Lince said:
I really hope they have something big planned, what about the Shadow War? that idea was never fully realized or developed, who's winning it? where are the incentives apart from the same XP/leadership bonus over and over again? there should be some type of exclusive perks or incentives for those winning and losing it, also, if you win a certain number of Domination matches against the same PMC make your PMC defend that map instead of your home map for a week or something with exclusive rewards and such if you succeed, same for the PMC trying to regain it. Don't know, something new!
Yeah, Zipper needs to stop stalling, saying how they have so much DLC planned, and just release the damn DLC already. But again, people need to keep in mind just how large MAG maps are and how much QA testing is required to make each map as glitch-free as possible.
As for the Shadow War... it was originally a decent idea. However, Zipper eventually realized that in practice, it just doesn't work that well in MAG. If they made people defend their faction's map over and over again, it would be even more boring than it is now. The Shadow War would also cause an even bigger skill imbalance between the factions than what we've seen so far. People would flock to the best faction and flee the shittier ones. This would in all likelihood, destroy the game.
While I give Zipper credit for thinking outside the box and trying to do something different with the FPS / online shooter genre, in the end, their Shadow War idea didn't work out and only serves as a means to give players small bonuses for doing well in a given game mode.
Like I said a few months back, I would have preferred a system where each team gets to attack and defend the same map somehow. It would eliminate the sense of map imbalance, as each team gets a chance to both attack and defend. The problem with this idea is that MAG already takes a long time to complete 1 game. Playing against the same teams for an hour (Domination) most likely wouldn't work out. A lot of people would leave the 2nd "round."
I believe Zipper should have just gone with the tried and true random map selection system present in most FPSs these days. Yeah, Zipper took the time and effort to make each faction have a "home base" feel for every game mode, but I believe a random map selection system would solve a lot of issues present in MAG. Everybody gets an opportunity to defend every map without having to grind to lvl 60 and switch factions, people wouldn't be nearly as frustrated or pissed off at the map imbalances, and the sense of "lack of maps" would be minimalized.
There are so many "little" things Zipper should've and could've done to make MAG a better game. If I had more time, I'd list them all....