TelemachusD said:
I think the real difference on the domination maps is how much easier it is to support a weak squad on SVER. If my neighbor's bunker is in trouble it's only a few meters away. If the AA gets planted on, I can get there in under ten seconds even from an end bunker. The bunker spacing on the other maps makes this harder for Valor and Raven. The middle two bunkers at C/D and G/H on Raven especially can't support each other at all because of the boat, and the outer ones can't help much with the AA without abandoning their own bunkers. Basically anywhere you have a weak squad on Raven or Valor you're going to have problems quickly, whereas on SVER other players can quickly come in to help even the odds or repair a downed bunker before the enemy can press further.
There are just too many issues with Raven's Domination map. Aside from what you just said, which is true, there are many other reasons why that map is broken...
First of all, the gates / barricades on Raven's map is located in front of the bunkers, not behind or even with the bunkers like it is on SVER's map. Attackers have to first get past the "firing squad-like" setup of the SVER bunkers to blow up the gates / barricades. It is too easy for attackers to blow up Raven's gates and barricades because they can just hide behind the various pipes, buildings, walls, etc., and keep trying to plant charges until it does blow up. Then they can drive their APCs either right next to the bunkers (which like you said, are disjointed and separated), or drive the APC straight through and sabotage Raven's artillery, radar, AA, gates, etc.
The AA placement is quite possibly in the worst area it can be on Raven's Dom. map. Attackers don't even have to bother with the bunkers in order to blow up the AA. They can just run out of their spawn, straight onto the ship, blow up the AA, use their artillery / air strikes, defend it, parachute in, destroy the bunkers and all of Raven's assets, then open up the towers. This can be done so easily and quickly, it's pretty much game over for Raven in just a few minutes.
I remember being one of the only people yesterday defending the AA. There were a few others there too but they all died so quickly, I had to take out an entire squad (rushing separately) by myself for like 5-10 minutes. In the end, they brought 2 squads to the AA simultaneously and easily overwhelmed me. Aside from the bunkers, the AA should be on the top of the list of things to defend. However, Raven defenders have too much to worry about, usually leaving the AA last on their list to defend and fix because it is out of the way. Whereas, SVER knows that attackers have to destroy the bunkers first to get to their AA. Or kill the few players that managed to sneak by.
The most frustrating and broken part about Raven's Dom. map is the fact that most of the letters have no ceilings to cover artillery strikes and strafing runs. They are extremely tough to defend and even harder to retake.
The middle respawn point is also too close to the letters, leaving it open to be bombed repeatedly and even camped by attackers, shooting into the Raven spawn from the letters. There is very little Raven can do when the letters open up. They run out of their spawn, immediately get bombed, grenaded, and/or shot at. If they're lucky enough to survive all of that, they get to run through the gauntlet of attackers already dug in at the letters. If attackers are smart, they even have claymores set up at the few entrances Raven has to run through. At this point, Raven is so demoralized, frustrated, and confused, most don't even try anymore.
If Zipper can add a bunch of walls to SVER's Sabo. map, they can surely add ceilings to the letters at Raven's Dom. map. They also need to remove all the walls covering the entrance into the letters. Allow Raven defenders to shoot out at attackers just like SVER can do on their Dom. map. The walls give attackers awesome cover and also allows their APCs to be parked in front of the entrances without much worry that it'll be blown up.
Zipper has to move the gates / barricades behind the bunkers. I don't know how they can fix the AA and separated bunkers issue, because they'd have to completely redesign the map to make it more fair. Maybe they can relocate the AA somewhere else or add a spawn point on the ship. Something has to be done about the AA issue.
7 SVER
7 Raven
2 Valor