OceanicAir
Member
Johnny, now that you've won, may I suggest taking a nice, relaxing vacation in Devillage Ass? I've heard the townsfolk are a very kind, welcoming bunch.
I heard that their mayor has an AMAZING approval rating.
Johnny, now that you've won, may I suggest taking a nice, relaxing vacation in Devillage Ass? I've heard the townsfolk are a very kind, welcoming bunch.
@Crab & Co: Do you know other places besides wiki.mafiascum.net with templates to build a game?
@Crab & Co: Do you know other places besides wiki.mafiascum.net with templates to build a game?
Heh, are you running for moderator next round?
Mafiascum is basically the best resource on the net I know of. It's not something it's very easy to write about; most of design you learn through having fucked up before. Smogon and xkcd forums both have big mafia communities, they might have stickies there if you have a search.
the best part is we're actually going to kill two children?
Thanks. Will check that out. I am having an idea. Not sure if and how it will work. But I am thinking about it.
And thanks for your pm, Kark.
Collusion!
Heh, are you running for moderator next round?
Mafiascum is basically the best resource on the net I know of. It's not something it's very easy to write about; most of design you learn through having fucked up before. Smogon and xkcd forums both have big mafia communities, they might have stickies there if you have a search.
I'd like to put my name down for moderating as well, but I'll concede it if there are some people feeling really passionate about doing it; even though I really want to, I'm fine just playing next season.
Please no, leave him alone! =(
Probably around 25-30.
Edit: Actually, looking back at the previous games, more like 30-40.
So, Naruto themed.I have a small fast game I want to host. Clan Wars.
20 players. 4 teams. Each team has 5 members.
Investigator: Can check the role of one member each night.
Assassin: Can kill one person each night.
Saboteur: Can distract one person each night, making their role useless for that night.
Bodyguard: Can protect one person each night.
Leader: His vote counts by 2.
The catch is that no one know who his teammate is at the start of the game and the tension is figuring out who your teammates are and to screw the other teams over, a fast paced game where everyone is scum and alliances are made between enemies to survive.
So, Naruto themed.
The size for my game is honestly only a balancing issue. If it wasn't the game could end REALLY quick, and a couple of roles might not get to be fully explored.This may end up being one of those "we won't know until we try it", but having so many players could backfire on us - there could be even more inactives, there'll be more "waiting to see what they say". It might be a cluster in the worst way.
I think it's better to play a few more relatively normal games before we get crazy. A lot of people don't even seem to understand some of the basic concepts yet.
So, Naruto themed.
I have a small fast game I want to host. Clan Wars.
20 players. 4 teams. Each team has 5 members.
Investigator: Can check the role of one member each night.
Assassin: Can kill one person each night.
Saboteur: Can distract one person each night, making their role useless for that night.
Bodyguard: Can protect one person each night.
Leader: His vote counts by 2.
The catch is that no one know who his teammate is at the start of the game and the tension is figuring out who your teammates are and to screw the other teams over, a fast paced game where everyone is scum and alliances are made between enemies to survive.
......i don't even understand how that would work, how would anyone ever be able to figure out that they are on the same team?
I have a small fast game I want to host. Clan Wars.
20 players. 4 teams. Each team has 5 members.
Investigator: Can check the role of one member each night.
Assassin: Can kill one person each night.
Saboteur: Can distract one person each night, making their role useless for that night.
Bodyguard: Can protect one person each night.
Leader: His vote counts by 2.
The catch is that no one know who his teammate is at the start of the game and the tension is figuring out who your teammates are and to screw the other teams over, a fast paced game where everyone is scum and alliances are made between enemies to survive.
The investigator has the duty to figure out who their teammates are and finding them. You can also claim the team you belong to and have your other teammates claim their roles to you. Of course, they can lie about it, so its going to be hard to figure out who you can trust and who you can´t.
I think it's better to play a few more relatively normal games before we get crazy. A lot of people don't even seem to understand some of the basic concepts yet.
I agree. I'd assume that balancing becomes very difficult with complex settings. Don't think my idea should be too crazy.
If the assassin gets taken out, are there no night evictions? And otherwise, are there theoretically FOUR night evictions each night?The investigator has the duty to figure out who their teammates are and finding them. You can also claim the team you belong to and have your other teammates claim their roles to you. Of course, they can lie about it, so its going to be hard to figure out who you can trust and who you can´t.
I think it's better to play a few more relatively normal games before we get crazy. A lot of people don't even seem to understand some of the basic concepts yet.
The only issue is if we continue to run games concurrently, since some will be shorter due to their nature. I don't particularly see a need to start future games at the same time though.