mocolostrocolos
Member
I've just preordered a copy in a store that's on my way home. As soon as I leave work I'll be there!
Reversible cover art is new information.
OK, here are my very first impressions, spoiler-free of course. I warn you; I have only played the first mission and I completed it in 30 minutes, but just because I stopped to investigate every detail of the environment the game presents after every corner (and I have to say that Luigis Mansion 2 knows how reward the meticulous player).
Lets start by the graphics. Frame is much better than expected, it keeps itself stable at a comfortable rate even in exteriors where there is happening a huge storm, with rain and lightning, as well as other effects. It goes down when there is more than one ghost in the stance, as well as during transitions between rooms, tough. However, I thought it was going to be much worse.
Visual and artistically is one of the more delightful experiences of Nintendo 3DS. The detail is exquisite, every room counts with a huge amount of elements that react to the minimum interaction; pounding, sucking or even light flashing. The physics of curtains and carpets, the move of the lamps, the vibration of the wardrobes, the crackle of the candles its like a Retro Studios game. In addition, character animations are awesome. Luigi has a single reaction for every situation; just seeing him running is hilarious! I loved the characters mimics and their expressivity, as well as the incredible variety of emotions displayed. When Ive seen the first ghost of the game I have run to the previous room (before catching him) in order to see if something had changed there, and Luigi has closed the door behind him with violence and a horror expression, like if he was thinking There is nothing in the world that can make me going again into that living room of hell
Music is catchy and the sounds are pretty adequate, too. There are some great and inmersive melodies that confer a perfect atmosphere to the mansion, as well as other catchy tunes. And dont forget Luigis humming, whistling and shouting every time a door crackles. I just would like that the standard composition for the mansion was longer, because when you have been exploring for a while it can turn a bit repetitive.
However, its in gameplay where Luigis Mansion 2 shines in its own right. The dungeon design is much closer now to Zelda than in the previous installment, with the difference that just exploring the five or six rooms of the first mansion you get a stronger feeling of freedom, choice and non-linearity than in the last 5 Zeldas. You will even carry two keys simultaneously! Puzzling also seems to be quite promising, as well as Luigis new abilities. I must say that this is a game where just moving around here and there and playing the fool with the flashlight up and down is incredibly funny.
I insist in the marvelous care and attention to detail everything is made with. It is not only a pleasure for the eyes, but also a joy for the rigorous player. You are constantly opening chests, moving carpets, sucking coats, messing with old boxes full of rubbish, pounding jars, spying through windows and cracks and always the game rewards you with coins, bills or diamonds, which can be used to buy gadgets for our Poltergust 5000.
I havent played that much, but it seems Luigis Mansion is a game full of content. You can go further than just completing the missions, and replay them in order to achieve a bronze, silver or gold emblem (depending on the damage received, the time you spent and the cash you earned during the mission). In my first trial I just earned a bronze one, so I guess next time (which will be pretty soon) I should try to complete the level faster and not being damaged by ghosts. In addition, every mansion counts with an index of hidden jewells you can try to find (for example, Bad Manor has a total of 13, and I just found one). If that were not enough, there is also a room in E. Gadds lab where you can see the ghosts you have caught (just like the Kid Icarus Uprising bestiary), the jewells youve found, the boos youve defeated, the status of the vacuum a pretty succulent dinner for the completionist players. I also noticed every mission has two spaces; I know one is for the emblem I mentioned, but I have no clue about what the other is for.
Nothing more to say, I think. Mi first contact with the game has been pretty pretty good, but I dont want to get too excited so soon. I just hope that it maintains this level of quality, because if so, this game could deserve the title of Super Luigi Galaxy 2.
