You realize that every game has bugs in it at release, right? I have been heavily involved in quality assurance in another industry (printer firmware) and the team is small. Once that team has already made pass after pass, everything blends together. It's easy to miss the small stuff unless your QA track is insanely detailed. This is something pretty simple, which actually makes it easier to get through because nobody thinks to look for it. I guarantee you it makes it into the QA track in future years, though.
A million people playing a game will always find something that a team of 10 people missed. That's just how it is and always will be.
I do know that every game has bugs, and I'm a software engineer, so I have some experience with automated testing, quality engineering, and shippable bugs in software.
That said, this is a bug that has never been present in a Madden game before and it's one that
reveals your opponents plays to you. That's a ridiculous bug.
It's good that they're fixing it but it's one of those things that you scratch your head over because it's so significant. I'm glad they're going to fix it, but it's still insane that this shipped. EA has had noteably poor bug control in this franchise. I've made posts about this before, but there was a customer reported shipped bug with the SuperSim mode that's been present in the game engine for 8 years. I reported it in 2008, and have posts on internet forums and bug report sites for EA going back almost a decade (
I''m not kidding, here was a follow-up post I wrote in 2011), and as of Madden '16, the bug was still present. I'm assuming it's fixed for Madden '17 because of the new "Play the Moments" feature would really highlight it, but then again, it also persisted when the NCAA series let you play as just an offensive or defensive coordinator, which also shined a light on it.
As other mentioned head-scratching bugs like the reverse wind (wind was always blowing in the opposite direction that it indicated) and coin toss (in Madden '16, you had this coin toss decision prior to the game, but in Franchise mode, the opposing AI team won the coin toss 100% of the time
or it just chose the opposite of whatever your coin toss selection is), these were bugs reported by customers and present in the game for multiple releases, year after year.
I think being involved in software development has made me
more critical of companies when they ship bugs that should not be shippable in multiple releases.