I prefer Werewolf a little bit. Easier to add strange roles with the mystical elements compared to Mafia, where everything is more grounded.
I'll happily play either way though.
Out of curiosity, what's the difference? I've only ever had experience with Mafia, but never played Werewolf. Is it just thematic?
so when do signups start for the next game?
Reserved post: a list of all night actions will be posted here shortly.
We should play every round with a different theme. There's obviously werewolf, but a Star Wars theme with roles like bounty hunters as neutrals, the Hutt mob as the mafia, etc would be awesome. It wouldn't really be an actual change in terms of rules, but it would be an interesting change up to the story and feel of it all. I'd love to run one like that.
Then later there could be a medieval themed on, or a WWII themed one or something. I don't know if any of there would work or if the mafia theme is essential, but it'd be a cool experiment.
Personally the flavor means little to me. I've frequently been in Themed games that had you against a malignant force from whatever the Theme was from. For the record, I'm not SUPER fond of Themed games based on an IP because while they can be tons of fun (I did say how much I loved Mother 3 mafia), I find those games often devolve into people trying to find the odd character out, since many only have but so many characters. If that route is taken, it's best to pick an IP with a shitton of characters, or maybe multiple IPs in a battle royale.
Other than that, I'm whatever with flavor.
Awesome, I totally missed those posts! We should have everyone propose themes and then hold a vote. I'd love to run the next round and make it Star Wars themed. I think there should be enough characters and types of chracters to avoid your problems with IP based themes.Themed games are very much a thing. My thoughts on it from earlier.
Awesome, I totally missed those posts! We should have everyone propose themes and then hold a vote. I'd love to run the next round and make it Star Wars themed. I think there should be enough characters and types of chracters to avoid your problems with IP based themes.
If enough people are interested and think it's a good idea, I'd be happy to run it. That is, if Crab needs a break and everyone wants it. If he wants to run the next round, it's all him.I'm on a pretty big SW kick at the moment, between running an Edge of the Empire game and playing a ton of X-Wing, so I'd be SO in for a SW game.
And I swear, this time I won't be such an infrequent poster!
If enough people are interested and think it's a good idea, I'd be happy to run it. That is, if Crab needs a break and everyone wants it. If he wants to run the next round, it's all him.
I've been on a Star Wars kick too, since last summer. I'm almost done every current comic issue released and I'm reading all the books. Almost done Tarkin. It is SO GOOD.
The only problem I could see having with this theme is the narrative. With so many planets in the galaxy and modes of travel, do you choose one planet or use multiple? If only one, how do you strand people in a singular location when you have ships capable of jumping to hyperspace? I'm sure I could figure it out easily enough though. After all, if Vader and Palpatine can be stranded on a planet (that's the concept of Lords of the Sith), I'm sure ordinary people can be as well. Having multiple planets would be interesting, but I don't see how that would work in the context of a game of mafia.
That's good. That's damn good.You simply do it within a ship. Go 5th Element on it as well. We all "won" a trip to some resort planet, got picked up by a luxury ship, and now the pilot(host of the game) is dead, and the warp drive and comm systems are sabotaged. Some people are Hutt assassins, some people are their targets, and the rest are just in the wrong place at the wrong time.
That said, I still generally prefer the two traditional formats of Werewolf and Mafia, but I'll play anything.
The theme I want is America's Next Top Model.
But I'll go with whatever.
1. I think 27 was a fine amount. Many more and it would be harder to keep track of than it already was, and I'm sure there'd be a higher chance of getting people who wouldn't participate.Since we have a few people talking about hosting a new game, and with Crab currently MIA, here's a few questions that seem important:
1. Was 27 players too many or too few players? I personally wouldn't want to go much larger, but I was alright with the player count.
2. Do we have enough return players(and a few strays like OceanicAir) to simply start a new game? Maybe half of us have explicitly said we would play again.
