Perrott
Member
Timing, I guess.I don't get why people slam a game for being "movie like" because for starters, a game like The Order can still be longer than any actual movie.
So a movie like experience with an interactive angle and longer length than a normal movie, what's supposed to be bad about making a game that way?
At the time of The Order's release, the industry and player excitement were shifting towards more open-ended experiences that offered way more player agency in how encounters were approached and/or how the narrative might be molded by the player's decisions.
That's why Horizon: Zero Dawn managed to elevate Guerrilla to greater levels of prestige and mainstream sales success, while another Killzone game along the very lines of Shadow Fall would have killed the studio.
None of that is to say that The Order as a product is responsible for the larger industry expectations around it, but that certainly was the reason why it turned out to be victim to them.
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