I finally got to play the beta today because they finally fixed the servers.
Here's what I thought of it...
I really like the new skill tree (with new skills) and the new purchasing system. You can truly customize your character now to specific playstyles of your choosing, via the new skill tree... more so than in any FPS I can remember playing. The Supply Depot is awesome because you don't have to get certain guns and attachments that you don't want or need, just to obtain a weapon you do want. I'm glad they separated skills and weapons into 2 different categories. However, like someone said, some of the level restrictions are ridiculous and the "price" for many items need to be adjusted.
I've only played 2 of the 3 Escalation maps and IMO, they're really well-made. Isla de Magma is a crazy map. The only gripe I have with it, is the fact that it definitely favors Raven because it's extremely difficult to see them with so many shadows and grass everywhere.
Like SolidusDave said, there really needs to be a way to see which faction is taking over which letter. Green flashing signifies Valor, blue Raven, orange SVER. As it is now, there's no way to tell who has control of which letter. You think your PMC is taking control of a letter, only find out they're not. There needs to be changes made, since we're now having 3 factions fight for control of letters, not just 2, so the flashing red and blue doesn't cut it anymore.
The basic strategy is to send 2 squads to each letter (16p per letter) and control them for as long as possible. If your team can't manage 2 letters, then at least 1 letter needs to be controlled. Otherwise, your team will never win. It is also very important to have your team camp D, but IMO, the letters should always be the priority. You can always mount a simultaneous, full-on assault on D after your team has taken control of 2 letters.
The only major complaint I have with the beta is the fact that every weapon is dead accurate again, just like it was before all the nerfings started happening. Once you've upgraded your weapons and skills in them, they're like laser beams... even the LMGs. In a way, this is a good thing, because all of the unnecessary random bullet spread is much worse to have than laser beam guns. I would rather have overly accurate guns than random bullet spread.
It just sucks that the LMG will once again be the super overpowered weapon it was for such a long time and the weapon 90% of players use. Why is it so hard for Zipper to balance the LMG and leave the other weapons' accuracy and stability alone?
There was 1 more issue I had with the beta. Grenades and explosives kill way too easily / fast. Even with 3 levels of Explosive Resistance and 120 health, I'm still getting killed often with 1 grenade or explosive. I'm not sure if explosives were buffed for the beta, or if Explosive Resistance was nerfed, but constantly dying from grenades and explosives is not my idea of fun. However, the new grenade indicator and smoke trail of the grenade are cool additions...
All in all, this overhaul of MAG is looking real good. Once Zipper makes the proper adjustments to the skill tree and supply depot, tone down LMGs' accuracy and stability, and give us a way to see whose taking which objective, this beta will be a great blueprint for the new MAG. I'm glad Scott Rudi and the MAG Live team
listened to most of the suggestions I've made over 3 months ago.
Edited for grammar and spelling.