Let me start by saying, the game itself is not really that bad. Yeah, it's an endless runner, so there's a certain barrier of depth by the nature of the controls and it's meant to be something you just fool around with without taking it too seriously, but in a lot of ways it captures the essence of everything good in the Sonic franchise. Tight controls, satisfying control over your character, surprisingly good difficulty curve and rail-switching gameplay that is the core of what makes Sonic unlike other platformers. The controls are very responsive, and it's been a while since slamming Sonic down to do a spin dash has felt so satisfying. There are even, strangely, nuanced things like the game giving you performance feedback on small things like a small sparkle on the character if you execute a combo or entire string perfectly.
But as I've been playing, I've been noticing a few problems. For one, the game drains battery like nothing else. With a good run I'll be down 2-4% on my iPhone 5 with the back of it heating up significantly. Not cool, and probably not safe. The currency system is a drip feed, as you can only get one red star ring per day, which means every day you go to play, there's a cap on the meta-progress you can make (regardless, I'm pretty close to unlocking the last character after playing for months). Uses for rings and challenges dry up quickly and new characters/content are months inbetween.
The biggest problem though, is that there are so many different, often redundant modules for ads. The best part? Most seem to occur at fucking random, or you'll be surprised you get hit with one somewhere unexpected after getting used to regular instances of there being ads. It became fascinating to me at some point and I started to document them:
2: The same Vungle ad module for getting a free revive, but for some reason this time it's smaller and has a black header. Presumably was originally meant for non-iPhone 5 sized screens?
3: Now we start getting into ads popping up randomly as you browse the menus. Note the black background and X very far into the corner and how it overlays the entire screen.
4: Ad that randomly appears when you're browsing menus and seemingly uses a different kind of menu from all the Vungle ones.
5: It's like the previous ad, but for some reason the menu it's overlaying is darkened. Because.
6: Another ad that pops up randomly as you browse the menus or when you finish a run. For some reason uses a unique module that is unused by other ad types.
7: Another ad that randomly pops up as you browse the menus or after a delay of seconds after you finish a run (so while you're already browsing the menus), again using a different module to present the ad. This time having the SEGA logo on it, for some reason, promoting a game that can't even bother to tell you it's name.
8: After you win or after you redeem a daily reward, the game blesses you with an ad to celebrate your victory.. in an endless runner.
9: Perhaps the most offensive of all, the ad that appeared as I was starting my run.. the game is running in the back as this ad popped up. You win? Win an ad? Also uses the same module/framing as the previous ad. This has only happened once, may have been a one-off glitch, but the only thing consistent about this game is it's ability to get an ad to you.
10: HEY YOU SHOULD TOTALLY BUY THESE POWER UPS
11: HEY YOU SHOULD TOTALLY BUY THESE POWER UPS BECAUSE THEY'RE EVEN BETTER RIGHT NOW
12: HEY YOU SHOULD TOTALLY BUY SOMETHING TO REMOVE THESE ADS, something that always appears once you finish a run, or sometimes is replaced by an ad for power ups, and you cannot return to the menus or proceed past the score summary screen without tapping it (you don't have to buy anything and it doesn't redirect you to the store, but you still have to acknowledge it)
13: HEY YOU SHOULD TOTALLY GIVE US YOUR FACEBOOK INFORMATION that pops up at least once upon a fresh launch of the app (maybe not an ad, but annoying)
So yeah.
But as I've been playing, I've been noticing a few problems. For one, the game drains battery like nothing else. With a good run I'll be down 2-4% on my iPhone 5 with the back of it heating up significantly. Not cool, and probably not safe. The currency system is a drip feed, as you can only get one red star ring per day, which means every day you go to play, there's a cap on the meta-progress you can make (regardless, I'm pretty close to unlocking the last character after playing for months). Uses for rings and challenges dry up quickly and new characters/content are months inbetween.
The biggest problem though, is that there are so many different, often redundant modules for ads. The best part? Most seem to occur at fucking random, or you'll be surprised you get hit with one somewhere unexpected after getting used to regular instances of there being ads. It became fascinating to me at some point and I started to document them:
1: Your typical Vungle ad, from when you choose to watch a 10 second commercial to get a free revive. Okay, not bad, a lot of games do this and it's fairly inoffensive.
2: The same Vungle ad module for getting a free revive, but for some reason this time it's smaller and has a black header. Presumably was originally meant for non-iPhone 5 sized screens?
3: Now we start getting into ads popping up randomly as you browse the menus. Note the black background and X very far into the corner and how it overlays the entire screen.
4: Ad that randomly appears when you're browsing menus and seemingly uses a different kind of menu from all the Vungle ones.
5: It's like the previous ad, but for some reason the menu it's overlaying is darkened. Because.
6: Another ad that pops up randomly as you browse the menus or when you finish a run. For some reason uses a unique module that is unused by other ad types.
7: Another ad that randomly pops up as you browse the menus or after a delay of seconds after you finish a run (so while you're already browsing the menus), again using a different module to present the ad. This time having the SEGA logo on it, for some reason, promoting a game that can't even bother to tell you it's name.
8: After you win or after you redeem a daily reward, the game blesses you with an ad to celebrate your victory.. in an endless runner.
9: Perhaps the most offensive of all, the ad that appeared as I was starting my run.. the game is running in the back as this ad popped up. You win? Win an ad? Also uses the same module/framing as the previous ad. This has only happened once, may have been a one-off glitch, but the only thing consistent about this game is it's ability to get an ad to you.
10: HEY YOU SHOULD TOTALLY BUY THESE POWER UPS
11: HEY YOU SHOULD TOTALLY BUY THESE POWER UPS BECAUSE THEY'RE EVEN BETTER RIGHT NOW
12: HEY YOU SHOULD TOTALLY BUY SOMETHING TO REMOVE THESE ADS, something that always appears once you finish a run, or sometimes is replaced by an ad for power ups, and you cannot return to the menus or proceed past the score summary screen without tapping it (you don't have to buy anything and it doesn't redirect you to the store, but you still have to acknowledge it)
13: HEY YOU SHOULD TOTALLY GIVE US YOUR FACEBOOK INFORMATION that pops up at least once upon a fresh launch of the app (maybe not an ad, but annoying)
So yeah.