesn't make sense. What about people who just don't have the skill to beat it without saving, but want to see the end? Gradius Galaxies isn't a worse shmup because it has a nice continue system.

MightyHedgehog said:
Well, in that case, I'd disagree that Turbo-Duo had a better lineup of shooters than that of the Genny's. :)

TurboDuo has more shmups than Genesis, and they're on at least as high a quality level.

My favorite shmup of the generation is probably Gradius III on SNES, but the TurboDuo has an absolutely amazing lineup, once you look at its incredible import shmup list... probably is the best of the three. But SNES, Genesis/Sega CD/32X, and Turbografx/Turbo CD all have very, VERY good shmup lineups.
 
Mr. Smith said:
there is one capcom cps2 game that saddly got under everyones radar, Progear. the gameplay is quit good but it is the artstyle and the graphiks that make the game stand out. if you somehow can get your hands on the game, try it. btw i had to play it on mame since there is now way i would find that machine in my area. also its hard as hell to find that game online...
I love Progear, especially the art direction that they took with everything. Even the bosses had character in as much as the stages and the bullet hell that they threw at you. Very fun game and it's also a Cave title (Capcom published).

Great stuff in this thread! Here's a few that I liked:

Axelay (SNES)
Einhander (PS)
Thunder Force series (Genesis, PS, Saturn)
Gradius series (various)
Gunbird 2 (DC)
Radiant Silvergun (Saturn)
Ikaruga (Gamecube)
Parodius (Arcade)
 
jon bones said:
I only have a 360 so Ikaruga is the only one I can play... but MAN is that a good "only game" to play.

There's a few other good shooters out on XBLA - Triggerheart, Omega Five and 1942.
 
^^^ Did that updated version of 1942 come out? It's been a *long* time since I've logged onto XBL. Thanks.

A Black Falcon said:
We got our first PC in early '92 as I think I said, but it wasn't exactly up-to-date. 20Mhz 386, no sound card, no CD drive, just 5 1/4" and 3 1/2" floppy drives. 100MB HDD. DOS 5.0 and Windows 3.0 (Reversi, not Minesweeper!)... :)

When we got a new computer in early '95, which was a Pentium 90 with a CD drive and SB16 card, it was pretty amazing... came with three amazing Lucasarts CD games too, Maniac Mansion: Day of the Tentacle, Indiana Jones and the Fate of Atlantis, and Star Wars: Rebel Assault. I still like Rebel Assault, probably because it was one of the first CD games I owned... kind of hard to nail to one genre though, it covers a whole bunch of different kinds of shooting games in the various levels.
Awesome. Yeah, I think our family got our first PC right around 91/92... up until then it was an Apple //e. It was a 386/33, 4MB RAM, 120MB HD, VGA, floppies, and yeah, pretty much the same setup as yours. I thought it was blazing since my friend had a 286/16 (I think), and we had to play everything in EGA. Spent way too many hours in DeluxePaint IIE (an expensive piece of software for a jobless HS student :)), and I bought an SB shortly thereafter for Wing Commander II (took me a couple days to figure out the right config.sys/autoexec.bat setup to free up enough base memory to get this to run!). It's insane how far things have come in the last 15 or so years.

Nice array of games for your Pentium! I still play those. :)

A Black Falcon said:
I still absolutely think that any good shmup should, at minimum, have a level select. Unlock the additional levels as you reach them for play whenever you want.
100% agreed. It blows me away when games don't even have a settings/high score save function!

A Black Falcon said:
1CC is nice and all, but that's incredibly hard in many cases... there's nothing wrong with wanting to actually finish a game without having to perfect every second of it (under penalty of restarting the whole thing if you mess up at all), or just play the parts you like the most.
I see where you're coming from, and I hear you. I don't mind the level select thing, but the hardest thing for me to watch is someone who plays a shooter, does nothing but use bombs all the time, and take advantage of unlimited continues. That's not even playing. Used properly, a save/continue function between levels could be useful. I just don't think most shooters are long enough to justify it, except for the long ones you mentioned, like Llamatron. Level select (once a level is reached) would take care of that, I think.

A Black Falcon said:
What about people who just don't have the skill to beat it without saving, but want to see the end? Gradius Galaxies isn't a worse shmup because it has a nice continue system.
Tough luck. LOL Just kidding. In all seriousness, it does open a game up to a wider audience, and potentially hooks them to look at other games in the genre if it's one that doesn't completely obliterate the player and discourage them. DDPDOJ had this effect on lots of folks I showed it to. They just couldn't process all the bullets and the speed at which they flew at the player (especially when fighting bosses). It wasn't until stuff like Espgaluda that modern Cave shooters became more accessible.
 
I've been playing Castle Shikigami 2 the past couple of days and it has reignited my love for shmups.

