Disclamer: My original comment was made after browsing the MAG forums. And lemme tell you(as most of you already know), games official forums are filled with some of the most pathetic, whiny, complaining fucktard half-wits known to mankind. so after perusing eleventybillion pages of dumb-fucks bitching about the same thing, I made my comment.
Also, Im not completely against a LMG nerf, but, lets not go crazy and make them worse than a slingshot as some ppl would want.
Click said:
meh, not really
Click said:
The LMG in MAG is too overpowered. Has been since beta. It fires just as accurate as the Assault Rifles, if not more accurate, with Imp. Stability and a Foregrip. It has the same range as the ARs and can even snipe snipers if fired in bursts. The damage is on par with the ARs too, if not better (unlocked LMGs). The worst part of it all, LMGs have more bullets per clip than any other weapon in the game... sometimes 4-5 times more bullets compared to ARs. Finally, they have more ammo capacity than all other weapons too.
Sure, they shouldnt be more accurate than an assault rifle, but the way ppl bitch about them, to the point of wanting them removed from the game altogether, you would think they want them nerfed down to paintball accuracy. all Im saying is they are not as bad as ppl make them out to be. how bad of an accuracy nerf should they get? ... not sure. I think they should slow you down when using one(not rocket launcher slow, which I feel is a bit too slow. But thats another matter). I dont think you should be able to go sprinting around shooting getting headshots left and right. but as long as your stationary and crouched, you should still have decent accuracy. and for ammo count.... your basic load out for a saw is 1000 rounds in 200 round drums. so I see no prob with 300 rounds in 100 round belts. if anything the capacity for a AR should go up. 30 round clips is sad for a (near)futuristic fighting force.
and as far as range, the max range on a LMG is about 3600 meters (non effective). effective range against a point target is around 600 to 800 meters with tri/bi-pod. so stationary and crouched it would be less. but this is all a moot point since everything gets changed for the game... so.....
Click said:
It really doesn't matter what you saw on the Military channel, lol. I know that real life LMGs are great and some of them can be portable weapons. But MAG is a game and in this game, LMGs have no drawbacks to them and is on par, if not better than all other weapon categories. The ONLY thing LMGs lack is a silencer. It's so overpowered, several Zipper leads openly admit that it needs a lot of balancing in the Zipline podcasts.
I listen to the pods as well and only remember the one guy saying he wanted/was working on balancing them. but then again, I used to do acid, so who knows how good my memory is anymore.
anyways... here we go again with the whole real life/ game .... thingy... yes, all the weapons are based on real life weapons. None of them behave like the real weapons to fit better in the game(same podcast as the balance issue). Again, yes, you should be able to move and shoot faster and better with an assault rifle. but, If your stationary and crouched, an LMG should be somewhat comparable in accuracy. Maybe kill the accuracy of an LMG if your moving, or not crouched or prone.
I dont know, I just think if you gonna transfer things from real life to game life then however you round/tweak things up or down or whathaveyou, you do it evenly across the board. or as evenly as can be.
who knows, I dont make games for a living.
Click said:
I really hope Zipper gets the LMG nerf right in their next patch. Their last attempt (a random bullet spread nerf that affected ALL weapons) failed miserably and made tons of people quit the game.
I hope as well. but as we have seen, so far they havent done a very good job at it. hopefully this next patch will get it right.
Note: as I have said in the past, im not the greatest player in the world. I am above average. I have been using the AR as of late in preparation for the next patch and am still getting a good k/d ratio(not that k/d is the be all end all in this game). granted, I havent been getting as many kills yet, but with time I think I shall do better with it.
Also also: Im not trying to start a big heated debate on the subject here. If I wanted that I would go to the MAG forums.