J-Rzez said:
I understand you guys hate snipers since they pick you off before you're in range to do something back, but like it or not, myself for example going 35-2 is positively helping our team.
The thing is, not necessarily. Let's take the following hypothetical situation:
The rest of your squad is afraid of being shot (happens a lot) and sits back, trading ineffective potshots with defenders, and you're a damned good sniper. You find a nice vantage point, settle down, and start killing folks near the objective. Because your team is useless, no one's capturing the objective. The enemy keeps repopulating the objective, you keep on killing them. Your K/D shoots right up.
Are you actually helping your team? Only slightly more than your useless squadmates who won't take advantage of the openings you're creating. And in my experience, this isn't that huge a stretch.
Sniping's useful, but only if you have decent people in front-line positions. Without those front-line rushers, you don't get anything done.
Maybe snipers deserve more points, but really the sniper rifle itself is usually a good incentive for players. There
are plenty of bad snipers out there and they really add zero to a team, as opposed to a bad medic, who at least might save you a trip from the spawn point.
MAG's unusual in that it doesn't cost you much to be a medic, you still get to carry most of the cool toys, but without a serious incentive people won't play medics. Or they'll just save their shots for themselves, and not risk needing to wait for a recharge when they're in trouble. I'm not talking about clans, but about pubs. Clan-play is always different, but in clan play who cares about points? You care about winning.
As to people saying that points should be based on squad/plattoon performance, that'd be the quickest way to get people to never try the game again. If you play with strangers, how often are they just useless? I can already see new players struggling with what seems like vast amounts of experience needed to progress, based on the 50xp new players will probably get in their first few matches.
Same can be said of someone like Click that has pulled off some crazy numbers for someone in the fray. People act like if you have a good KDR you're not doing what you're supposed to. Rushing a point all game long dying in a hail of fire/mines is not helping out your team.
That's true, but there are different flavors of KDR. If you're doing 1:3 you're probably not helping much, at best you're soaking bullets. But if you're in the fray, doing 3:1 or 2:1 might still be a really good KDR, but nothing compared to your 17:1. Hell, 1:1 might actually be good if you have a good medic getting you back on your feet and keeping you at/near the objective.