Besides Shikigami 2/3, have any other bullet hell games been localized?
 
I actually have that one sitting at home somewhere. :lol

So would a JP PS2 be my best bet for bullet hell? I can play import DC games...any other good ones there?
 
^^^ A J-PS2 will allow you to play all the Cave shooters (Dodonpachi dai-ou-jou, Espgaluda, Ibara, Mushihimesama). DDPDOJ and Espgaluda are the best ports (Arika), while Ibara and Mushi were done by Taito. Between those, I found the Mushi port to be the worst. No digital audio out, either. WTF.

LALILULELO said:
other shooters I love are already mentioned
some other I def like, Ibara, Mushihime, Varth, Homura, Gunbird, Psyvariar, Dragon blaze, Mars Matrix, Parodius!
I think I'll single out Psyvariar from your list. :) This is an interesting one that not too many people have played. I think I might've counted one arcade ever where I saw it at here in the US, although it was definitely prolific at the arcades I went to in Japan earlier this decade. It takes the "scraping" element from Radiant Silvergun and takes it to the next level. I think you definitely need a joystick to play this one due to how the gameplay system works. I think the home version had an "auto-spin" button, which kind of dulls the feel of the entire game.
 
Jason said:
I actually have that one sitting at home somewhere. :lol

So would a JP PS2 be my best bet for bullet hell? I can play import DC games...any other good ones there?

Under Defeat & Gigawing 2 for the DC & Mushihime-sama, Ibara, ESPGaluda & DoDonpachi DaiOuJou for the PS2. Also, Psyvariar 2 is well worth looking at and is available for both PS2 & DC (although the PS2 port is cheaper).
 
scitek said:
I have a PS2, Wii/GCN, Xbox, PS3, Saturn, Genesis, and can get a Dreamcast for $40 from a local shop, which might be a worthy investment.

My Xbox is hacked and can play emus, but I prefer owning the original games and systems they were originally made for. (I even saw the SegaCD port of Lords of Thunder, and it looked and sounded less than stellar.)

Raiden III, Gradius V, Taito Legends 2, R-Type Final, Castle Shikigami 2, Gradius III & IV, Einhander, R-Type Delta, R-Types, Raiden DX, Ikaruga, ...the list goes on and on.

But, IMO, your best bet for shmups is import Saturn games. You can get an Action Replay for under $20 and play some of the greatest shmups ever made like Radiant Silvergun, Batsugun, DoDonPachi.

Oh, and this is your best resource for shmups:
http://shmups.system11.org/

And here's another one:
http://shootthecore.moonpod.com/
 
jluedtke said:
But, IMO, your best bet for shmups is import Saturn games. You can get an Action Replay for under $20 and play some of the greatest shmups ever made like Radiant Silvergun, Batsugun, DoDonPachi.
Definitely. Oh, not sure if it's been referenced here yet, but this pretty much covers them all. Although the content isn't all that, the list is pretty complete, and I love it when he gets to Planet Joker. :)

http://www.archive.org/details/retro-core-saturn-shooting-special
 
Oh, and one game I should have mentioned before. From the KINGS of doujin shmups, Siter Skain http://www.siterskain.com comes Kamui.

It's sort of a cross between RayForce (aka Layer Section/Galactic Attack), and Soukyugurentai. It's a DX3 game, so it'll run on any POS PC you've got laying around. Linux users can also run this via WINE, but NOT Cedega, there's issues.
There's a 2-Level demo on their website.

http://www.siterskain.com/kamui/downloadfiles/KamuiTrialSetup.exe
 
Android18a said:
Any Twinbee games are awesome, but definitely try Pop'n Twinbee for SNES. It's my fave shmup ever. Usually pretty cheap on ebay, too.
Quoted in case anyone missed this who hasn't played it yet. It's definitely worth tracking down. Created during one of the *best* eras for Konami, I think this is some of their finest 2D work from the shooter genre. It also is home to some of the best music of any of their more whimsical shooters. They sorta-kinda followed this up with Twinbee Rainbow Bell Adventure, but it was a 2D side-scrolling run/jump thing that I didn't think worked all that well. Yahho! came out on the PS/Saturn later, and is the proper follow-up. Pop'n Twinbee, though, is my favorite in the series.

http://www.youtube.com/watch?v=vcL9ITAUzhM
 
If you have a 360 still, try and snatch up a copy of Raiden Fighters Aces. If you want to talk about deep scoring system and tons of secrets, this whole compilation delivers in spades. The best shooter compilation ever made, imo.
 
1) Go on eBay
2) Buy Taito Legends 2
3) ???
4) Profit

Taito Legends 2 should've been named shmup compilation

edit: Just saw the dates in most of these posts. Holy crap! An almost decade old thread revival!
 
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