I definitely don't care about that, just wanna recruit bossesYou need to wiretap everything if you want to 100% all the collectibles
I definitely don't care about that, just wanna recruit bossesYou need to wiretap everything if you want to 100% all the collectibles
I definitely don't care about that, just wanna recruit bosses
I really wish they had a car indicator for where you last got out of your vehicle. It'll be irrelevant when I get the covert car theft perk but it's still annoying.
The only actual benefit I see from the wiretaps is that the enemies in the tapped area appear on your radar and you can see them with your batvision. Makes infiltrating pretty much any location a cakewalk.
I'm still not sure why I should keep racket bosses alive, aside from a small difference in payout at the end of the racket takeover.
Wiretaps have to have been solely thought up for the collectibles but then tied it to recruiting bosses and spotting enemies to make it seem more relevant
Which makes absolutely no sense when considering time period. Mobsters don't have cellphones in their pockets that you could track. Even Lincoln is dragging huge brick sized radio in his pockets.
So how do you unlock other side missions? Only done the weed ones so far others haven't popped yet.
Why am I no longer getting an option to save these guys? Lincoln just kills them without giving me a choice.
So the only way to spare racket bosses is to complete all the objectives?
You need to wiretap section of district where racket boss is making his last stand.
Gotta wiretap the area. For every district...Why am I no longer getting an option to save these guys? Lincoln just kills them without giving me a choice.
Gotta wiretap the area. For every district...
not sure how I missed this bit of information
How much are you guys wiretapping? I usually only do the one nearest to a mission with a capturable underboss and it works out fine.
How much are you guys wiretapping? I usually only do the one nearest to a mission with a capturable underboss and it works out fine.
How much are you guys wiretapping? I usually only do the one nearest to a mission with a capturable underboss and it works out fine.
I'm really sorry if this has been answered already, but how do I enable getting more rackets? The game is telling me to assign someone to a district... and I have no idea how too...
Each district has set amount of rackets. In order to give more rackets to e.g. Vito you need take over new district of city and give those rackets and district to him.
Thanks! And is that just a case of going into districts looking for places/people to take over?
So I'm not super far but if I'm reading right, things are a bit repetative and then more varied missions open up? Is that right, and how far into the game is that?
There's some variation but not a ton to get your hopes up. A lot of "go here, steal this thing, drive it back" plus it's all gated by how many districts and rackets you own.
Really, Mafia 3, really?
(Downtown area spoilers)Donovan tells you that Tony Derazio is holed up in the penthouse suite of the Royal Hotel, so Lincoln comes up with a brilliant idea to flush him out: Take over the rackets in the area. So, you do that and Tony comes out of the hotel for a brief cutscene, only to return to the hotel again.
The next mission: Infiltrate the hotel and take out Tony.
Jesus, why not just let me skip the tedious bullshit and do that from the fucking start.
I'm not too concerned with burn out as I really enjoyed mad max also so, I think as long as the story keeps up I'll be good. The combat is insanely fun for me.
Model for taking down rackets will be pretty much same through whole game with few unique objectives here and there. French Ward and Frisco Fields were best districts imo when it came to busting rackets. Variety comes from hauling materials to your sub-bosses and doing favors for them. Favors basically tell small story related to boss for whom you are doing favors.
Story does lose some momentum after prologue, but still delivers very good moments and storytelling!
God this game is super repetitive
I'm not too concerned with burn out as I really enjoyed mad max also so, I think as long as the story keeps up I'll be good. The combat is insanely fun for me.
Because you didn't know the code to the elevator
I think this game is really good proof to the concept that you really only need to play a few open world games a generation. They're all so stagnant and derivative now that if you've played one then you've mostly played them all.
The last open world crime game I really put any time into was Sleeping Dogs, so this kind of fell at the right time for me to enjoy it enough that the repetition doesn't drive me insane, but if I'd played a ton of GTAV, Watch Dogs, Infamous SS, Ass Creed's yearly copypasta, etc I'd probably be raging at the game.
Please hold off on patching this game until Cr1tikal makes a few more videos.