Neat, another day another chance to be the most suspicious player in the game, I think its because of my avatar x).
Time to go through my reasoning for all my posts, I leave the interpretation up to you guys:
The First Day
This one is pretty simple, it was day 1 so we had nothing to go for. I am normally a pro-No Lynch player on the first day, but I felt that, for this particular
shorter game, a lynch would be more effective. I already explained in detail why I thought this, but the short of is is that information is vital in shorter games. One lynch was enough for me.
Batsnacks played awful that first day, and he pretty much got steamrolled by all of us, in day one pretty much the one who claims the most suspicious dies, no matter the claim, and his jailer role was weirdly explained, then it was the matter of Lone_Prodigy one-shotting him, that honestly if I was on his position I would totally would too.
Then, after that, people got hot on Karkador´s trail. At first I felt that we might as well get him too, but as Karkador layed out more why he was doing what he was doing, the idea that he was actually a PR (Even a cop) was stronger in my mind. I did said so in here:
Do we really need to kill karkador?
No, seriously, why do we need to kill karkador? We already got a lynch today, and the longer we are playing the more apparent it seems Karkador is just an ordinary kid, I am far more suspicious of cabbeh.
I agree on the No Lynch. Now I feel pretty confident we have an investigator among us, so any day we can have when he can get information and use it for the town is better than lynching blindly. The situation has changed, because so far we have:
2 Villager claims (Kark, Blarg)
1 Daykiller (Lone_Prodigy)
1 Jailer (batsnacks, dead).
We have enough information to start with, now lets get our PR to do their job and prove a force against scum players.
Vote: No lynch
People think of this as "Jumping in logic", but Its just adapting the strategy to the current game. We had lost an important PR and Karkador was practicaly begging us in a Tsundere way to just let the day die.
Then there is my obsession with lynching Cabbeh. Well, here is the thing, on day 1.0 I suggested Cabbeh would a better option than batsnacks, pretty much because lynching a possible miller role is not as damaging as lynching a PR, and I had no reason to believe on cabbeh´s claim other than "I claimed early, so I must be innocent". Even now I still have my doubts, but the way he is been playing so far supports he is just a townie that got an unfortunate role, but in the context of day 1 me wanting to lynch Cabbeh made sense.
The way I saw it, bats claimed jailer, cabbeh claimed miller. There was a way to confirm batsnacks (Just investigate him), there was no way to confirm cabbeh. Therefor, with the information at that moment, cabbeh made more sense.
The Blargonaut Adventures
From the first second of the game, Blargonaut acted weird. By been oddly quiet. Then, he started with the red pill/blue pill debacle. Blargonaut gameplay has always been about crazy risk and Batman Gambits, so it was weird to me how... mellow he seemed.
He was the first person I voted for seriously and if no one had talked I would have wanted him lynched. Karkador, Cabbeh and Batsnacks stepped up to the spotlight, so I dropped him for now So it was relieving to me when he did his role reveal on Day 2.
Day 2
For starters, this day was far better than the first one. The death of Ourobolus was not a big blow, due to his ordinary kid nature, and I am sure Ouro will be ok it was him instead of someone important. What Day 1 had on quantity, Day 2 had in quality. Burbs (RIP) came in with brilliant information and gave us two main suspects: Sorian and Fireblend.
At this point, I was pretty much on agreement that Fireblend had to die. I had some debate about the validity of Sorian´s claims and a bit of leftover drama from cabbeh, but it was a pretty easy solution. Sorian´s claim was early and well put enough that it pretty much left Fire as the only possible guilty party. Fire had a weak defense that seemed to convenient to work, but we did entertain the idea because this is a game about deception
and we have to take every possible scenario into account.
Then Blargonaut came up with the lighting rod stuff.
Seriously, why did he had to do that? The thing is, when people say "blarg gotta blarg" I don´t buy it. Blarg, as crazy as he is, always has something in mind to gain. Since the first time he mentioned his plan, I found it odd. I was thinking it was bullshit. And as such, the chance that Fire was been framed was slight in my mind. So I worked on breaking Blargonaut argument as much as I could, something that others tried to do but pretty much dismissed after a while.
I didn´t like how everyone just up and accepted Blargonaut´s plan, a player that I have found suspicious from the very beginning and continue to think so, but I will explain why in a moment.
In my attacks on Blarg I never, ever dismissed Fireblend as a NFA. At most I said there was a chance that he was framed, but it was very slight, and in my proposal of lynching Blargonaut I made it clear that Fireblend should be next. The reason I wanted Blargonaut lynched first was because his plan required the complete cooperation of town and he claimed to be an NFA player that turned good, how convenient is that? In that moment, I was not going to let a self-claimed NFA player to lead town.
After Blargonaut retracted, it was even more suspicious to me. Blargonaut was not really that close to be lynched and he came back with an overly serious apology that even included a suggestion of getting himself mod-killed, that to me was just silly, even if that last part wasn´t serious.
But then I realized that his role claim had a fatal flaw since the beginning, because if he knew he was lying, then the NFA most know he was lying too, because, again, the NFA KNOWS who they killed. So Blargonaut was not really deceiving or confusing NFA, he was deceiving town. I don´t know if Blargonaut did this in purpose or it was just a mistake to ignore this flaw, but it would have make all this gambit pointless if Blarg was thinking for the benefit of town. Based on this, I kept my suspicion on him even after claiming he was lying, because his lie could only benefit NFA even before knowing Fire´s real alignment.
Now that we know that Fireblend is both NFA and a switcher, it make us wonder what exactly was Blarg trying to do. We have to take into account that Fireblend multiple actions sound EXTREMELY valuable to town, blocking roles, switching players, killing if needs to be, all this is great to have on the dark side.
Maybe Blargs gambit was to get lynched instead of Fireblend? I don´t know. Maybe he was trying to clear suspicion of Fireblend, but instead he got them both in a dangerous position, so he had to pull out. Or maybe he was trying to protect burbs, as he was saying, trying to confuse NFA and didn´t realized how his plan had this flaw until much later. Retracting make it worst, because now we have to question why he had to lie at all, so by retracting we just have to, well, trust his word.
And I don´t trust him. My logic tells me that this was not accident. I think Blarg tried either take the chance to prove himself worthy of town or get himself lynched instead of fire so fire can have another day for his actions. All this, of course, speculation.
About Fireblend
Here is what is weird to me. He has a lot of awesome abilities, why settle in just getting a kill? NFA should have other members that have a kill command that don´t have as many useful abilities as fire did, so why should they waste fireblend´s command on the kill?
So here is a possibility: He was saying the truth about the switching. He did switch Sorian and Ouro and this got Ouro killed. But this begs the question, Why?. If the NFA decided to kill Ouro, then there is no need to have him be switched with sorian, and the same could be said the other way around, so why did this happen?
I checked Fire´s role description and no where it mentions the NFA private forum, so I want to ask to CzarTim, do they have a chat room? Or are they all in-communicated? The role did mention making the faction night kill by using the command REMOVE, but i find it weird there is no redacted part about the chat.
So maybe NFA can´t communicate and that is why both a switch and a kill happened?
Eh, Occams Razor and all that, maybe I am thinking to much into it, but fact is we have no leads right now and I still find Blargonaut extremely suspect about his actions in day 1, his role claim and plan in day 2, and said retraction in the same day 2.
Vote: Blargonaut