Oh, almost forgot. I loved the pause screen theme, so I have recorded and uploaded it to youtube. And please, feel free to ask me anything you want about the game. Oh, and I do apologize too for my english level. I'm Spanish and I'm aware that my use of english can be a pain in the ass for the reader. Well, enjoy the tune!
http://www.youtube.com/watch?v=Q2Haao90BdQ
GameXplain posted some full level playthroughs from the Japanese verison
http://www.gamexplain.com/article-982-1363762205-luigis-mansion-dark-moon-spoiler-reel.html
They also posted the final boss, but I think I'm going to hold off this time (for once). Only 4 more days!
I have a Japanese copy and I played with someone from Spain yesterday. ^^
It's not really reversible, I guess. Not technically. It's one of those ones where the holes in the inside of the packaging allow you to see the faces of the ghosts. Who knows if it'll be in the international versions.
Could someone Luigify my avatar? Error needs a hat!
a tiny hat, lol
"Group not found", several times. Is it my connection?
I'm the opposite. I was playing the HarmoKnight demo last night, and everything is so crisp and clean and vibrant in 3D. I tried toggling on 2D, and everything looks dull, all muddled together, and suddenly I noticed aliasing -- even if it's there in 3D, I don't notice it until 2D, since 2D has flat images against flat backgrounds. 3D is definitely the way to go, imo.I plan not to use the 3D effect, personally. Everything looks cleaner in 3DS games when 3D is off for me.
edit: went crazy on this one:
i would but i dont see your avatar.Could any Luigi Wizards Luigiify my avatar?
edit: made a better oneCan anyone throw a Luigi hat on The Doctor?
Thanks for the heads up. I hope GAF members will be more courteous else I'll have to forego this thread.GameXplain posting all the spoilerific stuff is a bit weird. I know it gets them views, but jesus christ it's fucking annoying.
Thanks for the heads up. I hope GAF members will be more courteous else I'll have to forego this thread.
How are ppl getting this early? Did stores break street date already?
It's out in Japan, and some stores broke street date in Spain. We have GAF members all around the world.How are ppl getting this early? Did stores break street date already?
How bad are the spoilers? I'm not looking at them either way, but I'm curious how overboard they're going with their coverage, seeing how their earlier previews were already exhaustively thorough.GameXplain posting all the spoilerific stuff is a bit weird. I know it gets them views, but jesus christ it's fucking annoying.
This tune is excellent. The Super Mario World comparison is accurate.I've uploaded a bit more of the game's music. This time I've recorded the composition that sounds after finishing a level, which I think it's awesome and fits Luigi like a glove. It reminds me a bit of Super Mario World, specially at the end. Enjoy it!
http://www.youtube.com/watch?v=Unq7kmGgB34
Thanks for the heads up. I hope GAF members will be more courteous else I'll have to forego this thread.
Yeah. But at least the guy who posted the links on here said what they were. "Full level playthrough" and "final boss" were enough of a warning for me to not click them.
However, it’s in gameplay where Luigi’s Mansion 2 shines in its own right. The dungeon design is much closer now to Zelda than in the previous installment, with the difference that just exploring the five or six rooms of the first mansion you get a stronger feeling of freedom, choice and non-linearity than in the last 5 Zeldas.
GameXplain posting all the spoilerific stuff is a bit weird. I know it gets them views, but jesus christ it's fucking annoying.
Oh the impressions. The videos. OMG I CAN'T TAKE THIS ANYMORE!!!!!!!!!!!!!!!
*Freezes self till next Tuesday*
Cant wait for Luigis Mansion 2!!
I want a Luigis hat in my Yoshi too!! ;P
EDIT: Just discovered hitting the Dpad while walking makes Luigi cry out 'hello?' in different ways.
How bad are the spoilers? I'm not looking at them either way, but I'm curious how overboard they're going with their coverage, seeing how their earlier previews were already exhaustively thorough.
Man, any particular reason NoA dropped the ball compared to NoE?
I would've loved a glow-in-the-dark box and Boo ball.
Is there any skill involved in capturing ghosts?
It just looks like you suck them in and wait to press A.
Man, any particular reason NoA dropped the ball compared to NoE?
I would've loved a glow-in-the-dark box and Boo ball.