Oh gosh...guys :lol :lol :lol , I can balance the SVER maps in five minutes.
On Domination simply take out all of the corridors (i.e. one of the burnoff towers has an approach where you are walking
down a little valley rock on both sides pretty much single file, cmon :lol ) .
AB is really OK, so is GH. The CD/EF approach is
horrible one of the bunkers can literally shoot within 30 yards of a spawn point, unforgivable design,it could actually be argued the bunker spawn camps.
The area where the 3 or so bunkers can lay down coverfire for themselves perfectly needs to be redone, it's a meat grinder, not with clutter though, tall walls or preferably trees.
Take out the jutted balconies that cover the entrance doors to the objectives, they already have open windows, the balconies are the unfair advantage.
Another thing, all the clutter, stairways and nooks and crannies favor a defender, they do nothing for an attacker, especially a
timed attack.
You want organization? I would love Zipper to take a squad and walk from spawn to the main objectives for example. Walk as a team checking every hole, every small wall, check and clear all that damn clutter and garbage calling "CLEAR" after it's verified. I guarantee you it would take 5 minutes or more just to get to the objectives. the other boards just don't have the amount of garbage and tight spaces that SVER levels do.
Edit: As a matter of fact, Valor actually has a pved road leading to the objectives because it is not in a garbage dump, thatsimple, tactical facing, covering pattern, call 'em as you see 'em. 30 seconds down the road