3. If we need to recruit, should a new thread be created in Off-topic for recruitment purposes? By whom?
4. Who is willing and qualified to host the next game? Of those candidates, who do we pick? I'm inclined to let Crab pass the torch however he desires, assuming he doesn't want to run the next game himself. If this becomes a permanent GAF thing, we can make a rotation of hosts more codified.
5. Should any of Crab's framework of rules be reconsidered? i.e. we already shortened the Day phases. We might need a blurb on whether we should or should not continue posting after a Majority vote has been reached, after a Day has ended with no majority, after somebody uses a daytime command that Crab hasn't resolved(MattyG or Barrylocke), Ghost Trolling, etc. Other things are up to host's preference, i.e. do we know what roles exist, how many mafia vs town vs neutral. For the posting bit, I don't personally think it caused any problems. It was entertaining to see stuff like LoC's tirade after he got lynched. There is potential for trouble, though.
6. Seriously, who killed Crab? I blame Kabouter.
I would play another round. I just hope that players will not start lynching former Mafia players first.
The theme I want is America's Next Top Model.
But I'll go with whatever.
How do we know you won't be Mafia again!?
You guys know you're fucked if Barry ends up mafia.
This is pretty much the only thing I'm worried about. I'd love to run it, but I wouldn't want to let everyone down by choosing roles poorly and throwing everything off.The biggest thing with getting a good game to run is balance. It's the one thing about running a game that I'd be worried about and have to account for. I can come up with a scenario off the bat (even if it's a fairly generic one) but you really want to make sure you don't go too crazy with roles and make the towns or the mafia too strong.
Looking forward to see all of Quantumbro switches.
Since we have a few people talking about hosting a new game, and with Crab currently MIA, here's a few questions that seem important:
1. Was 27 players too many or too few players? I personally wouldn't want to go much larger, but I was alright with the player count.
2. Do we have enough return players(and a few strays like OceanicAir) to simply start a new game? Maybe half of us have explicitly said we would play again.
3. If we need to recruit, should a new thread be created in Off-topic for recruitment purposes? By whom?
4. Who is willing and qualified to host the next game? Of those candidates, who do we pick? I'm inclined to let Crab pass the torch however he desires, assuming he doesn't want to run the next game himself. If this becomes a permanent GAF thing, we can make a rotation of hosts more codified.
5. Should any of Crab's framework of rules be reconsidered? i.e. we already shortened the Day phases. We might need a blurb on whether we should or should not continue posting after a Majority vote has been reached, after a Day has ended with no majority, after somebody uses a daytime command that Crab hasn't resolved(MattyG or Barrylocke), Ghost Trolling, etc. Other things are up to host's preference, i.e. do we know what roles exist, how many mafia vs town vs neutral. For the posting bit, I don't personally think it caused any problems. It was entertaining to see stuff like LoC's tirade after he got lynched. There is potential for trouble, though.
6. Seriously, who killed Crab? I blame Kabouter.
i might be interested in running the next game, maybe. maybe.
This. I'd also love to keep playing with most of our original group (I'd obviously welcome new players though!)I think multiple games should be run not just one (if interest is high enough). I'd want to play a more compressed version of the game with themes like star wars, comics etc but with 20 players and phases that last no longer than 48 hours.
It could also be the ODI to this game's test match
I think multiple games should be run not just one (if interest is high enough). I'd want to play a more compressed version of the game with themes like star wars, comics etc but with 20 players and phases that last no longer than 48 hours.
It could also be the ODI to this game's test match
Just a suggestion, but if there's a lot of interest, you could always do multi-ball. It could Mafia vs Town Vs Yakuza, or something to that effect.
I think for the next game we should have the following set-up:
1/3 Switchers
1/3 Sleepwalkers
1/3 Roleblockers
Multiple games at the same time? That sounds confusing. Count me in.
I think for the next game we should have the following set-up:
1/3 Switchers
1/3 Sleepwalkers
1/3 Roleblockers