Can't right now, I have to go in 10 minutes
Another time maybe. I have you added already anyway:!
No worries man, some other time. I'm usually free between 11-3 EST on weekdays, so if you (or anyone else) wants to play, PM me or post here.
Can't right now, I have to go in 10 minutes
Another time maybe. I have you added already anyway:!
You can press start once e-gadd starts talking to skip the calls, if you didn't know alreadyIs there ever an unlockable or something that makes replaying levels more enjoyable? I find the idea of trying to 3 star a level in this game annoying due to having to take DS calls and constantly skip stuff. It just seems like a bad game to try and score attack but maybe i'm missing something?
Like the game though.
My copy just arrived and I am at work atm. Do I have to finish story mode to unlock multiplayer to play with GAF? I haven't read the OP to avoid spoilers
If so, then I totally unlocked multiplayer and didn't know it!Beat the first mansion. As far as I remember not even completely, you don´t have to beat the boss for it.
Don't know why, but the game reminds me of an old-school Resident Evil game without the scares. I dig that. Kinda wish Resident Evil was more like this (with the scares, of course).
Did they have a different person designing each boss? The first one was amazing, probably above recent Zeldas, honestly.
Every one after that has been less and less interesting.
Play the first one (LM) if you have the means. One of my favorite games on cube.
I found the fifth mansion to be a complete disappointment.To have the first mission be yet another "chase the dog" mission, and then another "find the toad mission! but get this: there's two! WOW!". And one of the five missions is just a boss, and then the actual boss is just suits of armor that fall for the same trick they did in the level you met them on. And the "run around the mansion and suck up 50 ghosts" mission was lazy filler and not even challenging. The mansion itself was boring and uninspired after the amazing design of 2, 3, and 4. How could they follow up an overgrown twin tower mansion with a giant tree, a clockwork mansion with a sandy crypt, and a snowy mine mansion with....a regular mansion, with portals that take you like 2 rooms over
Yeah, I probably will do that. I'm guessing it can be found fairly cheap these days.
Why did Gamespot take such an enormous shit on this game? Warranted?
Not very pleased.
I got to Mission B2, and was most of the way done with it. I lost all of the sound, and then when I tried to press the Home button to see if that would fix it, the whole thing crashed.
Anyone else had issues with this? This is the first time ever my 3DS has crashed.
In the 3rd mansion, I believe 2nd level, I was about 80% of the way done when I entered a room and after it loaded, I was stuck in some object I obviously was never supposed to be in. Couldn't move and had to restart. That's been the only blemish on an otherwise awesome gaming experience for me.
It seriously took me an hour to beat A4. And I only figured it out by accident, lol. Shameful, I know. At least now the scarescraper is open!!!!!!
Nope. 30 with rare drops.Is this 60 fps?
For me it's just the insane attention to detail. The animation is top-notch and incredibly charming (expected no less, Punch-Out! on Wii had God-tier animations as well) and the game is just so full of little details that just make me smile. Just now in the third Mansion I encountered some loose wallpaper, after sucking it up it revealed coins in the form of a smiley-face. 2 missions later I sucked the same wallpaper again, normally, these secrets only work once, but this time the coins were back, this time in the form of a frowny-face! It's the little things, man.I just beat the 1st Boss and at that point, I gotta say this game is completely irresistible. The part in the elevator that precedes this fight made me laugh, which hasn't happened to me in a videogame in ages.
Yeah, I wonder if some of these bugs are directly connected to either version (DL/retail) of the game.
Anyway, the second mansion is really fun so far. I really dig the new mechanics. No bugs or issues so far (knock on wood).
Is there even a friggin Boo in the level of the first boss?
I don't think so. All the levels with Boos have a little icon beside the ranking badge to imply a Boo badge would go there once found. This one doesn't.
Just finished the game.
Despite the glitches, the weird design decisions (padding due to not being able to quit out of missions after searching for missing gems etc.) and just the general issues with adapting the gameplay to the 3DS itself, I loved it.
As a sequel it's great, and as a game in and of itself it stands up there with the 3DS's best titles. I really hope we get a third game, but not until next generation. Wouldn't feel as special otherwise lol.
Yikes, there's no...free roam mode for the collectibles after you've cleared a mansion?! So, then...the best solution is to do the least taxing mission (but with nullify any unlocked portions of the mansion)?
Sadly you can't do that, there's certain gems that are specific to certain missions. A-3 for example is the only mission in Gloomy Manor where you can.examine the right-hand Knight, knock his head off and fire it at the portrait on the left to get a gem
It's annoying (especially so on the mini-games where you get ONE shot and then have to restart the mission if you fail), but at the very least you'll know the mansions inside and out once you've played through them. Best to keep an FAQ with you while you play through (the IGN Gems and Boos guide is brilliant in this regard).